SRS99D-S2 AM sniper rifle: Difference between revisions

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==Design Details==
==Design Details==
[[Image:HaloArmsRace4.JPG|left|thumb|200px|SRS99D-S2 AM Sniper Rifles being machine-assembled presumably at [[Misriah|Misriah Mfg.]] on [[Mars]]. ]]
[[Image:HaloArmsRace4.JPG|left|thumb|200px|SRS99D-S2 AM Sniper Rifles being machine-assembled presumably at [[Misriah|Misriah Mfg.]] on [[Mars]]. ]]
[[Image:sm_h3_Sniper_Rifle.gif|thumb|right|A render of the SRS99D-S2 AM]]
The SRS99D-S2 AM is a semi-automatic [[UNSC]] sniper rifle that fires 14.5mm x 114mm APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot) from a 4 round magazine. It is designed in the conventional layout, so the mag and operating system are located in front of the trigger. The magazine does not fit flush.
The SRS99D-S2 AM is a semi-automatic [[UNSC]] sniper rifle that fires 14.5mm x 114mm APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot) from a 4 round magazine. It is designed in the conventional layout, so the mag and operating system are located in front of the trigger. The magazine does not fit flush.


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===Ammunition===
===Ammunition===
[[Image:Sabot separating.gif|thumb|left||150px|An example of a sabot being discarded.]]
[[Image:Romeo Firefight Lost Platoon.jpg|thumb|left||150px|An example of ejected brass.]]
[[Image:Ammo_-Sniper.png|thumb|right|50px|A 14.5mm [[APFSDS]] round.]]
The Sniper Rifle has one of the most advanced ammunition types in the game. Its rounds are large in both length and width, and are equipped with four symmetrical fins on the sides of the round, stabilizing its trajectory to results of amazing accuracy, with a hit ratio of 97.3%. While these fins provide increased accuracy, they also prevent a seal from forming between the bullet and barrel. A sabot is used to plug up this empty space, and is forcefully discarded from the bullet upon leaving the barrel. The 14.5mm APFSDS round has a muzzle velocity of 1450m/s.
The Sniper Rifle has one of the most advanced ammunition types in the game. Its rounds are large in both length and width, and are equipped with four symmetrical fins on the sides of the round, stabilizing its trajectory to results of amazing accuracy, with a hit ratio of 97.3%. While these fins provide increased accuracy, they also prevent a seal from forming between the bullet and barrel. A sabot is used to plug up this empty space, and is forcefully discarded from the bullet upon leaving the barrel. The 14.5mm APFSDS round has a muzzle velocity of 1450m/s.


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===Advantages===
===Advantages===
[[Image:sm_h3_Sniper_Rifle.gif|thumb|right|A render of the SRS99D-S2 AM]]
The SRS99D-S2 AM, as an anti-matériel sniper system, is an extremely effective weapon. The penetration and stopping power is supremely effective, at 600 yards a round from the SRS99D would go through about 13 feet of flesh and bone.<ref> [http://www.youtube.com/watch?v=Rz_7WWO8lXE Halo 3 film "enemy weapon"]  T+ 0:09</ref> Its precision and one-hit-kill ability makes it a choice weapon for almost any combat situation. At close range the user can shoot and melee attack quickly, at mid range if a headshot is not possible then a body shot followed by another headshot weapon would be effective, and at long range there are few weapons that would be a danger to the user. Also the skill required to use it often shows how qualified its marksman is of performing almost any task. Even in the hands of a player not quite skillful to perform one hit kills the sniper rifles ability to down an enemy players shields provides a sound tactic for keeping the enemy at bay, and for other players to take down the enemy. This weapon also can be used for map control as it limits where the enemy can go, often forcing them to stay in hiding spots for fear of being shot as soon as they go out into the open. This can help the team gain more strategic advantages like getting power weapons or securing good defending positions. It also acts as a support weapon, and can help the team achieve easy kills by leaving them with no shields. Another advantage of the weapon is its relatively quick reload time compared to other weapons like an Assault Rifle, also the bullets fired are almost instant hit even at extreme ranges, can ricochet around corners, as well as being able to hit multiple targets if they are lined up properly.
The SRS99D-S2 AM, as an anti-matériel sniper system, is an extremely effective weapon. The penetration and stopping power is supremely effective, at 600 yards a round from the SRS99D would go through about 13 feet of flesh and bone.<ref> [http://www.youtube.com/watch?v=Rz_7WWO8lXE Halo 3 film "enemy weapon"]  T+ 0:09</ref> Its precision and one-hit-kill ability makes it a choice weapon for almost any combat situation. At close range the user can shoot and melee attack quickly, at mid range if a headshot is not possible then a body shot followed by another headshot weapon would be effective, and at long range there are few weapons that would be a danger to the user. Also the skill required to use it often shows how qualified its marksman is of performing almost any task. Even in the hands of a player not quite skillful to perform one hit kills the sniper rifles ability to down an enemy players shields provides a sound tactic for keeping the enemy at bay, and for other players to take down the enemy. This weapon also can be used for map control as it limits where the enemy can go, often forcing them to stay in hiding spots for fear of being shot as soon as they go out into the open. This can help the team gain more strategic advantages like getting power weapons or securing good defending positions. It also acts as a support weapon, and can help the team achieve easy kills by leaving them with no shields. Another advantage of the weapon is its relatively quick reload time compared to other weapons like an Assault Rifle, also the bullets fired are almost instant hit even at extreme ranges, can ricochet around corners, as well as being able to hit multiple targets if they are lined up properly.


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===Possible Manufacturer Change===
===Possible Manufacturer Change===
In Halo 1 and 2 a cyan logo identical to the [http://i139.photobucket.com/albums/q311/Red_Raptor_album/TrinityArmory.jpg "trinity"] emblem can be found on the stock of the [[Sniper Rifle System 99C-S2 AM]]. However, in Halo 3, the emblem is absent from the SRS99D. In part 1 of the Arms Race video trilogy, the SRS99D can be seen being made at Misriah armory on Mars. However, the "Trinity" logo is seen on the rifle in the Halo 3 game booklet as well as in the Arms Race Part 1, where it is found on the stock of the "second" rifle in the magazine, and in part 3, it is visible on the stock of the rifle when [[T. Rymann]] uses it to kill the [[Brutes]].
In Halo 1 and 2, a cyan logo identical to the [http://i139.photobucket.com/albums/q311/Red_Raptor_album/TrinityArmory.jpg "trinity"] emblem can be found on the stock of the [[Sniper Rifle System 99C-S2 AM]]. However, in Halo 3, the emblem is absent from the SRS99D. In part 1 of the Arms Race video trilogy, the SRS99D can be seen being made at Misriah armory on Mars. However, the "Trinity" logo is seen on the rifle in the Halo 3 game booklet as well as in the Arms Race Part 1, where it is found on the stock of the "second" rifle in the magazine, and in part 3, it is visible on the stock of the rifle when [[T. Rymann]] uses it to kill the [[Brutes]].
 
==Changes From The SRS99C in [[Halo 2]]==
*Overall higher damage and slower fire rate.
*New muzzle brake with front iron sight.
*Foregrip, body, and stock has been altered.
*The scope now shows real-time with an LCD screen and infrared/topographic vision.
*It now has a trigger guard.
*The range & elevation indicator from [[Halo:Combat Evolved]] has returned.
*The SRS99D-S2 AM now has a new flat matte black color finish to it.
*Recoil affects aim.


==Tactics==
==Tactics==
''Main Article: [[Sniping]]''
{{Main|Sniping}}


[[Image:Sniper Scope.png|thumb|The Oracle-variant scope on the SRS99D-S2 AM.]]
===Campaign===
===Campaign===
*After the Hunter encounter on [[The Storm (level)]] where you must face a hammer wielding [[Brute Chieftain]] the room to the far left contains a sniper rifle. Breaking the window will allow you to snipe Covenant forces.
*After the Hunter encounter on [[The Storm (level)]] where you must face a hammer wielding [[Brute Chieftain]] the room to the far left contains a sniper rifle. Breaking the window will allow you to snipe Covenant forces.
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*If you click in and hold the zoom button, when you release it you will zoom out; this works even when you zoom in once.
*If you click in and hold the zoom button, when you release it you will zoom out; this works even when you zoom in once.
*When playing Team Snipers, take your shot and then move away, so your location is not given away.
*When playing Team Snipers, take your shot and then move away, so your location is not given away.
==Changes From The SRS99C in [[Halo 2]]==
*Overall higher damage and slower fire rate.
*New muzzle brake with front iron sight.
*Foregrip, body, and stock has been altered.
*The scope now shows real-time with an LCD screen and infrared/topographic vision.
*It now has a trigger guard.
*The range & elevation indicator from [[Halo:Combat Evolved]] has returned.
*The SRS99D-S2 AM now has a new flat matte black color finish to it.
*Recoil affects aim.


==Trivia==
==Trivia==
*Although this event is exceedingly rare, it is possible for this rifle to deliver a fatal headshot to its user if fired on a very specifically angled surface as the bullet does ricochet at full velocity.<ref>[http://www.youtube.com/watch?v=qXfwd4_ydLM Best Halo 3 Suicide Ever]</ref>
*Although this event is exceedingly rare, it is possible for this rifle to deliver a fatal headshot to its user if fired on a very specifically angled surface as the bullet does ricochet at full velocity.<ref>[http://www.youtube.com/watch?v=qXfwd4_ydLM Best Halo 3 Suicide Ever]</ref>
*Seeing as the rounds of the Sniper Rifle can penetrate through opponents, it makes it possible to get multiple headshots and kills with one round.
*Seeing as the rounds of the Sniper Rifle can penetrate through opponents, it makes it possible to get multiple headshots and kills with one round.
*If a player presses in the right stick to zoom in to the 10X mode then holds it in after the second zoom then slowly releases it, the zoom mode will return to its 5X zoom instead of completely disabling the zoom mode.
*The rifle's muzzle brake design may have been influenced from the Barrett M82.
*Unlike the sniper rifle of [[Halo: CE]], the more recent sniper rifles lack a night vision function in game. This may be because of the differences in weapon or the fact that it is unnecessary, as no Halo 3 campaign levels with Sniper Rifles take place at night.
*Unlike the sniper rifle of [[Halo: CE]], the more recent sniper rifles lack a night vision function in game. This may be because of the differences in weapon or the fact that it is unnecessary, as no Halo 3 campaign levels with Sniper Rifles take place at night.
*The SRS99D was used by [[T.B. Williams]] to kill a [[Brute Chieftain]] who had been responsible for the deaths of 23 Marines.
*The max range of the scope's range finder is approximately 275m. The max distance the reticule will turn red on enemies is approximately 142m.
*The max range of the scope's range finder is approximately 275m. The max distance the reticule will turn red on enemies is approximately 142m.
*[[Bungie]] has stated that the sniper rifle was not meant for no-scoping, and wishes they would have changed it in order for it to be almost impossible to no-scope like in COD4, but decided not to because they didn't want to use another game's mechanics.{{Verify_source}}
*[[Bungie]] has stated that the sniper rifle was not meant for no-scoping, and wishes they would have changed it in order for it to be almost impossible to no-scope like in [[w:c:callofduty:Call of Duty 4: Modern Warfare|COD4]], but decided not to because they didn't want to use another game's mechanics.{{Verify_source}}
*The current known highest number of ricochets ever to occur resulting in a headshot is 6. <ref>[http://www.youtube.com/watch?v=szpkjyNoMlM Top 10 Halo 3 Snipes] T+ 3:25</ref> This shot was immortalized in a Top Ten Series episode.
*The current known highest number of ricochets ever to occur resulting in a headshot is 6.<ref>[http://www.youtube.com/watch?v=szpkjyNoMlM Top 10 Halo 3 Snipes] T+ 3:25</ref>
*The Sniper Rifles in all of the Halo games have a striking resemblance South African NTW-20 Anti-Material rifle.
*The NTW-20 AM rifle makes an appearance in the recent movie 'District 9' and when seen in action it's similarity to the Halo rifle is highlighted beautifully.
*The UNSC Laser Designator uses the SRS99D's stock and handle/grip.
*The UNSC Laser Designator uses the SRS99D's stock and handle/grip.
*When throwing a piece of equipment, such as a [[Tripmine]] or [[Power drain|Power Drain]], the biped will appear to sink into the rifle and disappear until the throwing animation is finished.
*When throwing a piece of equipment, such as a [[Tripmine]] or [[Power drain|Power Drain]], the biped will appear to sink into the rifle and disappear until the throwing animation is finished.
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==Gallery==
==Gallery==
<gallery>
<gallery>
Image:ODST Sniper.jpg|An render for the [[ODST]], [[Romeo]].
Image:Sniper Scope.png|The scope on the SRS99D-S2 AM.
Image:Halo-3-rearsniperrifle.jpg|A back view of the SRS99D.
Image:Halo-3-rearsniperrifle.jpg|A back view of the SRS99D.
File:Ntw20_1.jpg| South African NTW-20 AM Rifle, Clear Resemblance to the Halo SRS99D Sniper Rifle.
File:Ntw20_1.jpg| South African NTW-20 AM Rifle, Clear Resemblance to the Halo SRS99D Sniper Rifle.
Image:Blemo Sniper Rifle.jpg|A player using the SRS99D.
Image:32026800-Medium.jpg|Player with an SRS99D.
File:1208308449 200 pageviews yay by zaku0909.jpg|An SRS99D being wielded by an [[Orbital Drop Shock Trooper|ODST]].
Image:SRS99D.jpg|SRS99D Crosshair.
Image:SRS99D.jpg|SRS99D Crosshair.
Image:Spartan with Sniper Rifle and Shotgun.jpg|A pre-released image of [[Halo 3]] with a Blue Team Spartan wielding a Sniper Rifle and a Shotgun.
File:Romeo Firefight Lost Platoon.jpg|A design flaw with the SRS99D is that there is an ejected brass casing, but no ejection port, as seen in this shot. This would make cycling a gas-operated weapon impossible.
File:Romeo Firefight Lost Platoon.jpg|A design flaw with the SRS99D is that there is an ejected brass casing, but no ejection port, as seen in this shot. This would make cycling a gas-operated weapon impossible.
File:Romeo Firefight Lost Platoon 2.jpg|With its large size and caliber, the SRS99D's muzzle flash is tremendous.
File:Nathan Fillion Scoped.jpg|[[Nathan Fillion]], a Halo 3 voice actor, wields a real-world replica of the SRS99D.
File:Nathan Fillion Scoped.jpg|[[Nathan Fillion]], a Halo 3 voice actor, wields a real-world replica of the SRS99D.
File:Sniper Rifle Reticle.svg|The aiming reticule of the SRS99D
File:Sniper Rifle Reticle.svg|The aiming reticule of the SRS99D
Image:Sabot separating.gif|An example of a sabot being discarded.
Image:Ammo_-Sniper.png|thumb|A 14.5mm [[APFSDS]] round.
</gallery>
</gallery>