Active camouflage: Difference between revisions
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When playing as the Arbiter, using any attack will cause the active camouflage to deactivate, and the player must wait for it to recharge before using it again.<ref>''[[Halo 2]]'', All levels playable as the Arbiter</ref> | When playing as the Arbiter, using any attack will cause the active camouflage to deactivate, and the player must wait for it to recharge before using it again.<ref>''[[Halo 2]]'', All levels playable as the Arbiter</ref> | ||
==Science== | ==Science== | ||
[[Image:1218738155 Invisible.jpg|thumb|left|The Active Camouflage in Halo 2.]] | |||
Technically, '''Active Camouflage''' is not quite invisibility, though it is very similar. Rather, is the term that is used to describe a broad range of [[technology|technologies]] that a wearer or object with its terrain, mimicking the environment around it perfectly, though in two dimensions. There are a variety of ways to do this, though the [[UNSC]] uses photo-reactive panels on its [[SPI|Semi-Powered Armor]] and [[UNSC Prowler|Prowler]] warships for optical camouflage, adapting to account for movement. | Technically, '''Active Camouflage''' is not quite invisibility, though it is very similar. Rather, is the term that is used to describe a broad range of [[technology|technologies]] that a wearer or object with its terrain, mimicking the environment around it perfectly, though in two dimensions. There are a variety of ways to do this, though the [[UNSC]] uses photo-reactive panels on its [[SPI|Semi-Powered Armor]] and [[UNSC Prowler|Prowler]] warships for optical camouflage, adapting to account for movement. | ||
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==Active Camouflage and Shielding== | ==Active Camouflage and Shielding== | ||
[[Image:Activecamoflauge.jpg|thumb|right|[[Stealth Elite]] using active camouflage.]] | [[Image:Activecamoflauge.jpg|180px|thumb|right|[[Stealth Elite]] using active camouflage.]] | ||
An odd discrepancy is present in the difference between ''Halo: Combat Evolved'' and ''Halo 2'' active camouflage. In ''Halo: Combat Evolved'', [[Stealth Elites]] using active camouflage had no shielding whatsoever; furthermore, Elites were the only Covenant enemies to possess it. However, in the last level, several Elite [[Flood]] [[Combat Form]]s that made their way into the [[Armory]] were seen with Active Camouflage generators, but these were presumably infected [[Stealth Elite]]s. | An odd discrepancy is present in the difference between ''Halo: Combat Evolved'' and ''Halo 2'' active camouflage. In ''Halo: Combat Evolved'', [[Stealth Elites]] using active camouflage had no shielding whatsoever; furthermore, Elites were the only Covenant enemies to possess it. However, in the last level, several Elite [[Flood]] [[Combat Form]]s that made their way into the [[Armory]] were seen with Active Camouflage generators, but these were presumably infected [[Stealth Elite]]s. | ||
In ''Halo 2'' active camouflage was seen in use by both [[Elites]] and [[Grunts]], during [[The Arbiter (Level)|The Arbiter]] and part of [[Regret (Level)|Regret]]. | In ''Halo 2'' active camouflage was seen in use by both [[Elites]] and [[Grunts]], during [[The Arbiter (Level)|The Arbiter]] and part of [[Regret (Level)|Regret]]. | ||
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[[Image:ActiveCamo.jpg|150px|thumb|right|The Active Camouflage in ''Halo 3''.]] | [[Image:ActiveCamo.jpg|150px|thumb|right|The Active Camouflage in ''Halo 3''.]] | ||
The Active Camo is no longer contained inside a pyramid construct. Instead it appears as a large, glowing sphere with what appears to be containment devices around it, enclosing the power in the ''[[Halo 3]]'' [[multiplayer]]. Unlike past Halo games, active camo is ''not'' found in campaign. In campaign, Active Camouflage is replaced by the [[Cloaking]] [[equipment]], which functions in the same way as active camouflage once used. Melee attacks, shooting, throwing grenades and using equipment will negate the effect of the power-up. Also, wearing the [[Armor Permutations#Spartan Armor Permutations|Flaming Helmet]] is an obvious give-away to the opponent because the fire is still visible. | The Active Camo is no longer contained inside a pyramid construct. Instead it appears as a large, glowing sphere with what appears to be containment devices around it, enclosing the power in the ''[[Halo 3]]'' [[multiplayer]]. Unlike past Halo games, active camo is ''not'' found in campaign. In campaign, Active Camouflage is replaced by the [[Cloaking]] [[equipment]], which functions in the same way as active camouflage once used. Melee attacks, shooting, throwing grenades and using equipment will negate the effect of the power-up. Also, wearing the [[Armor Permutations#Spartan Armor Permutations|Flaming Helmet]] is an obvious give-away to the opponent because the fire is still visible. | ||
The quality of camouflage in custom games may be set to two different settings<ref>http://www.gametrailers.com/player/20131.html</ref>: | The quality of camouflage in custom games may be set to two different settings<ref>http://www.gametrailers.com/player/20131.html</ref>: | ||
*Poor Camo: The player has camouflage that might fool a [[Grunt]]. | *Poor Camo: The player has camouflage that might fool a [[Grunt]]. | ||
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==Character compability== | ==Character compability== | ||
[[Image:AC flame head.jpg|thumb|Flaming Head armor and Active Camo in Halo 3.|180px|right]] | |||
*[[Elites]] (All Games) | *[[Elites]] (All Games) | ||
*[[Spartans]] (All Games) | *[[Spartans]] (All Games) |