Firefight: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Line 29: Line 29:
The game mechanics featured in ''Halo 3: ODST'' return for the Firefight mode featured in ''Halo: Reach''. Eight maps appear on the disc: [[Waterfront]], [[Beachhead (Halo: Reach level)|Beachhead]], [[Overlook]], [[Courtyard]], [[Corvette (level)|Corvette]], [[Outpost (level)|Outpost]], [[Glacier]] and [[Holdout]] (all of which are also featured in campaign). Additionally, a new map, [[Unearthed]], was released with the [[Defiant Map Pack]] on March 15 2011 and another one, [[Installation 04 (level)|Installation 04]], was released with the [[Anniversary Map Pack]] on November 15, 2011.
The game mechanics featured in ''Halo 3: ODST'' return for the Firefight mode featured in ''Halo: Reach''. Eight maps appear on the disc: [[Waterfront]], [[Beachhead (Halo: Reach level)|Beachhead]], [[Overlook]], [[Courtyard]], [[Corvette (level)|Corvette]], [[Outpost (level)|Outpost]], [[Glacier]] and [[Holdout]] (all of which are also featured in campaign). Additionally, a new map, [[Unearthed]], was released with the [[Defiant Map Pack]] on March 15 2011 and another one, [[Installation 04 (level)|Installation 04]], was released with the [[Anniversary Map Pack]] on November 15, 2011.


In addition, Firefight now consists of a multitude of [[template:Games|gametypes]]. "Classic Mode," as the name suggests, has the same rules as ''ODST'''s version of Firefight, while Default mode ends after a single set is completed, or the players run out of lives. [[Generator Defense]] also makes a return as a Firefight gametype. Given Firefight's new matchmaking support, there are also Firefight-specific [[commendations]] and [[Challenges]], updated on a daily or weekly basis, that will earn the player bonus [[credits]] upon their completion. Customization options have been greatly expanded, including options to alter weapons, maps, game duration, and enemy behavior.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06/18/10'']</ref> The player is also able to create up to three customized skulls of their own for use in Firefight.<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> The appearance of your custom Noble Six character from Campaign will carry over to Firefight, with a selection of voices from other characters to choose from (including characters from past games, such as the [[John-117|Master Chief]], [[Cortana]], and Sergeant Johnson).
In addition, Firefight now consists of a multitude of [[template:Games|gametypes]]. "Classic Mode," as the name suggests, has the same rules as ''ODST'''s version of Firefight, while Default mode ends after a single set is completed, or the players run out of lives. [[Generator Defense]] also makes a return as a Firefight gametype. Given Firefight's new matchmaking support, there are also Firefight-specific [[commendations]] and [[Challenges]], updated on a daily or weekly basis, that will earn the player bonus [[credits]] upon their completion. Customization options have been greatly expanded, including options to alter weapons, maps, game duration, and enemy behavior.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06/18/10'']</ref> The player is also able to create up to three customized skulls of their own for use in Firefight.<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> The appearance of your custom Noble Six character from Campaign will carry over to Firefight, with a selection of voices from other characters to choose from such as [[Jorge|Jorge 052]], [[Kat]], [[Carter]], and many more voices. (including characters from past games, such as the [[John-117|Master Chief]], [[Cortana]], and Sergeant Johnson).


[[File:Reach_Firefight_Versus1.jpg|thumb|Two [[Sangheili|Elites]] square-off against a [[Spartan]] in [[Halo: Reach|Reach's]] Firefight ''Versus'' gametype.]]
[[File:Reach_Firefight_Versus1.jpg|thumb|Two [[Sangheili|Elites]] square-off against a [[Spartan]] in [[Halo: Reach|Reach's]] Firefight ''Versus'' gametype.]]