Deutoros-pattern Scarab: Difference between revisions
From Halopedia, the Halo wiki
Dragonclaws (talk | contribs) (→Trivia: unlikely) |
SPARTAN-347 (talk | contribs) No edit summary |
||
Line 54: | Line 54: | ||
{{Quote|We've all run the simulations. They're tough, but they ain't invincible!|[[Sergeant Major]] [[Avery Junior Johnson|Avery Johnson]]<ref name="Metropolis">'''Halo 2''', campaign level ''[[Metropolis]]''</ref>}} | {{Quote|We've all run the simulations. They're tough, but they ain't invincible!|[[Sergeant Major]] [[Avery Junior Johnson|Avery Johnson]]<ref name="Metropolis">'''Halo 2''', campaign level ''[[Metropolis]]''</ref>}} | ||
The '''Type-47 Ultra Heavy Assault Platform''', more commonly known as the '''Scarab''', is a [[Covenant Empire|Covenant]] mobile mining platform adapted for use in combat | The '''Type-47 Ultra Heavy Assault Platform''', more commonly known as the '''Scarab''', is a [[Covenant Empire|Covenant]] heavy artillery vehicle. A mobile mining platform adapted for use in combat, it is used to attack heavily defended structures and emplacements and to provide nearly-unstoppable combat support to Covenant ground forces.<ref name="Waypoint">[http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/scarab/ea02cb6c-58ae-44e2-aacf-3eadd73fb6f9 '''Halo Waypoint:''' ''Scarab'']</ref><ref name="ENC">'''[[Halo Encyclopedia]]''', ''page 244''</ref> | ||
==Design== | ==Design== | ||
[[File:Lekgolo-scarab.jpg|thumb|240px|left|Exposed Lekgolo in a V2 Scarab's core.]] | [[File:Lekgolo-scarab.jpg|thumb|240px|left|Exposed Lekgolo in a V2 Scarab's core.]] | ||
At least two models of the Scarab exist: the V1 and the V2.<ref name="ENC"/> Both models are extremely powerful, possessing potent armament and armor. Although the Scarab appears to be a traditional vehicle, it is actually a | At least two models of the Scarab exist: the V1 and the V2.<ref name="ENC"/> Both models are extremely powerful, possessing potent armament and armor. Although the Scarab appears to be a traditional vehicle, it is actually a bio-mechanical construct, a [[Mgalekgolo]],<!-- Remember that the term Mgalekgolo refers to all Lekgolo assemblages, not just the Hunter; the Hunter is actually one of the least common Mgalekgolo forms.--> that is controlled by thousands of [[Lekgolo]] "eels". The chassis is built in specialized facilities, such as the [[Assembly Forges]] on the now-destroyed Covenant capital city ''[[High Charity]]''. The Lekgolo are capable of maneuvering the Scarab on their own; however, each platform includes a pilot who guides the Scarab, along with infantry who are stationed to repel boarders and, in the case of the V2, to operate its deck-mounted [[Type-52 Directed Energy Support Weapon|plasma cannons]].<ref name="Waypoint"/> | ||
Despite its | Despite its prodigious firepower, the Scarab is highly vulnerable to being boarded; the platform has many openings, and the central core is protected only by the vehicle's external armor, so attacking the core is easy once a hostile boards the craft. A V2 Scarab will also be temporarily stalled if its legs sustain enough damage, causing the vehicle to crouch and allowing a would-be boarder to jump into the vehicle's troop bay. To counter this, Scarabs typically carry squads of [[Unggoy]] and [[Kig-yar]], as well as some [[Jiralhanae]] and [[Sangheili]]. On the V1, an energy shield can be produced in front of the corridor leading to the cockpit in order to hamper boarding actions.<ref name="TGJ">'''Halo 2''', campaign level ''[[The Great Journey]]''</ref> | ||
===Mobility=== | ===Mobility=== | ||
Unlike most Covenant vehicles, the Scarab does not use anti-gravity propulsion to move; it instead uses a quadrupedal "leg" assembly for locomotion. These jointed legs are very powerful, capable of crushing vehicles ranging from civilian cargo trucks to [[M808B Main Battle Tank]]s; they are strong enough to even withstand the shock of low-orbital drop.<ref name="The Covenant">'''Halo 3''', campaign level ''[[The Covenant]]''</ref><ref name="TPoA">'''Halo: Reach''', campaign level ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''</ref> The legs are also very nimble, affording the Scarab a surprising degree of maneuverability | Unlike most Covenant vehicles, the Scarab does not use anti-gravity propulsion to move; it instead uses a quadrupedal "leg" assembly for locomotion. These jointed legs are very powerful, capable of crushing vehicles ranging from civilian cargo trucks to [[M808B Main Battle Tank]]s; they are strong enough to even withstand the shock of low-orbital drop.<ref name="The Covenant">'''Halo 3''', campaign level ''[[The Covenant]]''</ref><ref name="TPoA">'''Halo: Reach''', campaign level ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''</ref> The legs are also very nimble, affording the Scarab a surprising degree of maneuverability; for example, the V2 Scarab can mantle inclines in excess of forty-five degrees<ref name="Highway">Halo 3: ODST, campaign level ''[[Coastal Highway]]''</ref> and can attempt to right itself if it is knocked off balance.<ref name="TPoA"/> The V2 Scarab, and possibly the V1 as well, is capable of operating underwater, if only for brief periods.<ref name="Highway"/> | ||
===Armament=== | ===Armament=== | ||
The Scarab's primary armament is a focus cannon mounted on the "head" at the front of the platform. The weapon fires a stream of superheated [[plasma]]. In both the V1 and V2 designs, the cannon is housed in a cradle that is protected by flaps, which open before firing. The focus cannon has a relatively low rate of fire and is typically discharged in brief bursts; however, it can also be fired for extended periods.<ref>'''Halo Wars'''</ref><ref name="HW Scarab">'''Halo Wars''', campaign level ''[[Scarab (level)|Scarab]]''</ref> As the weapon is fired, it releases a green-glowing liquid, which may be coolant. The effective range of the focus cannon is rather short, being about 650 meters, and the blast can easily be evaded at a distance, but Scarabs have exceptional target-spotting capabilities.<ref group="note">On the ''Halo 3'' level ''The Covenant'', even if the player glitches out of the invisible barriers with a Hornet and flies until he or she can barely see a Scarab, it will still shoot at them.</ref> | The Scarab's primary armament is a focus cannon mounted on the "head" at the front of the platform. The weapon fires a stream of superheated [[plasma]], capable of decimating nearly any infantry or vehicle in its path. In both the V1 and V2 designs, the cannon is housed in a cradle that is protected by flaps, which open before firing. The focus cannon has a relatively low rate of fire and is typically discharged in brief bursts; however, it can also be fired for extended periods.<ref>'''Halo Wars'''</ref><ref name="HW Scarab">'''Halo Wars''', campaign level ''[[Scarab (level)|Scarab]]''</ref> As the weapon is fired, it releases a green-glowing liquid, which may be coolant. The effective range of the focus cannon is rather short, being about 650 meters, and the blast can easily be evaded at a distance, but Scarabs have exceptional target-spotting capabilities.<ref group="note">On the ''Halo 3'' level ''The Covenant'', even if the player glitches out of the invisible barriers with a Hornet and flies until he or she can barely see a Scarab, it will still shoot at them.</ref> | ||
While the V1 and the V2 both use a focus cannon as their primary weapon, their secondary and tertiary armaments | While the V1 and the V2 both use a focus cannon as their primary weapon, their secondary and tertiary armaments differ. Both models are equipped with secondary anti-aircraft turrets which have greater effective range than the focus cannon. The V1 Scarab carries two, while the V2 carries a single spine-mounted cannon. | ||
Additionally, the V2 Scarab carries three [[Type-52 Directed Energy Support Weapon]]s. These are used primarily in an anti-infantry role but are also effective against light vehicles and, to a lesser extent, light aircraft such as [[AV-14 Hornet]]s. The Scarab's crew also use these weapons to repel boarders; however, if one of these plasma cannons is captured, it can be used to deadly effect against the crew and the platform's core. | Additionally, the V2 Scarab carries three [[Type-52 Directed Energy Support Weapon]]s. These are used primarily in an anti-infantry role but are also effective against light vehicles and, to a lesser extent, light aircraft such as [[AV-14 Hornet]]s. The Scarab's crew also use these weapons to repel boarders; however, if one of these plasma cannons is captured, it can be used to deadly effect against the crew and the platform's core. |