Sangheili Major: Difference between revisions

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Enemy Major Elites (encountered throughout Halo: Combat Evolved and in Halo 2 only when playing as the [[Master Chief]]) are only found wielding [[Plasma Rifle]]s, [[Needler]]s, and sometimes [[Carbines]]. They also carry and use [[Plasma Grenades]]. However, when the player encounters them as the [[Arbiter (character)|Arbiter]] they, like all Elite allies, can be given any held weapon. An uncommon glitch concerning these Elites, found only in [[Delta Halo (Level)|Delta Halo]] on the Heroic difficulty, exists. When the last [[Phantom]] arrives, an enemy Major Elite will be dropped off wielding an [[Energy Sword]].(This is considered a glitch due to the fact that only higher ranking members of the covenant are allowed to wield the energy sword because of it's religious purpose.)  
Enemy Major Elites (encountered throughout Halo: Combat Evolved and in Halo 2 only when playing as the [[Master Chief]]) are only found wielding [[Plasma Rifle]]s, [[Needler]]s, and sometimes [[Carbines]]. They also carry and use [[Plasma Grenades]]. However, when the player encounters them as the [[Arbiter (character)|Arbiter]] they, like all Elite allies, can be given any held weapon. An uncommon glitch concerning these Elites, found only in [[Delta Halo (Level)|Delta Halo]] on the Heroic difficulty, exists. When the last [[Phantom]] arrives, an enemy Major Elite will be dropped off wielding an [[Energy Sword]].(This is considered a glitch due to the fact that only higher ranking members of the covenant are allowed to wield the energy sword because of it's religious purpose.)  


These Elites have slightly more powerful [[Elite Personal Energy Shield|shields]] than their subordinate blue-clad Minor Domo subordinates, as fitting with their rank. In Halo 2, these shields are somewhat weaker than those of [[Honor Guard Elite]]s, [[Zealot]]s, and [[Heretic Elite]] Majors. On lower difficulties they can take a maximum of three hits on the body from the [[Sniper Rifle]] or [[Beam Rifle]], and in higher difficulties at least five hits are needed.
These Elites have slightly more powerful [[Elite Personal Energy Shield|shields]] than their subordinate blue-clad Minor Domo subordinates, as fitting with their rank. In Halo 2, these shields are somewhat weaker than those of [[Honor Guard Elite]]s, [[Zealot]]s, and [[Heretic Elite]] Majors. On lower difficulties they can take a maximum of three hits on the body, or a single headshot from the [[Sniper Rifle]] or [[Beam Rifle]], and in higher difficulties, they can take up to 4 body shots.


==Combating a Major Elite==   
==Combating a Major Elite==