M41 SPNKr: Difference between revisions

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*In ''[[Halo: Reach]]'', the rocket launcher could lock on to aircraft but not ground vehicles. The lock-on time is about twice as long as it was in ''Halo 2'', but the process now starts automatically once the launcher is aimed at an enemy vehicle.
*In ''[[Halo: Reach]]'', the rocket launcher could lock on to aircraft but not ground vehicles. The lock-on time is about twice as long as it was in ''Halo 2'', but the process now starts automatically once the launcher is aimed at an enemy vehicle.
*In ''Halo: Reach'', there is a glitch with the Rocket Launcher. When a Spartan picks up Evade and the Launcher, it will not disappear from screen while evading, but will still "pop up" (look like the player switched to his/her secondary and back, when the player's done evading. It is unknown whether or not this affects Elites.{{verify}}
*In ''Halo: Reach'', there is a glitch with the Rocket Launcher. When a Spartan picks up Evade and the Launcher, it will not disappear from screen while evading, but will still "pop up" (look like the player switched to his/her secondary and back, when the player's done evading. It is unknown whether or not this affects Elites.{{verify}}
*In ''Halo: Reach'', though the Rocket Launcher can only lock on to aircraft for the player, it appears NPCs can lock on to vehicles when the player gives it to them. This can be used greatly to the player's advantage.
*In ''Halo: Reach'', although the Rocket Launcher can only lock on to aircraft for the player, it appears NPCs can lock on to both enemy vehicles and infantry when the player gives it to them. This can be used greatly to the player's advantage.


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