Repairs: Difference between revisions
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|place= Spirit of fire, upper deck, in the [[Shield World (Halo Wars)|Shield World]] | |place= Spirit of fire, upper deck, in the [[Shield World (Halo Wars)|Shield World]] | ||
|Objective=* Repair the power core | |Objective=* Repair the power core | ||
*Keep at least one Deck Gun alive. (optional) | |||
* Kill 12 [[Spirit]] Transports (optional) | |||
*Repair the core in four minutes or under (optional) | |||
|enemies=*[[DX-class Dropship]] | |enemies=*[[DX-class Dropship]] | ||
*[[Sangheilli]] | *[[Sangheilli]] | ||
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*[[Vampire]] | *[[Vampire]] | ||
}} | }} | ||
'''Repairs''' is the 12th level of the real-time strategy game, ''[[Halo Wars]]'' <ref>''Official Xbox Magazine: March 2009'' - ''Halo Wars'' Review</ref>. The [[Spirit of Fire|''Spirit of Fire'']] flies out a tunnel directly into the air, very soon, they are found up against [[Covenant]] once again. After colliding with a [[Covenant Destroyer]] (which destroys all the [[Pod]] drop ships docked on the left hand side of the [[Spirit of Fire|''Spirit of Fire'']]), [[Sergeant]] [[John Forge]] is charged with using several [[Cyclops]] to repair the ship's Power Core. Although they are besieged by [[Spirit]] Dropships carrying platoons of [[Covenant]] squads and [[Banshee]]s, the [[UNSC]] forces have [[Hawk]]s, [[Wolverine]]s, [[Gremlin]]s, [[Turret]]s and [[Marine]] squads to counter back. Once the Power Core is repaired, [[Sergeant Forge]] and all [[UNSC]] forces above are recalled back into the ship. | '''Repairs''' is the 12th level of the real-time strategy game, ''[[Halo Wars]]'' <ref>''Official Xbox Magazine: March 2009'' - ''Halo Wars'' Review</ref>. The [[Spirit of Fire|''Spirit of Fire'']] flies out a tunnel directly into the air, very soon, they are found up against [[Covenant]] once again. After colliding with a [[Covenant Destroyer]] (which destroys all the [[Pod]] drop ships docked on the left hand side of the [[Spirit of Fire|''Spirit of Fire'']]), [[Sergeant]] [[John Forge]] is charged with using several [[Cyclops]] to repair the ship's Power Core. Although they are besieged by [[Spirit]] Dropships carrying platoons of [[Covenant]] squads and [[Banshee]]s, the [[UNSC]] forces have [[Hawk]]s, [[Wolverine]]s, [[Gremlin]]s, [[Turret]]s and [[Marine]] squads to counter back. Once the Power Core is repaired, [[Sergeant Forge]] and all [[UNSC]] forces above are recalled back into the ship. | ||
==Transcript== | ==Transcript== | ||
''Level opens to a calm, pine-forested area surrounded by Forerunner structures clustered around an opening in the ground, presumably designed for entry into the interior of the Shield World. Soon, the ground begins to quake violently, before the massive frame of the Spirit of Fire emerges from said entrance port at high speed. The UNSC vessel is then revealed to be heading straight towards a [[Covenant Destroyer]]. Cut to the bridge of the Spirit of Fire.'' | ''Level opens to a calm, pine-forested area surrounded by Forerunner structures clustered around an opening in the ground, presumably designed for entry into the interior of the Shield World. Soon, the ground begins to quake violently, before the massive frame of the Spirit of Fire emerges from said entrance port at high speed. The UNSC vessel is then revealed to be heading straight towards a [[Covenant Destroyer]]. Cut to the bridge of the Spirit of Fire.'' | ||
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==Trivia== | ==Trivia== | ||
*There is a text glitch on this mission. Spartan Red Team is incorrectly labeled as "Spartan Omega Team" during gameplay, when a player selects his/her units. | *There is a text glitch on this mission. Spartan Red Team is incorrectly labeled as "Spartan Omega Team" during gameplay, when a player selects his/her units. | ||
*While in the pre-rendered cinematics the lines on the surface of the shield world are latitudinal, they are longitudinal in-game. The appearance of the surface is also different. However, this is probably just due to in-game graphical limitations. | *While in the pre-rendered cinematics the lines on the surface of the shield world are latitudinal, they are longitudinal in-game. The appearance of the surface is also different. However, this is probably just due to in-game graphical limitations. | ||
== | ==Gallery== | ||
<gallery> | |||
Image: Repairs_map.png|A map of the level. | |||
</gallery> | |||
==Sources== | ==Sources== |