Magnetic Accelerator Cannon: Difference between revisions

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m (Reverted edits by 68.74.29.177 (Talk) to last version by General5 7)
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[[Image:Coilgun animation.gif|thumb|340px|The basic design of a Coilgun.]]
[[Image:Coilgun animation.gif|thumb|340px|The basic design of a Coilgun.]]
<center>''Were you looking for [[MAC Blast]]?''</center>
<center>''Were you looking for [[MAC Blast]]?''</center>
 


{{Quote|Use the Spirit of Fire's awesome Magnetic Accelerator Cannon to destroy enemy troops.|In-game description.}}
{{Quote|Use the Spirit of Fire's awesome Magnetic Accelerator Cannon to destroy enemy troops.|In-game description.}}
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A UNSC Defense Platform typically mounts a much larger and more powerful version of the standard MAC, nicknamed "Super MAC" or "The Big Stick."  
A UNSC Defense Platform typically mounts a much larger and more powerful version of the standard MAC, nicknamed "Super MAC" or "The Big Stick."  


These cannons fire a 3000-ton ferric-tungsten round at 4% the speed of light, impacting with a massive amount of relativistic kinetic energy, in the range of 2.16E+20 Joules, which equals 51.6 Gigatons of TNT. However, because of the power of such a weapon, no Covenant ship has been able to take all the kinetic energy. Instead the round goes right through and keeps on going, probably hitting another ship and even the second ship possibly couldn't take all the energy thus resulting to its destruction. If a ship was able to take all the kinetic energy of a MAC round it would most likely vaporize the ship thus making the intense power of a MAC equal to a nuclear bomb. A volley from the 20 MACs in orbit around Reach would have an exceeding impact energy to the meteorite that caused the Chicxulub crater. Although in Contact Harvest and Halo: First Strike, it says it takes almost 5 volleys to fully destroy a [[Covenant]] warship because the UNSC warship's MACs could barely put a dent in a Covenant ship. Since the ''Pillar of Autumn'' was almost built around the MAC, their MAC could fire three volleys every second, but it would eat up their power and take it down to 10%. By receiving power from [[Orbital Defense Generator|ground-based power plants]], orbital platforms could achieve recharge and reload times as short as five seconds.
These cannons fire a 3000-ton ferric-tungsten round at 4% the speed of light, impacting with a massive amount of relativistic kinetic energy, in the range of 2.16E+20 Joules, which equals 51.6 Gigatons of TNT. However, because of the power of such a weapon, no Covenant ship has been able to take all the kinetic energy. Instead the round goes right through and keeps on going, probably hitting another ship and even the second ship possibly couldn't take all the energy thus resulting to its destruction. If a ship was able to take all the kinetic energy of a MAC round it would most likely vaporize the ship thus making the intense power of a MAC equal to a nuclear bomb. A volley from the 20 MACs in orbit around Reach would have an exceeding impact energy to the meteorite that caused the Chicxulub crater. Although in Contact Harvest and Halo: First Strike, it says it takes almost 5 volleys to fully destroy a [[Covenant]] warship because the UNSC warship's MACs could barely put a dent in a Covenant ship. Since the ''Pillar of Autumn'' was almost built around the MAC, their MAC could fire three volleys every second, but it would eat up their power and take it down to 10%. By receiving power from [[Orbital Defense Generator|ground-based power plants]], orbital platforms could achieve recharge and reload times as short as five seconds.thus making the super MAC the most powerful weapon in the UNSC arsenal behind the NOVA bomb


===[[M68 Gauss Cannon]]===
===[[M68 Gauss Cannon]]===