James Cutter: Difference between revisions

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===Strategic tips===
===Strategic tips===
*The cost for his Super Unit upgrade is 1800 resources. This upgrade allows you to use the Hot Drop Ability ([[HEV]]), when ODSTs are sent to the selected area.
*The cost for his Super Unit upgrade is 1800 resources. This upgrade allows you to use the Hot Drop Ability ([[HEV]]), when ODSTs are sent to the selected area.
*Cutters leader power is the slowest and most noticable of the three (Cutter's MAC Blast, [[John Forge|Sgt. Forges]] Carpet Bomb, and [[Anders]] Cryo Bomb). It is smart to use Cutter's against a [[Scarab]], or an enemy base.
*Cutters leader power is the slowest and most noticeable of the three (Cutter's MAC Blast, [[John Forge|Sgt. Forges]] Carpet Bomb, and [[Anders]] Cryo Bomb). It is smart to use Cutter's against a [[Scarab]], or an enemy base.
*Cutter's main advantage is that he can gain an early foothold in any Skirmish since his starting base is a Fortress and he is very good at rushing the enemy.
*Cutter's main advantage is that he can gain an early foothold in any [[Skirmish]] since his starting base is a [[Fortress]] and he is very good at rushing the enemy.
*It is preferred to send a scout Warthog to see what your foe is doing at the early stages of a Skirmish. But since Cutter can produce Elephants, you can send one to your enemies base and continuously harrass your foe with infantry while you build up your army back at your base.
*It is preferred to send a scout Warthog to see what your foe is doing at the early stages of a [[Skirmish]]. But since Cutter can produce Elephants, you can send one to your enemies base and continuously harass your foe with infantry while you build up your army back at your base.


==Trivia==
==Trivia==