Flashlight: Difference between revisions

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*When you have an [[active camouflage|Active Camouflage]] activated, the flashlight will not function. It would make you very visible if it was functional.
*When you have an [[active camouflage|Active Camouflage]] activated, the flashlight will not function. It would make you very visible if it was functional.
*In ''[[Halo 3: ODST]]'', [[Orbital Drop Shock Trooper]]s are seen not to use flashlights. Instead, their helmets' heads-up displays have the [[Visual Intelligence System, Reconnaissance]] built in. This is the first example ever seen of a regular soldier having more advanced technology than a Spartan. The flashlights on the shotgun and the assault rifle remain, but they are not usable. Mickey has a helmet mounted flashlight, it is never seen being used. It is most probably used for more specific functions such as bomb-defusing, although this is not shown in-game.
*In ''[[Halo 3: ODST]]'', [[Orbital Drop Shock Trooper]]s are seen not to use flashlights. Instead, their helmets' heads-up displays have the [[Visual Intelligence System, Reconnaissance]] built in. This is the first example ever seen of a regular soldier having more advanced technology than a Spartan. The flashlights on the shotgun and the assault rifle remain, but they are not usable. Mickey has a helmet mounted flashlight, it is never seen being used. It is most probably used for more specific functions such as bomb-defusing, although this is not shown in-game.
*In monitor mode in Forge, looking at a surface may reveal a built-in flashlight, which may have been created to shine infront of shadows to see better. It is not present if you set the monitor camouflage to 'good'.
*In monitor mode in Forge, looking at a surface may reveal a built-in flashlight, which may have been created to shine in front of shadows to see better. It is not present if you set the monitor camouflage to 'good'.
[[Category:Technology]]
[[Category:Technology]]