Windward (Level): Difference between revisions

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(It doesn't easily penatrate their shields.)
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*If you decide to stay outside, you will be either shot to death, or stuck after the Catch Skull comes into play (there are just too many places from which the grenades can bounce off.
*If you decide to stay outside, you will be either shot to death, or stuck after the Catch Skull comes into play (there are just too many places from which the grenades can bounce off.
*If you decide to hold the tunnels, then you will probably burned by stalker brutes (which are hard to detect and even harder to avoid once they enter the tunnels), stuck by grenades (if the Catch Skull comes into play) or caught by kamikaze grunts.
*If you decide to hold the tunnels, then you will probably burned by stalker brutes (which are hard to detect and even harder to avoid once they enter the tunnels), stuck by grenades (if the Catch Skull comes into play) or caught by kamikaze grunts.
*<strike>The Sniper Rifle is not very useful in this map.</strike>(The sniper rifle is a weapon that is incredibly useful during the final waves of each round for eliminating Fuel Rod Chieftans with the weapon, along with their hammer wielding compadres.) Try to get a magnum/plasma pistol combo. A Carbine is also a good choice, but once the Famine Skull kicks in, you are going to have some diffuculty in keeping an ample supply of ammo. To kill brutes and jackals, you can use your magnum and plasma pistol. Use a missile pod or a rocket launcher to deal with chieftains and hunters.
*The Sniper Rifle is not very useful in this map. Try to get a magnum/plasma pistol combo. A Carbine is also a good choice, but once the Famine Skull kicks in, you are going to have some diffuculty in keeping an ample supply of ammo. To kill brutes and jackals, you can use your magnum and plasma pistol. Use a missile pod or a rocket launcher to deal with chieftains and hunters.
*The interesting thing about this map is even though the Sniper Rifle isn't very useful, you will never find a moment where you run out of ammo. In fact, there are about 4 boxes of Sniper ammo around the map. You can also find some spare rockets inside the center building.
*The interesting thing about this map is even though the Sniper Rifle isn't very useful, you will never find a moment where you run out of ammo. In fact, there are about 4 boxes of Sniper ammo around the map. You can also find some spare rockets inside the center building.
*A good idea is to stay on the top level of the map hopping between the left and right ledges using the central building as cover when thing get a little too hairy(such as an attack by a swarm of drones).Falling back into the top room of the level allows you to choose where your opponents run instead of vise-versa as well as allow you to keep your auto mag and m7 well stocked(the SMG is excellent against drones and hunters).
*A good idea is to stay on the top level of the map hopping between the left and right ledges using the central building as cover when thing get a little too hairy(such as an attack by a swarm of drones).Falling back into the top room of the level allows you to choose where your opponents run instead of vise-versa as well as allow you to keep your auto mag and m7 well stocked(the SMG is excellent against drones and hunters).