Repairs: Difference between revisions

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(failure.)
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[http://www.youtube.com/watch?v=ozCWWY758P8 '''{''Freefall''}''']
[http://www.youtube.com/watch?v=ozCWWY758P8 '''{''Freefall''}''']


''Level opens to a calm, pine-forested area surrounded by Forerunner structures clustered around an opening in the ground, presumably designed for entry into the interior of the Shield World. Soon, the ground begins to quake violently, before the massive frame of the Spirit of Fire emerges from said entrance port at high speed. The UNSC vessel is then revealed to be heading straight towards a [[Unnamed Covenant Destroyer|Covenant Destroyer]]. Cut to the bridge of the Spirit of Fire.''
''Level opens to a calm, pine-forested area surrounded by Forerunner structures clustered around an opening in the ground, presumably designed for entry into the interior of the Shield World. Soon, the ground begins to quake violently, before the massive frame of the Spirit of Fire emerges from said entrance port at high speed. The UNSC vessel is then revealed to be heading straight towards a [[Unnamed Covenant Destroyer|Covenant Destroyer]]. Cut to the bridge of the Spirit of Fire.''


''Cutter looks through the central window of the bridge, quickly examining the approaching Covenant Destroyer, turning around to [[Serina]].''
''Cutter looks through the central window of the bridge, quickly examining the approaching Covenant Destroyer, turning around to [[Serina]].''
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*There is a text glitch on this mission. Spartan Red Team is incorrectly labeled as "Spartan Omega Team" during gameplay, when a player selects them.
*There is a text glitch on this mission. Spartan Red Team is incorrectly labeled as "Spartan Omega Team" during gameplay, when a player selects them.
*While in the pre-rendered cinematics the lines on the surface of the shield world are latitudinal, they are longitudinal in-game. The appearance of the surface is also different. However, this is probably just due to in-game graphical limitations.
*While in the pre-rendered cinematics the lines on the surface of the shield world are latitudinal, they are longitudinal in-game. The appearance of the surface is also different. However, this is probably just due to in-game graphical limitations.
*To do this on legendary do what I did: place all ground units by they core. Train 5 cyclops to repair it then the rest hawks. Also rally all air units by the first air locks to the east of the core. When serina says the core is almost complete or when the covenant start swarming you, whichever comes first, rally everything by the core to make your last stand.


==Gallery==
==Gallery==