Repairs: Difference between revisions

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* Kill 12 [[Spirit]] Transports (This will unlock the level's skull).
* Kill 12 [[Spirit]] Transports (This will unlock the level's skull).
*Repair the core in 4 minutes or under (This is the achievement for the level).
*Repair the core in 4 minutes or under (This is the achievement for the level).
====Walthrough====
Select all units and filter to the Cyclops, order them to repair the core. Also put Douglas or Jerome near the core as well. Train two Hawks and two turrets near the core for added protection. Modify both turrets to missile turrets and send all hawks near the back.
Select a infantry air lock and set the rally point to the power core, from now on, train Cyclops there because once trained, they will immediately head to the core and repair it faster. If there are Vampires near the core, have the nearest Spartan jack it and use its Stasis to immobilize any nearby Banshee or Vampire.
Hunters and locusts will be converging on the hull. Train any additional Hawks and wolverines to guard the power core with your hijacked Vampire. Have the nearest Spartan hijack a Locust and use some Hawks to help clean up enemies. Have your remaining spartan hijack a Locust or a Vampire and move them near the power core.
If there are any additional open unit slots, train Cyclopses to repair the core. Use the Healing ability on the Spirit menu and once the power core is fully repaired, the mission ends.


==Transcript==
==Transcript==