M41 SPNKr: Difference between revisions

From Halopedia, the Halo wiki

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<center>''Were you also looking for the [[M19-B Surface-to-Air Missile Launcher|M19-B SAM launcher]], used in ''[[Halo: Ghosts of Onyx|Ghosts of Onyx]]'', or the [[M19 SSM Rocket Launcher]], used in ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]''''?''</center>
<center>''Were you also looking for the [[M19-B Surface-to-Air Missile Launcher|M19-B SAM launcher]], used in ''[[Halo: Ghosts of Onyx|Ghosts of Onyx]]'', or the [[M19 SSM Rocket Launcher]], used in ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]''''?''</center>
{{Weapon
{{Weapon
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|type=Rocket launcher
|type=Rocket launcher
|cost=
|cost=
|size= *Shoulder-mounted
|size= *Shoulder-fired
*length: 134.9 centimeters (4.426 feet)
*length: 134.9 centimeters (4.426 feet)
|damage per hit=Very High to Instant-Kill
|damage per hit=Very High to Instant-Kill
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===Advantages===
===Advantages===
The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of infantry at any range and can kill both the passengers and crew of nearly any vehicle like the [[M808B Main Battle Tank]] but not the [[Type-25 Assault Gun Carriage]], which can sustain two to three hits from the weapon. Its ability to fire two shots in rapid succession is also a major advantage.
The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of infantry at any range and can kill both the passengers and crew of nearly any vehicle like the [[M808B Main Battle Tank]] but not the [[Type-25 Assault Gun Carriage]], which can sustain two to three hits from the weapon. Its ability to fire two shots in rapid succession is also a major advantage. Now Bungie has returned the ionic locking on ability making it a huge advantage.


===Disadvantages===
===Disadvantages===
Several things counterbalance the M41's sheer power. The M41 SSR, though powerful, is implemented in-game as an anti-vehicle weapon, not designed for engaging infantry. Thus, its reload time is quite slow, as it takes about three to five seconds for the M41 to be fully reloaded. The rockets leave a trail of smoke in their wake, giving away the operator's position and necessitating a fire-and-displace strategy of engagement. Ammunition is often limited or unavailable, and the operator can carry only six extra rockets at once, for a total of 8 rounds. The speed of the rocket itself is slow. A skilled operator can be effective against a moving target at medium to long range. The biggest disadvantage to the operator is the blast range of a rocket; if fired too close the splash damage can severely injure or kill its operator if fired carelessly into surrounding terrain or at an enemy. An explosion near a rocket in flight will cause it to deflect. Deflected rockets tumble end over end, and will explode if they strike an object. The rocket will detonate after a long distance, whether it has hit another object, or not.
Several things counterbalance the M41's sheer power. The M41 SSR, though powerful, is implemented in-game as an anti-vehicle weapon, not designed for engaging infantry. Thus, its reload time is quite slow, as it takes about three to five seconds for the M41 to be fully reloaded. The rockets leave a trail of smoke in their wake, giving away the operator's position and necessitating a fire-and-displace strategy of engagement. Ammunition is often limited or unavailable, and the operator can carry only six extra rockets at once, for a total of 8 rounds. The speed of the rocket itself is slow. A skilled operator can be effective against a moving target at medium to long range. The biggest disadvantage to the operator is the blast range of a rocket; if fired too close the splash damage can severely injure or kill its operator if fired carelessly into surrounding terrain or at an enemy. An explosion near a rocket in flight will cause it to deflect. Deflected rockets tumble end over end, and will explode if they strike an object. The rocket will detonate after a long distance, weather it has hit another object, or not.


===Influences===
===Influences===
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===Changes from Halo 3 to Halo: Reach===
===Changes from Halo 3 to Halo: Reach===
*The grips of the weapon are enclosed into a thumbhole design.
*The grips of the weapon are enclosed into a thumbhole design.
*It can lock on to aircraft automatically, but not other types of vehicles.
*It can now lock on to aircraft, but not other types of vehicles.
*It has louder and more powerful firing and rocket detonation sounds.
*It has slightly different firing and rocket detonation sounds.
*Rockets travel noticeably faster.
*Rockets travel slightly faster.
*Splash damage is increased.
*Splash damage is increased.
*Rockets are affected by gravity and is no longer pinpoint accurate, similar to the fuel rod cannon.
*Does much less damage to Scorpions and Wraiths, taking about 4 shots to destroy them.
*Rockets are now effected by gravity, similar to the Fuel Rod Cannon.
*When reloading, the barrels of the weapon are replaced along with the clip


==Tactics==
==Tactics==
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*In ''[[Halo 3]]'', it is possible to shoot down the rockets fired from this weapon with a [[BR55HB SR Battle Rifle|battle rifle]] or a [[Type-51 Carbine|Covenant carbine]] as well as a [[Sniper Rifle System 99D-S2 Anti-Matériel|sniper rifle]] or a [[Type-50 Sniper Rifle System|particle beam rifle]]. The [[M7/Caseless Submachine Gun|SMG]], however, will not work. There is a slight delay between when the shot hits the rocket and when the rocket explodes, however, which should be taken into consideration.
*In ''[[Halo 3]]'', it is possible to shoot down the rockets fired from this weapon with a [[BR55HB SR Battle Rifle|battle rifle]] or a [[Type-51 Carbine|Covenant carbine]] as well as a [[Sniper Rifle System 99D-S2 Anti-Matériel|sniper rifle]] or a [[Type-50 Sniper Rifle System|particle beam rifle]]. The [[M7/Caseless Submachine Gun|SMG]], however, will not work. There is a slight delay between when the shot hits the rocket and when the rocket explodes, however, which should be taken into consideration.
*The M41's rockets can be deflected by a [[Type-2 Energy Weapon/Hammer|gravity hammer]] if timed precisely.
*The M41's rockets can be deflected by a [[Type-2 Energy Weapon/Hammer|gravity hammer]] if timed precisely.
* On the last level of ''Halo 3: ODST'' there are four rocket launchers with 1000 rockets each for use in [[Vidmaster Challenge: Deja Vu]]. These only appear on [[Legendary]] when the [[Iron Skull]] is activated. If any player boards a Warthog, these rocket launchers will not spawn.
* On the last [[Coastal Highway|level]] of ''Halo 3: ODST'' there are four rocket launchers with 1000 rockets each for use in [[Vidmaster Challenge: Deja Vu]]. These only appear on [[Legendary]] when the [[Iron Skull]] is activated. If any player boards a Warthog, these rocket launchers will not spawn.
*A game disc holder modeled after the M41 SSR's ammunition case was sold by EB Games and GameStop to coincide with the release of ''Halo 3''.{{Citation needed}}
*A game disc holder modeled after the M41 SSR's ammunition case was sold by EB Games and GameStop to coincide with the release of ''Halo 3''.{{Citation needed}}
*In ''[[Halo: Reach]]'', the rocket launcher could lock on to aircraft but not ground vehicles. The lock-on time is about twice as long as it was in ''Halo 2'', but the process now starts automatically once the launcher is aimed at an enemy vehicle.
*In ''[[Halo: Reach]]'', the rocket launcher could lock on to aircraft but not ground vehicles. The lock-on time is about twice as long as it was in ''Halo 2'', but the process now starts automatically once the launcher is aimed at an enemy vehicle.
*In ''Halo: Reach'', there is a glitch with the Rocket Launcher. When a Spartan picks up Evade and the Launcher, it will not disappear from screen while evading, but will still "pop up" (look like the player switched to his/her secondary and back, when the player's done evading. Elite players are not affected by this glitch,
*In ''Halo: Reach'', there is a glitch with the Rocket Launcher. When a Spartan picks up Evade and the Launcher, it will not disappear from screen while evading, but will still "pop up" (look like the player switched to his/her secondary and back, when the player's done evading. It is unknown whether or not this affects Elites.{{verify}}
*In ''Halo: Reach'', although the Rocket Launcher can only lock on to aircraft for the player, it appears NPCs can lock on to both enemy vehicles and infantry when the player gives it to them. This can be used greatly to the player's advantage.


==Gallery==
==Gallery==
<gallery widths="150">
<gallery widths="150">
File:Rocket launcher2 Halo 3.jpg|The M41 in ''Halo 3''.
File:Rocket launcher2 Halo 3.jpg|The M41 in ''Halo 3''.
File:H3rocketlauncher.jpg|The M41, viewed from first-person in ''Halo 3''.
File:1204275093 Spnkr mssile.jpg|A HEAT Rocket seen from [[Halo 3]].
File:Rocket Launcher Reticle Scoped.jpg|The Rocket Launcher's targeting reticle as it appears when scoped in to 2x magnification in the ''Beta''.
File:Rocket Launcher Reticle Scoped.jpg|The Rocket Launcher's targeting reticle as it appears when scoped in to 2x magnification in the ''Beta''.
File:1204275093 Spnkr mssile.jpg|A HEAT Rocket seen from [[Halo 3]].
File:Reach HEAT Rocket.jpg|A HEAT rocket seen fired from a Rocket Launcher in the [[Halo Reach]] ''multiplayer beta''.
File:Reach HEAT Rocket.jpg|A HEAT rocket seen fired from a Rocket Launcher in the [[Halo Reach]] ''multiplayer beta''.
File:Reach Rocket Launcher.png|The Rocket Launcher as seen in [[Halo: Reach]].
File:Reach Rocket Launcher.png|The Rocket Launcher as seen in [[Halo: Reach]].
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<references/>


==Related pages==
==Related Pages==
*[[M19-B SAM Missile Launcher]]
*[[M19-B SAM Missile Launcher]]
*[[M19 SSM Rocket Launcher]]
*[[M19 SSM Rocket Launcher]]
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[[Category:Human Weapons]]
[[Category:Human Weapons]]
[[Category:Explosives]]
[[Category:Explosives]]
[[Category:Halo: Reach Weapons]]