Deutoros-pattern Scarab: Difference between revisions

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|avionics=
|avionics=
|countermeasures=Explosive devices used on legs/aerial boarding to gain access to power core.
|countermeasures=Explosive devices used on legs/aerial boarding to gain access to power core.
|armament=*[[Plasma Beam|Main Cannon]] (1)
|armament=*[[Focus cannon]] (1)
:Firing Arc: Forward
:Firing arc: Forward
*Anti-Aircraft Turrets (Two in ''Halo 2'', one in ''Halo 3''. Firing Arc:  
*Anti-aircraft turrets (Two in ''Halo 2'', one in ''Halo 3''. Firing Arc:  
Peripheral in ''Halo 2'' and 360° in ''Halo 3'')
Peripheral in ''Halo 2'' and 360° in ''Halo 3'')
*Anti-infantry [[plasma cannon]]s (3) <small>(Halo 3)</small>
*Anti-infantry [[plasma cannon]]s (3) <small>(Halo 3)</small>
|complement=
|complement=
|crew=*One Commanding Officer
|crew=*One commanding officer
*Numerous Crewman and Security Personnel
*Numerous crewman and security personnel
*A Lekgolo colony <small>(Halo 3)</small>
*A Lekgolo colony <small>(Halo 3)</small>
|skeleton=Lekgolo colony
|skeleton=Lekgolo colony
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The Scarabs in ''Halo Wars'' seem to be nearly identical to their ''Halo 3'' counterparts, but smaller (likely due to gameplay reasons). These behemoths are very slow and expensive to build (3,000 resources and 20 population in Skirmish), with no upgrades available due to their cost.<ref name="HWCom"/> Up to two can be spawned at a time in a [[Standard (Halo Wars)|Standard]] [[Skirmish]] and four in [[Deathmatch (Halo Wars)|Deathmatch]] mode. The latest Title Update for ''Halo Wars'' enhanced the Scarab unit by providing an additional 25% hitpoints and produces increase damage of 25%, and is now capable of surviving four direct MAC blasts as a result of the improved hitpoints.
The Scarabs in ''Halo Wars'' seem to be nearly identical to their ''Halo 3'' counterparts, but smaller (likely due to gameplay reasons). These behemoths are very slow and expensive to build (3,000 resources and 20 population in Skirmish), with no upgrades available due to their cost.<ref name="HWCom"/> Up to two can be spawned at a time in a [[Standard (Halo Wars)|Standard]] [[Skirmish]] and four in [[Deathmatch (Halo Wars)|Deathmatch]] mode. The latest Title Update for ''Halo Wars'' enhanced the Scarab unit by providing an additional 25% hitpoints and produces increase damage of 25%, and is now capable of surviving four direct MAC blasts as a result of the improved hitpoints.


The Scarabs excel at attacking vehicles and infantry with their powerful weapons,beware aircraft though as they take longer for the Scarab to take down, and are very mobile, being able to climb over most obstacles. Only certain obstructions, like craters or fire, can block them. Like their ''Halo 3'' counterparts, Halo Wars Scarabs are controlled by [[Lekgolo]] worms, but a Sangheili or Jiralhanae will respond to orders given to the Scarab.   However it is likely that these Scarabs also have more conventional controls as in the campaign level [[Beachhead (Level) | Beachhead]] the player may use a Spartan to commandeer an abandoned Scarab. Commandeering this Scarab and using it to destroy 25 enemy units unlocks the achievement [[Beaming with Pride]].
The Scarabs excel at attacking vehicles and infantry with their powerful weapons,beware aircraft though as they take longer for the Scarab to take down, and are very mobile, being able to climb over most obstacles. Only certain obstructions, like craters or fire, can block them. Like their ''Halo 3'' counterparts, Halo Wars Scarabs are controlled by [[Lekgolo]] worms, but a Sangheili or Jiralhanae will respond to orders given to the Scarab. However it is likely that these Scarabs also have more conventional controls as in the campaign level [[Beachhead (Halo Wars level)|Beachhead]] the player may use a Spartan to commandeer an abandoned Scarab. Commandeering this Scarab and using it to destroy 25 enemy units unlocks the achievement [[Beaming with Pride]].


Scarabs are extremely difficult to destroy. Overwhelming it with a massive attack force works well, particularly when using anti-vehicle units like the [[Cobra]] and [[Mgalekgolo|Hunter]], but a significant portion of the attack force will be lost in the process. An upgraded [[MAC Blast]] or [[Carpet Bomb]] can destroy a Scarab rather quickly, as can a group of [[Vulture]]s using their missile barrages. Covenant leader units' special abilities can inflict massive damage on a Scarab, with the [[Prophet of Regret]]'s Cleansing Beam being a good example.
Scarabs are extremely difficult to destroy. Overwhelming it with a massive attack force works well, particularly when using anti-vehicle units like the [[Cobra]] and [[Mgalekgolo|Hunter]], but a significant portion of the attack force will be lost in the process. An upgraded [[MAC Blast]] or [[Carpet Bomb]] can destroy a Scarab rather quickly, as can a group of [[Vulture]]s using their missile barrages. Covenant leader units' special abilities can inflict massive damage on a Scarab, with the [[Prophet of Regret]]'s Cleansing Beam being a good example.
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[[File:Super Scarab.png|thumb|right|250px|The Super Scarab as seen in ''[[Halo Wars]]''.]]
[[File:Super Scarab.png|thumb|right|250px|The Super Scarab as seen in ''[[Halo Wars]]''.]]
====Super Scarab====
====Super Scarab====
There is a large, incomplete Scarab in the [[Scarab (Level)|seventh Campaign mission]] of Halo Wars. It is substantially larger and more heavily armored than a standard Scarab, and it appears to be completely mechanical. It has an extremely high amount of hit points, able to sustain fire from up to nine MAC rounds on the [[Easy]] difficulty, and it cannot be boarded. In addition to its incomplete state (and immobility), it projects a beam of light that shows where its attention is currently focused. To slow down the speed of its searchlight, the player must destroy [[List of "Seven" References in Halo|seven]] power nodes. Given the design of the chassis, it is likely that this is an excavation Scarab, much like the ones in ''Halo 2''. It should be noted that the abandoned Scarab in the level [[Beachhead (Level)|Beachhead]] is also referred to as Super Scarab, though it seems to be a normal Scarab in every regard but title.
There is a large, incomplete Scarab in the [[Scarab (level)|seventh Campaign mission]] of Halo Wars. It is substantially larger and more heavily armored than a standard Scarab, and it appears to be completely mechanical. It has an extremely high amount of hit points, able to sustain fire from up to nine MAC rounds on the [[Easy]] difficulty, and it cannot be boarded. In addition to its incomplete state (and immobility), it projects a beam of light that shows where its attention is currently focused. To slow down the speed of its searchlight, the player must destroy [[List of "Seven" References in Halo|seven]] power nodes. Given the design of the chassis, it is likely that this is an excavation Scarab, much like the ones in ''Halo 2''. It should be noted that the abandoned Scarab in the level Beachhead is also referred to as Super Scarab, though it seems to be a normal Scarab in every regard but title.


==Destructible Parts==
==Destructible parts==
===Halo 2===
===Halo 2===
<!-- BSP = Terrain != Actors = Moveable objects -->
<!-- BSP = Terrain != Actors = Moveable objects -->
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<references/>
<references/>


==Related Pages==
==Related pages==
*[[Locust]] - A smaller version of the Scarab which appears in ''Halo Wars''.
*[[Locust]] - A smaller version of the Scarab which appears in ''Halo Wars''.
*[[Scarab Gun]] - A weapon resembling a [[Plasma Rifle]] with the power of a Scarab's main gun in ''Halo 2''.
*[[Scarab Gun]] - A weapon resembling a [[Plasma Rifle]] with the power of a Scarab's main gun in ''Halo 2''.