Karo'etba-pattern Ghost: Difference between revisions
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Armament on the Ghost consisted of two, forward firing, 100-250 kW plasma cannons. These are standard Covenant light vehicular weapons<ref name="man"/> They are only accurate over short to moderate ranges but the Ghost's speed and maneuverability allow it to rapidly close the distance with most enemies. After taking significant punishment a these weapons accuracy is severely impared, hampering the vehicles effectiveness as an offensive weapon. Nonetheless, the cannon are only effective against lightly protected targets, such as Warthogs, [[Mongoose]] other Ghosts, and infantry. | Armament on the Ghost consisted of two, forward firing, 100-250 kW plasma cannons. These are standard Covenant light vehicular weapons<ref name="man"/> They are only accurate over short to moderate ranges but the Ghost's speed and maneuverability allow it to rapidly close the distance with most enemies. After taking significant punishment a these weapons accuracy is severely impared, hampering the vehicles effectiveness as an offensive weapon. Nonetheless, the cannon are only effective against lightly protected targets, such as Warthogs, [[Mongoose]] other Ghosts, and infantry. | ||
In [[Halo: Combat Evolved]] the plasma | In [[Halo: Combat Evolved]] the plasma cannons could [[Stun]] enemy players in [[Multiplayer]]. | ||
==Weakness== | ==Weakness== |