Kig-Yar Minor: Difference between revisions
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Halo2-JackalMinor-EarlyRender.jpg|An early render of a Jackal Minor in ''Halo 2''. | |||
File:H2-JackalMinor.png|In-game view of a Jackal Minor in ''Halo 2''. | |||
File:H2 ChiefvsJackals.jpg|[[John-117|Master Chief]] fighting a couple of Jackal Minors in ''Halo 2''. | |||
File:JackalMinor.png|Cutout of a Jackal Minor in ''Halo 3''. | File:JackalMinor.png|Cutout of a Jackal Minor in ''Halo 3''. | ||
File:Jackal shoting.jpg|A Jackal Minor firing a Plasma Pistol in ''Halo: Combat Evolved''. | File:Jackal shoting.jpg|A Jackal Minor firing a Plasma Pistol in ''Halo: Combat Evolved''. |
Revision as of 17:14, October 4, 2012
Minor | |
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Function: |
Ground Assault, Infiltration, Defense |
Species: |
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Other role(s): |
Infantry, Support |
A Kig-Yar Minor is the lowest rank in the Kig-Yar rank structure. They are effectively equal in rank to the UNSC Private, Private First Class, or Lance Corporal. They are commonly seen wielding turquoise Point Defense Gauntlets on their right arm and wielding Plasma Pistols on their left, as opposed to their superior officers, who wield orange (Halo: CE and Halo 2) or purple (Halo 3) shields.
Description
Like Unggoy, the Kig-Yar are commonly seen in combat and are deployed as cannon fodder. Because of this, they are seen in almost every engagement with other types of Covenant forces. Kig-Yar Minors simply devote their combat time to bombard enemy forces with rapid-fire volleys of plasma bolts from behind their arm shields, on the ground.
Combat
Kig-Yar Minors are known for wielding Plasma Pistols as their standard weapon of choice. When engaging an enemy, they tend to overcharge their Plasma Pistols to eliminate enemy Spartans' energy shields and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, Minors will use its personal arm shields to block enemy fire.
When engaging a Kig-Yar Minor from afar, it is best to use a precision weapon such as an M6 pistol, Battle Rifle, or Covenant Carbine and aim at their exposed left hand. From medium range, weapons such as the Plasma Rifle, the SMG and the Assault Rifle provide good suppressive fire against a Minor, as a hit on their body will cause the Jackal to stumble, momentarily exposing it to a melee or headshot. Alternatively, one can eliminate the Kig-Yar's personal arm shield by firing a volley from a Plasma Rifle or an overcharged shot from a Plasma Pistol. Once the personal arm shield collapses, the Kig-Yar Minor is open to all attacks.
On higher difficulties, it is advisable for players to utilize either the long-range firing technique using a precision weapon or the overcharged plasma bolt.
List of appearances
- Halo: Combat Evolved (First appearance)
- Halo 2
- Halo 3
- Halo 3: ODST
- Halo: Reach
- Halo 4
Gallery
Master Chief fighting a couple of Jackal Minors in Halo 2.
A Jackal Minor and Major shielding themselves.
A Halo 2 Jackal Minor charges a Plasma Pistol.