Forge: Difference between revisions
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Datadeleter (talk | contribs) (Undo revision 893852 by BurnerMeen (talk)) |
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*In Halo: Reach, after a player goes in to Monitor mode, the Monitor will have a shield/health HUD similar to that of the species which it was transformed from. However, if a player dies while in Monitor mode, when he/she respawns(as a monitor), it will have a Monitor HUD from Halo 3, showing only the shield bar. Exiting then reentering monitor mode after this will give a normal Spartan/Elite HUD. | *In Halo: Reach, after a player goes in to Monitor mode, the Monitor will have a shield/health HUD similar to that of the species which it was transformed from. However, if a player dies while in Monitor mode, when he/she respawns(as a monitor), it will have a Monitor HUD from Halo 3, showing only the shield bar. Exiting then reentering monitor mode after this will give a normal Spartan/Elite HUD. | ||
*In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Focus Rifle]] icon will appear for a second and disappear and the reticule will go from Focus Rifle reticule to Edit reticule and if your pressing the Fire button, the player will emit a short Focus Rifle blast with sound effect for as long as the Focus Rifle reticule is visible. Only that player will see and hear the Focus Rifle blast. | *In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Focus Rifle]] icon will appear for a second and disappear and the reticule will go from Focus Rifle reticule to Edit reticule and if your pressing the Fire button, the player will emit a short Focus Rifle blast with sound effect for as long as the Focus Rifle reticule is visible. Only that player will see and hear the Focus Rifle blast. | ||
*it is possible to "delete" a person by getting into a vehicle and haveing a [[monitor]] delete the vehicle | |||
==Gallery== | ==Gallery== |