The Storm (Level): Difference between revisions

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*The [[Surface-to-Air Missile Launcher]] from the [[High Ground]] multiplayer level can be seen close by the Covenant Anti-Aircraft gun.
*The [[Surface-to-Air Missile Launcher]] from the [[High Ground]] multiplayer level can be seen close by the Covenant Anti-Aircraft gun.
*During this level, one of the wounded marines is voiced by TV personality, [[Jonathan Ross]].
*During this level, one of the wounded marines is voiced by TV personality, [[Jonathan Ross]].
*The boat on the part with the Scarab looks like Master Chief's helmet.
*The boat on the part with the Scarab resembles the Master Chief's helmet.
*If you manage to get into the boat either in theater or somehow in actual game play, there is a blurry picture of a pirate with writing under it in Swahili that says "Pimps at Sea", an April Fools Day joke that Bungie made up.
*If you manage to get into the boat either in theater or somehow in actual game play, there is a blurry picture of a pirate with writing under it in Swahili that says "Pimps at Sea", an April Fools Day joke that Bungie made up.
*The last portion of the level is called "Scarab. BFG. End of World" in the level select. The [[wikipedia:BFG|BFG]] is a weapon in the Quake and Doom games, and is short for "Big Fucking Gun" or in the Doom motion picture,"Bio Force Gun." It also parodies the rapid firing Area 51 weapon the BBG which parodies the anti-air turret of the Scarab.{{Fact}}
*The last portion of the level is called "Scarab. BFG. End of World" in the level select. The [[wikipedia:BFG|BFG]] is a weapon in the Quake and Doom games whose name is short for "Big Fucking Gun" or, in the Doom motion picture, "Bio Force Gun." It also parodies the rapid firing Area 51 weapon the BBG which parodies the anti-air turret of the Scarab.{{Fact}}
*The last cutscene of the level has clear resemblance to the [[Halo 3 Announcement trailer]], right down to the music.
*The last cutscene of the level has clear resemblance to the [[Halo 3 Announcement trailer]], right down to the music.
*If you look at the name of the UNSC frigates firing on the [[Forerunner Dreadnought]] they all say ''[[Forward Unto Dawn]]'' and the ships number are the same as well. Furthermore, on close observation of the cutscene, one can see that one frigate actually fires its MAC gun twice.
*If you look at the name of the UNSC frigates firing on the [[Forerunner Dreadnought]] they all say ''[[Forward Unto Dawn]]'' and the ships number are the same as well. Furthermore, on close observation of the cutscene, one can see that one frigate actually fires its MAC gun twice.
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*If you use a [[Power Drain]] or an over-charged [[Plasma Pistol]] shot, you can take down a [[Hornet]] but you can not fly it or use the passenger seats. If you do this while fighting the [[Scarab]] you can stand on top of the [[Hornet]] and jump on to the [[Scarab]] after the [[Hornet]] can fly again and gets close enough to the [[Scarab]].  
*If you use a [[Power Drain]] or an over-charged [[Plasma Pistol]] shot, you can take down a [[Hornet]] but you can not fly it or use the passenger seats. If you do this while fighting the [[Scarab]] you can stand on top of the [[Hornet]] and jump on to the [[Scarab]] after the [[Hornet]] can fly again and gets close enough to the [[Scarab]].  
*The [[Banshees]] at the anti-air defense guns fly around for no reason. They can be shot down for some points. But sometimes one or two will shoot at you for a second. If you manage to catch one in a [[Power Drainer]], or use a [[Plasma Pistol]] on one of them, they can be boarded and you can fly around the place. The player will, however, die if they pass beyond the map borders.
*The [[Banshees]] at the anti-air defense guns fly around for no reason. They can be shot down for some points. But sometimes one or two will shoot at you for a second. If you manage to catch one in a [[Power Drainer]], or use a [[Plasma Pistol]] on one of them, they can be boarded and you can fly around the place. The player will, however, die if they pass beyond the map borders.
*This is the only level in the trilogy that features real civilians. Even though the crewmen aren't real soldiers, they still work for the UNSC. They have standard Pistols but can fire any weapon that a Marine can handle. A rare glitch occurs where you can exchange a [[Gravity Hammer]] with a dockworker (though they cannot use it in battle).
*This is the only level in the trilogy that features real civilians. Even though the crewmen aren't real soldiers, they still work for the UNSC. They have standard Pistols but can fire any weapon that a Marine can handle. A rare glitch occurs where you can exchange a [[Gravity Hammer]] with a dockworker, though they cannot use it in battle.
*Voi is near [[Standoff]] and [[High Ground]] you can tell because you can see the communications tower from both of those levels.
*Voi is near [[Standoff]] and [[High Ground]] you can tell because you can see the communications tower from both of those levels.
*It's also likely that [[Foundry]] is located inside the factory the workers are found in.
*It's also likely that [[Foundry]] is located inside the factory the workers are found in.
*A useful tactic for taking down the Scarab is to bring the Troop-Transport Warthog throughout the buildings and fill it with four of the rocket-armed Marines. Simply stay in cover until the Scarab arrives, and then park underneath it, The Marines will do the rest.
*A useful tactic for taking down the Scarab is to bring the Troop-Transport Warthog throughout the buildings and fill it with four of the rocket-armed Marines. Simply stay in cover until the Scarab arrives, and then park underneath it, The Marines will do the rest.
*If you look closely where all the wounded are while Thel 'Vadam comes down, you'll see a civilian with the Suicidal Marine Animation being used instead of the crying animation. Also on some conditions, he have a visible gun in his holster.
*If you look closely where all the wounded are while Thel 'Vadam comes down, you'll see a civilian with the [[Suicidal Marine]] Animation being used instead of the crying animation. Also on some conditions, he have a visible gun in his holster.
*A good strategy for taking out the AA gun is taking a Sniper Rifle and shooting it from a distance. It usually takes about 12 shots or if you time it right, you can aim carefully with the Sniper Rifle and then switch to your Rocket Launcher and destroy the AA gun with a single shot. The rocket flies as accurately as a sniper round so you can destroy the gun from very far away.
*A good strategy for taking out the AA gun is taking a Sniper Rifle and shooting it from a distance. It usually takes about 12 shots or if you time it right, you can aim carefully with the Sniper Rifle and then switch to your Rocket Launcher and destroy the AA gun with a single shot. The rocket flies as accurately as a sniper round so you can destroy the gun from very far away.
*There is a Marine in the workshop that is typing on a computer. If you melee the computer away, he will still keep typing.
*There is a Marine in the workshop that is typing on a computer. If you melee the computer away, he will still keep typing.