Thel 'Vadam: Difference between revisions

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Reception to Thel 'Vadam's inclusion within the [[Halo series]] has been mixed both critically and by fans. The image that [[Bungie]] produced for the marketing of ''[[Halo 2]]'' prior to its release was one featuring [[John-117]] defending fighting the [[Covenant]] on [[Earth]]. Once the game was released, this was shown to be the case until the level, [[The Arbiter (level)|The Arbiter]], when the player abruptly took the role of the [[Arbiter]] of the Covenant. While many review publications praised the added dimension towards the Covenant and increased the complexity of the plot<ref name="Eurogamer.net">[http://www.eurogamer.net/articles/better-than-halo-the-making-of-halo-2-article '''Eurogamer.net:''' ''Better Than Halo: The Making of Halo 2'']</ref><ref>[http://web.archive.org/web/20070706132208/http://www.xbox.com/en-US/games/h/halo2/spotlight14.htm  '''Xbox.com''':''"The Big One"'']</ref>, this decision still had its fair share of critics. Many fans of the series and critics were displeased with the abrupt switch in character or thought it was execution was poor.<ref>[http://web.archive.org/web/20041211022905/http://www.teamfremont.com/reviews/Halo2.shtml '''Teamfremont.com''': ''Halo 2'']</ref> Some believed it ultimately distracted the player from Earth's fate.<ref>[http://uk.gamespot.com/xbox/action/halo2/review.html?page=2 '''GamespotUK.com''': Halo 2 Review]</ref>
Reception to Thel 'Vadam's inclusion within the [[Halo series]] has been mixed both critically and by fans. The image that [[Bungie]] produced for the marketing of ''[[Halo 2]]'' prior to its release was one featuring [[John-117]] defending fighting the [[Covenant]] on [[Earth]]. Once the game was released, this was shown to be the case until the level, [[The Arbiter (level)|The Arbiter]], when the player abruptly took the role of the [[Arbiter]] of the Covenant. While many review publications praised the added dimension towards the Covenant and increased the complexity of the plot<ref name="Eurogamer.net">[http://www.eurogamer.net/articles/better-than-halo-the-making-of-halo-2-article '''Eurogamer.net:''' ''Better Than Halo: The Making of Halo 2'']</ref><ref>[http://web.archive.org/web/20070706132208/http://www.xbox.com/en-US/games/h/halo2/spotlight14.htm  '''Xbox.com''':''"The Big One"'']</ref>, this decision still had its fair share of critics. Many fans of the series and critics were displeased with the abrupt switch in character or thought it was execution was poor.<ref>[http://web.archive.org/web/20041211022905/http://www.teamfremont.com/reviews/Halo2.shtml '''Teamfremont.com''': ''Halo 2'']</ref> Some believed it ultimately distracted the player from Earth's fate.<ref>[http://uk.gamespot.com/xbox/action/halo2/review.html?page=2 '''GamespotUK.com''': Halo 2 Review]</ref>


Responding to some of the negative backlash, Bungie decided not to include levels designed solely from Thel 'Vadam's perspective into ''[[Halo 3]]''. Though he was retained as a playable character for [[Cooperative play|co-op]] [[campaign]].<ref> ''[[Halo 3]]'' Campaign </ref> However, this decision also received a mixed reception from fans and critics. Some believed that the exclusion of Thel 'Vadam as a main playable character greatly diminished the [[Sangheili]]'s role in the plot, and as a result, erased what might have been an incredibly interesting addition to Halo 3's plot.<ref>[http://uk.xbox360.ign.com/articles/821/821911p1.html '''Ign.com:''' ''Halo 3 Review'']</ref><ref>[http://www.cinemablend.com/games/Xbox-360-Halo-3-Campaign-Review-6543.html '''Cinemablend.com''': ''Xbox 360: Halo 3 Campaign Review'']</ref> While others believed Thel 'Vadam was much more likable as a secondary character.<ref>[http://www.g4tv.com/xplay/reviews/1609/Halo_3.html '''G4tv.com:''' ''Halo 3 Review - Xbox 360''</ref>
Responding to some of the negative backlash, Bungie decided not to include levels designed solely from Thel 'Vadam's perspective into ''[[Halo 3]]''. Though he was retained as a playable character for [[Cooperative play|co-op]] [[campaign]].<ref> ''[[Halo 3]]'' Campaign </ref> However, this decision also received a mixed reception from fans and critics. Some believed that the exclusion of Thel 'Vadam as a main playable character greatly diminished the [[Sangheili]]'s role in the plot, and as a result, erased what might have been an incredibly interesting addition to Halo 3's plot.<ref>[http://uk.xbox360.ign.com/articles/821/821911p1.html '''Ign.com:''' ''Halo 3 Review'']</ref><ref>[http://www.cinemablend.com/games/Xbox-360-Halo-3-Campaign-Review-6543.html '''Cinemablend.com''': ''Xbox 360: Halo 3 Campaign Review'']</ref> While others believed Thel 'Vadam was much more likable as a secondary character.<ref>[http://www.g4tv.com/xplay/reviews/1609/Halo_3.html '''G4tv.com:''' ''Halo 3 Review - Xbox 360'']</ref>


Bungie developers have commented on some of the negative backlash towards the use of Thel 'Vadam in the Halo series. [[Jaime Griesemer]] "I'd much rather experiment and do something surprising, and not have everybody appreciate it, than just turn the crank and do another alien war movie with a space marine," said Halo 2 design lead Jaime Griesemer. Community lead [[Brian Jarrard]] attributed some of the fan backlash to a discord between the game's marketing and the actual gameplay. "I think, even more so than playing as the Arbiter, the thing that people were disappointed with and angry about is that they were promised this experience, through the marketing, of being really backs against the wall, Earth's under siege, we're going to do all we can to save our home planet... In reality, the game only had two missions that actually did that." Referring to Halo 2's cliffhanger ending, Griesemer said, "I think if we'd been able to finish that last couple of missions and get you properly back on Earth, a lot of the reaction would have been placated."<ref name="Eurogamer.net"/>
Bungie developers have commented on some of the negative backlash towards the use of Thel 'Vadam in the Halo series. [[Jaime Griesemer]] "I'd much rather experiment and do something surprising, and not have everybody appreciate it, than just turn the crank and do another alien war movie with a space marine," said Halo 2 design lead Jaime Griesemer. Community lead [[Brian Jarrard]] attributed some of the fan backlash to a discord between the game's marketing and the actual gameplay. "I think, even more so than playing as the Arbiter, the thing that people were disappointed with and angry about is that they were promised this experience, through the marketing, of being really backs against the wall, Earth's under siege, we're going to do all we can to save our home planet... In reality, the game only had two missions that actually did that." Referring to Halo 2's cliffhanger ending, Griesemer said, "I think if we'd been able to finish that last couple of missions and get you properly back on Earth, a lot of the reaction would have been placated."<ref name="Eurogamer.net"/>