Tayari Plaza: Difference between revisions

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'''Immediately after drop'''
'''Immediately after drop'''


''The sound of the Slipspace rupture opening can be heard. Cutscene begins'':
''The sound of the Slipspace rupture opening can be heard.'':


''View opens on one of the Superintendent's cameras (location labeled as [[Lumumba]]) just as the shockwave from the Slipspace rupture passes through the city. The screen adjusts to the brightness, and the air is still full of blue particles from the rupture. From a camera below the Superintendent watches two [[Single Occupant Exoatmospheric Insertion Vehicle|SOEIVs]] drop in, one of them bounces off a building, deflects into a second and crashes upside down, the other pod goes straight behind the second building. The Superintendent zooms in on the first pod, its avatar showing a sad face.''
''View opens on one of the Superintendent's cameras (location labeled as [[Lumumba]]) just as the shockwave from the Slipspace rupture passes through the city. The screen adjusts to the brightness, and the air is still full of blue particles from the rupture. From a camera below the Superintendent watches two [[Single Occupant Exoatmospheric Insertion Vehicle|SOEIVs]] drop in, one of them bounces off a building, deflects into a second and crashes upside down, the other pod goes straight behind the second building. The Superintendent zooms in on the first pod, its avatar showing a sad face.''
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*'''[[Private First Class]] [[Chips Dubbo]]''': "Trooper! Over here!"
*'''[[Private First Class]] [[Chips Dubbo]]''': "Trooper! Over here!"


*'''[[Private First Class]] [[Chips Dubbo]]''': "I saw your pod hit... You're one lucky S.O.B."
*'''Private First Class Chips Dubbo''': "I saw your pod hit... You're one lucky S.O.B."


*'''Buck''': "See any more come down?"
*'''Buck''': "See any more come down?"
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*'''Dare (COM)''': ''(irritated)'' "Still trapped inside my pod."
*'''Dare (COM)''': ''(irritated)'' "Still trapped inside my pod."


''If you linger around the [[door]] without opening it:''
''If Buck lingers around the [[door]] without opening it:''


*'''Buck''': "Gotta get through this door. Should be a switch around here somewhere."
*'''Buck''': "Gotta get through this door. Should be a switch around here somewhere."
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''After dispatching the Grunts he approaches her pod and tries to open the door.''
''After dispatching the Grunts he approaches her pod and tries to open the door.''
''Level ends.''


'''{''Cutscene''}'''
'''{''Cutscene''}'''
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''Romeo shakes his head.''
''Romeo shakes his head.''


*'''Buck''': "We need to get above this crap, link up with the bee-net, one of our [[F99 Unmanned Combat Aerial Vehicle|drones]] must have seen where they hit."
*'''Buck''': "We need to get above this crap, link up with the [[UNSC Battle Network|b-net]], one of our [[F99 Unmanned Combat Aerial Vehicle|drones]] must have seen where they hit."


*'''Romeo''': "So, we're poppin' smoke on the lady's mission? She ever tell you what she wanted?"
*'''Romeo''': "So, we're poppin' smoke on the lady's mission? She ever tell you what she wanted?"
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*'''Buck''': "No... never. Doesn't matter. All I care about now is gettin' my men out of this city. Even you."
*'''Buck''': "No... never. Doesn't matter. All I care about now is gettin' my men out of this city. Even you."


''Buck puts his helmet back on, and the cutscene ends. Screen fades to black.''
''Buck puts his helmet back on, and the level ends. Screen fades to black.''


== Trivia ==
== Trivia ==
*Oddly, Buck has a radio conversation with Dare at the beginning of the level despite getting hit with an EMP just before he landed. If the EMP had been able to disable Buck's drop pod, it should have also shorted his radio. It is possible that he was using his HUD radio to communicate rather than the one in the pod.
*Oddly, Buck has a radio conversation with Dare at the beginning of the level despite getting hit with an EMP just before he landed. If the EMP had been able to disable Buck's drop pod, it should have also shorted his radio. It is possible that he was using his HUD radio to communicate rather than the one in the pod.
*Throughout the entire level, the sky is filled with blue fog and ionized particles, residue from the [[Regret's Carrier|Carrier]]'s in-atmosphere Slipspace jump.
*Throughout the entire level, the sky is filled with blue fog and ionized particles, residue from the [[Regret's Carrier|Carrier]]'s in-atmosphere Slipspace jump.
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*The "family feud" noted by Buck and the dead Elites encountered are due to the fact that just after the [[Prophet of Regret]] jumped away, reinforcements sent by the [[Prophet of Truth]] arrived and assumed control over the battle. The Brutes not only overtook the Elites previously in command but also executed any Elites stationed on and above the planet. This was a part of Truth's complex socio-political scheme for the Covenant that would culminate with the beginning of the [[Great Schism]] two weeks later.<ref>''[[Halo Waypoint]], "'''Ten Twenty'''" history article''</ref>
*The "family feud" noted by Buck and the dead Elites encountered are due to the fact that just after the [[Prophet of Regret]] jumped away, reinforcements sent by the [[Prophet of Truth]] arrived and assumed control over the battle. The Brutes not only overtook the Elites previously in command but also executed any Elites stationed on and above the planet. This was a part of Truth's complex socio-political scheme for the Covenant that would culminate with the beginning of the [[Great Schism]] two weeks later.<ref>''[[Halo Waypoint]], "'''Ten Twenty'''" history article''</ref>
*Among the group of dead Elites is one in an [[Assault Harness]] despite the story being ''[[Halo 2]]''-era. The Assault Harness may have already been in use among [[Special Operations Elite]]s strictly for covert missions/operations, which might explain why this particular armor permutation is present during the [[Battle of Mombasa]] only during the events of ''Halo 3: ODST''.
*Among the group of dead Elites is one in an [[Assault Harness]] despite the story being ''[[Halo 2]]''-era. The Assault Harness may have already been in use among [[Special Operations Elite]]s strictly for covert missions/operations, which might explain why this particular armor permutation is present during the [[Battle of Mombasa]] only during the events of ''Halo 3: ODST''.
*Near the second group of dead Elites are two deactivated [[Energy Sword]]s, the only swords in the entire game. This is also a reference to dual wielding swords, an ability not yet possible. There is also an [[Ultra]] among this group if you look under the overpass. It is one of only three Elites holding the rank of Ultra in the whole game.
*Near the second group of dead Elites are two deactivated [[Energy Sword]]s, the only swords in the entire game. This is also a reference to dual wielding swords, an ability not yet possible. There is also an [[Ultra]] among this group under the overpass. It is one of only three Elites holding the rank of Ultra in the whole game.
*In the area with the pinned Marines, if you head left, you can find some papers on the ground with Bungie members on them.
*In the area with the pinned Marines, if one head left, one can find some papers on the ground with Bungie members on them.
*The Marines pinned in the plaza before the Hunter fight are the only Marines wielding Silenced SMGs by default in this game.
*The Marines pinned in the plaza before the Hunter fight are the only Marines wielding Silenced SMGs by default in this game.
*You can see the Engineer that Romeo kills to the left of Dare's drop pod before you trigger the end cutscene. Only its armor is visible; if shot or meleed it will react like a fixed metal object and will not take damage.
*Engineer that Romeo kills can be seen to the left of Dare's drop pod before the ending cutscene is triggered. Only its armor is visible; if shot or meleed it will react like a fixed metal object and will not take damage.
*Buck describes linking up with the "bee-net," likely an abbreviation for "BattleNet," the information network of UNSC military units. It is also a reference to B.net, the colloquial name for [[Bungie.net|Bungie's website]].
*Buck describes linking up with the "bee-net," likely an abbreviation for "BattleNet," the information network of UNSC military units. It is also a reference to B.net, the colloquial name for [[Bungie.net|Bungie's website]].
*The Firefight level [[Crater (Level)|Crater]] is based on this level.
*The Firefight level [[Crater (Level)|Crater]] is based on this level.