The Office of Naval Intelligence (music): Difference between revisions
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'''The Office of Naval Intelligence''' is the ninth track from the first CD included in the [[Halo 3: ODST Original Soundtrack]].<ref>[http://www.amazon.com/Original-Soundtrack-Martin-Michael-Salvatori/dp/B002LBGBOK/ Amazon.com]</ref> It contains the tracks ''A Heavy Toil'', ''Strong Medicine'', ''Uphill Both Ways'', ''Access Denied'', ''Infestation'', and ''Clear the Air''. It is the music for the | '''The Office of Naval Intelligence''' is the ninth track from the first CD included in the [[Halo 3: ODST Original Soundtrack]].<ref>[http://www.amazon.com/Original-Soundtrack-Martin-Michael-Salvatori/dp/B002LBGBOK/ Amazon.com]</ref> It contains the tracks ''A Heavy Toil'', ''Strong Medicine'', ''Uphill Both Ways'', ''Access Denied'', ''Infestation'', and ''Clear the Air''. It is the music for the [[ONI Alpha Site (level)|ONI Alpha Site]]. | ||
The song starts out much like Roll Call/Duty Bound/Price Paid from the [[Halo 3: Original Soundtrack]], but more urgent, as if enemies are nearby. Around 1:10, the song changes to slow strings. At 2:33, action reenters the song again, in an original combination of drums, cymbals, and bass. At 4:12 we are treated to a section of the song that sounds unnervingly like the beginning of Gravemind from the Halo 3 soundtrack. This goes on until 6:17, where we only hear an eerie synthesized rattling noise over a looping, fluctuating "whorl" sound. At 7:17, a much lighter tribal beat takes over; this continues until the end of the song, where it fades out. | The song starts out much like Roll Call/Duty Bound/Price Paid from the [[Halo 3: Original Soundtrack]], but more urgent, as if enemies are nearby. Around 1:10, the song changes to slow strings. At 2:33, action reenters the song again, in an original combination of drums, cymbals, and bass. At 4:12 we are treated to a section of the song that sounds unnervingly like the beginning of Gravemind from the Halo 3 soundtrack. This goes on until 6:17, where we only hear an eerie synthesized rattling noise over a looping, fluctuating "whorl" sound. At 7:17, a much lighter tribal beat takes over; this continues until the end of the song, where it fades out. |