Sangheili Major: Difference between revisions
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Enemy Major Elites (encountered throughout Halo: Combat Evolved and in Halo 2 only when playing as the [[Master Chief]]) are only found wielding [[Plasma Rifle]]s, [[Needler]]s, and sometimes [[Carbines]]. They also carry and use [[Plasma Grenades]]. However, when the player encounters them as the [[Arbiter (character)|Arbiter]] they, like all Elite allies, can be given any held weapon. An uncommon glitch concerning these Elites, found only in [[Delta Halo (Level)|Delta Halo]] on the Heroic difficulty, exists. When the last [[Phantom]] arrives, an enemy Major Elite will be dropped off wielding an [[Energy Sword]].(This is considered a glitch due to the fact that only higher ranking members of the covenant are allowed to wield the energy sword because of it's religious purpose.) | Enemy Major Elites (encountered throughout Halo: Combat Evolved and in Halo 2 only when playing as the [[Master Chief]]) are only found wielding [[Plasma Rifle]]s, [[Needler]]s, and sometimes [[Carbines]]. They also carry and use [[Plasma Grenades]]. However, when the player encounters them as the [[Arbiter (character)|Arbiter]] they, like all Elite allies, can be given any held weapon. An uncommon glitch concerning these Elites, found only in [[Delta Halo (Level)|Delta Halo]] on the Heroic difficulty, exists. When the last [[Phantom]] arrives, an enemy Major Elite will be dropped off wielding an [[Energy Sword]].(This is considered a glitch due to the fact that only higher ranking members of the covenant are allowed to wield the energy sword because of it's religious purpose.) | ||
These Elites have slightly more powerful [[Elite Personal Energy Shield|shields]] than their subordinate blue-clad Minor Domo subordinates, as fitting with their rank. In Halo 2, these shields are somewhat weaker than those of [[Honor Guard Elite]]s, [[Zealot]]s, and [[Heretic Elite]] Majors. On lower difficulties they can take a maximum of three hits on the body from the [[Sniper Rifle]] or [[Beam Rifle]], and in higher difficulties | These Elites have slightly more powerful [[Elite Personal Energy Shield|shields]] than their subordinate blue-clad Minor Domo subordinates, as fitting with their rank. In Halo 2, these shields are somewhat weaker than those of [[Honor Guard Elite]]s, [[Zealot]]s, and [[Heretic Elite]] Majors. On lower difficulties they can take a maximum of three hits on the body, or a single headshot from the [[Sniper Rifle]] or [[Beam Rifle]], and in higher difficulties, they can take up to 4 body shots. | ||
==Combating a Major Elite== | ==Combating a Major Elite== |