Ivory Tower: Difference between revisions

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'''Capture the Flag'''<br />
'''Capture the Flag'''<br />
On Ivory Tower the only type of [[Capture the Flag]] is [[One Flag CTF Fast]]. In this game the team on defence defends the flag that is found in the small section behind the centre room. The team on offence starts at the bottom of the elevator near the Energy Sword. There is often a race between the player on offence to grab the Sniper Rifle at the top of the elevator and the player on defence to grab the Rocket Launcher in the alley off of the main room. Both of these weapons are critical to being successful on both offence and defence. Offensive strategies involve either taking the flag up the middle through the main room and moving little by little with each life or making a dash for the lower portion of the map by way of the Energy Sword hallway. Both are equally as successful.
On Ivory Tower the only type of [[Capture the Flag]] is [[One Flag CTF Fast]]. In this game the team on defence defends the flag that is found in the small section behind the centre room. The team on offence starts at the bottom of the elevator near the Energy Sword. There is often a race between the player on offence to grab the Sniper Rifle at the top of the elevator and the player on defence to grab the Rocket Launcher in the alley off of the main room. Both of these weapons are critical to being successful on both offence and defence. Offensive strategies involve either taking the flag up the middle through the main room and moving little by little with each life or making a dash for the lower portion of the map by way of the Energy Sword hallway. Both are equally as successful.
[[Image:IvorySniper.jpg|150px|right]]
[[Image:IvorySniper.jpg|150px|right|Thumb]]
'''Assault'''<br />
'''Assault'''<br />
On Ivory Tower the only type of [[Assault]] game is [[Rapid Assault]]. In this game type offence and defence spawn in the same locations as Capture the Flag. For offence it works best if the bomb carrier grabs the overshield. This will ensure that he is able to make it to one of the bomb-arming points (each is at the base of the staircases in the back section behind the main room). Even if the bomb carrier dies, as long as the bomb is dropped in the arming circle the team has a good chance of winning. Because [[Sticky Arming]] is enabled in Rapid Assault a team can continue to drop off the catwalk and pick up the bomb and arm it little by little until it is complete. To thwart this strategy a defence must attempt to kill the offensive player before they are able to pick the bomb up or they must use a Rocket Launcher and grenades to cause the bomb to fly out of the arming circle.
On Ivory Tower the only type of [[Assault]] game is [[Rapid Assault]]. In this game type offence and defence spawn in the same locations as Capture the Flag. For offence it works best if the bomb carrier grabs the overshield. This will ensure that he is able to make it to one of the bomb-arming points (each is at the base of the staircases in the back section behind the main room). Even if the bomb carrier dies, as long as the bomb is dropped in the arming circle the team has a good chance of winning. Because [[Sticky Arming]] is enabled in Rapid Assault a team can continue to drop off the catwalk and pick up the bomb and arm it little by little until it is complete. To thwart this strategy a defence must attempt to kill the offensive player before they are able to pick the bomb up or they must use a Rocket Launcher and grenades to cause the bomb to fly out of the arming circle.