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The Arbiter is very experienced at combat, as shown by his relatively extensive knowledge of every weapon and vehicle -- the Arbiter [[Halo 2: Special Collector's Edition Manual|expressed]] a desire to understand human weapons even before his alliance with the UNSC. His most commonly used weapons are the Plasma Rifle, Energy Sword, and the Carbine; however, if the Arbiter character is being used in Co-Op [[Campaign]], he can wield any weapon the player chooses -- the Plasma Rifle, Energy Sword, and Carbine would only be level-start weapons.
The Arbiter is very experienced at combat, as shown by his relatively extensive knowledge of every weapon and vehicle -- the Arbiter [[Halo 2: Special Collector's Edition Manual|expressed]] a desire to understand human weapons even before his alliance with the UNSC. His most commonly used weapons are the Plasma Rifle, Energy Sword, and the Carbine; however, if the Arbiter character is being used in Co-Op [[Campaign]], he can wield any weapon the player chooses -- the Plasma Rifle, Energy Sword, and Carbine would only be level-start weapons.


In ''Halo 3'', the Arbiter is a very useful ally against the Flood when he has his Energy Sword out, but when fighting Covenant forces on his own on Heroic and Legendary, the NPC Arbiter tends to be knocked out frequently, for long periods of time, especially on Legendary. This is mostly due to his tendency to lead suicidal charges with his Energy Sword, despite the enemy's great distance from him, another example of the Sangheillian code of honour getting in the way. However, he is useful on Normal and Easy. Also note that when given a [[Missile Pod]] (using the support weapon glitch, or putting it by his unconscious body) the missiles will lock onto enemy NPCs.
In ''Halo 3'', the Arbiter is a very useful ally against the Flood when he has his Energy Sword out, but when fighting Covenant forces on his own on Heroic and Legendary, the NPC Arbiter tends to be knocked out frequently, for long periods of time, especially on Legendary. This is mostly due to his tendency to lead suicidal charges with his Energy Sword, despite the enemy's great distance from him, another example of the Sangheillian code of honor getting in the way. However, he is useful on Normal and Easy. Also note that when given a [[Missile Pod]] (using the support weapon glitch, or putting it by his unconscious body) the missiles will lock onto enemy NPCs.


==Reception==
==Reception==