Dual wielding: Difference between revisions

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Dual wielding allows a player to use two weapons at any one time. The saying is that "two heads are better than one," and dual wielding is no different. Players often develop a liking or disliking to certain dual wielding combination. If the dual wielded weapons are different, the game will simply combine the reticules. ''Halo 2'' and ''Halo: Reach'' are the only games where enemies are seen dual wielding, and all those enemies are [[Elites]]. The Elites are most often seen dual wielding a pair of [[Plasma Rifles]] or [[Plasma Pistols]]. Elites have been seen dual wielding combination of a [[Needler]] and a Plasma Rifle as well. Most [[Ranger]] Elites dual wield Plasma Rifles. In ''Halo 3'' the [[Brutes]] never dual wield, but ally Elites are occasionally seen dual wielding. No [[Marines]] are ever seen dual wielding because their HUDs don't support this function. The exception of [[Miranda Keyes]] was only during cutscenes at the end of the levels [[Quarantine Zone]] and the beginning of [[The Covenant (Level)|The Covenant]], from Halo 2 and Halo 3 respectively. None of the dual-wieldable weapons have a scope function.
Dual wielding allows a player to use two weapons at any one time. The saying is that "two heads are better than one," and dual wielding is no different. Players often develop a liking or disliking to certain dual wielding combination. If the dual wielded weapons are different, the game will simply combine the reticules. ''Halo 2'' and ''Halo: Reach'' are the only games where enemies are seen dual wielding, and all those enemies are [[Elites]]. The Elites are most often seen dual wielding a pair of [[Plasma Rifles]] or [[Plasma Pistols]]. Elites have been seen dual wielding combination of a [[Needler]] and a Plasma Rifle as well. Most [[Ranger]] Elites dual wield Plasma Rifles. In ''Halo 3'' the [[Brutes]] never dual wield, but ally Elites are occasionally seen dual wielding. No [[Marines]] are ever seen dual wielding because their HUDs don't support this function. The exception of [[Miranda Keyes]] was only during cutscenes at the end of the levels [[Quarantine Zone]] and the beginning of [[The Covenant (Level)|The Covenant]], from Halo 2 and Halo 3 respectively. None of the dual-wieldable weapons have a scope function.


A weapon can't be dual wielded just because it can be operated by only one hand. Elites can be given Rocket Launchers or Fuel Rod Cannons which they will wield with only one hand. Neither weapon can be dual wielded by an Elite in the campaign or multi-player without mods. Similarly, the Needler (which was dual-wieldable in ''Halo 2'') is no longer dual-wieldable in ''Halo 3 ''for gameplay purposes for it being too easy to kill a target. Generally, weapons can only be dual-wielded if the HUD supports it, which is why Marines don't dual-wield pistols, even though they're physically capable of doing so. In dire circumstances, such as when Miranda Keyes tried to rescue Avery Johnson, this rule is broken and even non-dual wieldable weapons such as the shotgun can be dual-wielded.
A weapon can't be dual wielded just because it can be operated by only one hand. The enormously strong Elites can be given Rocket Launchers or Fuel Rod Cannons which they will wield with only one hand. Neither weapon can be dual wielded by an Elite in the campaign or multiplayer. Similarly, the Needler (which was dual-wieldable in ''Halo 2'') is no longer dual-wieldable in ''Halo 3'', to balance the unexpected ease of killing a target with two Needlers.  


Before the release of ''Halo 3'', the ''[[Halo: Graphic Novel]]'' had Elites dual wielding Swords. There were elements of the community who believed this could be balanced, with others believing that it would be impossible without making it more of a "noob" weapon than it is already considered, and others believing it wouldn't matter since the sword is usually a one-hit kill weapon anyhow. Another possibility was that players may choose to dual-wield the sword with a ranged weapon, greatly mitigating the drawbacks of using a sword (this is seen years later, in the [[Deliver Hope]] trailer for [[Halo: Reach]]). Ultimately, it is not known if it was ever actually considered as a feature in the actual game; nonetheless, in the finished game, the Energy Sword was treated as a two-handed weapon.
Before the release of ''Halo 3'', the [[Halo: Graphic Novel]] had Elites dual-wielding Energy Swords. There were elements of the community who believed this could be balanced, with others believing that it would be impossible without making it more of a "noob" weapon than it is already considered, and others believing it wouldn't matter since the sword is usually a one-hit kill weapon anyhow. Another possibility was that players may choose to dual-wield the sword with a ranged weapon, greatly mitigating the drawbacks of using a sword (this is seen years later, in the [[Deliver Hope]] trailer for ''[[Halo: Reach]]''). Ultimately, it is not known if it was ever actually considered as a feature in the actual game; nonetheless, in the finished game, the Energy Sword was treated as a two-handed weapon. [[Ripa 'Moramee]], the [[Arbiter]] seen in ''[[Halo Wars]]'', dual-wields a pair of Energy Swords with a unique design; while attacking, he generally swings both simultaneously, in an X pattern.


== Advantages/Disadvantages ==
== Advantages/Disadvantages ==