SRS99D-S2 AM sniper rifle: Difference between revisions

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===Disadvantages===
===Disadvantages===
A sniper usually needs to find a safe location to snipe from, as the Sniper Rifle's rounds leave behind a white trail of vapor, if the player is spotted by an enemy player, they will attempt to get close and kill the sniper with a close range weapon. The Sniper Rifle is somewhat useless in close range combat, unless you can perform what is commonly referred to as a no-scope. Due to larger recoil than its predecessor, using the Sniper as a long range weapon is much harder than it was in Halo 2, although at close range the difference is negligible because the target is bigger. If the user is too far away, firing while not scoped-in, even when you are aiming at the head it can easily miss. Also, because there are only four rounds per magazine, a player with the sniper rifle has to reload frequently. Because of its incredible strength, ammunition on any map for the sniper rifle is rare. The Sniper Rifle is also very loud, so if an enemy is near, but cannot see you, it will give your position away. The greatest disadvantage of the sniper rifle is the skill required to use it, a player must be very accurate and have good eyesight and reflex especially when trying to go for head shots; another unfortunate disadvantage is that because of its power and the allure of being a good sniper, the sniper is often hotly contested, even among teams. If a player using a sniper is killed, this often causes competition among players making a rush to take it. The Sniper rifles in Halo 3 have long respawn periods, and they are often valued by players.
A sniper usually needs to find a safe location to snipe from, as the Sniper Rifle's rounds leave behind a white trail of vapor, if the player is spotted by an enemy player, they will attempt to get close and kill the sniper with a close range weapon. The Sniper Rifle is somewhat useless in close range combat, unless you can perform what is commonly referred to as a no-scope. Due to larger recoil than its predecessor, using the Sniper as a long range weapon is much harder than it was in Halo 2, although at close range the difference is negligible because the target is bigger. If the user is too far away, firing while not scoped-in, even when you are aiming at the head it can easily miss.  
 
Also, because there are only four rounds per magazine, a player with the sniper rifle has to reload frequently. Because of its incredible strength, ammunition on any map for the sniper rifle is rare. The Sniper Rifle is also very loud, so if an enemy is near, but cannot see you, it will give your position away. The greatest disadvantage of the sniper rifle is the skill required to use it, a player must be very accurate and have good eyesight and reflexes, especially when trying to go for head shots; another unfortunate disadvantage is that because of its power and the allure of being a good sniper, the sniper is often hotly contested, even among teams.  


===Influence===
===Influence===
The SRS99D-S2 AM Sniper Rifle bears a heavy resemblance to the South African made NTW-20, Manufactured by the Mechem division of the DENEL group, sharing many of the same features, including the stock, carrying handle/scope guard, the flash suppressor, and even the extremely large caliber.
The SRS99D-S2 AM Sniper Rifle bears a heavy resemblance to the South African made NTW-20, manufactured by the Mechem division of the DENEL group, sharing many of the same features, including the stock, carrying handle/scope guard, the flash suppressor, and even the extremely large caliber.


===Possible Manufacturer Change===
===Possible Manufacturer Change===
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*The max range of the scope's range finder is approximately 275m. The max distance the reticule will turn red on enemies is approximately 142m.
*The max range of the scope's range finder is approximately 275m. The max distance the reticule will turn red on enemies is approximately 142m.
*[[Bungie]] has stated that the sniper rifle was not meant for no-scoping, and wishes they would have changed it in order for it to be almost impossible to no-scope like in COD4, but decided not to because they didn't want to use another game's mechanics.{{Verify_source}}
*[[Bungie]] has stated that the sniper rifle was not meant for no-scoping, and wishes they would have changed it in order for it to be almost impossible to no-scope like in COD4, but decided not to because they didn't want to use another game's mechanics.{{Verify_source}}
*The current known highest number of ricochets ever to occur resulting in a headshot is 6.  <ref>[http://www.youtube.com/watch?v=szpkjyNoMlM Top 10 Halo 3 Snipes] T+ 3:25</ref> This shot was immortilized in a Top Ten Series episode.
*The current known highest number of ricochets ever to occur resulting in a headshot is 6.  <ref>[http://www.youtube.com/watch?v=szpkjyNoMlM Top 10 Halo 3 Snipes] T+ 3:25</ref> This shot was immortalized in a Top Ten Series episode.
*The Sniper Rifles in all of the Halo games have a striking resemblance South African NTW-20 Anti-Material rifle.
*The Sniper Rifles in all of the Halo games have a striking resemblance South African NTW-20 Anti-Material rifle.
*The NTW-20 AM rifle makes an appearance in the recent movie 'District 9' and when seen in action it's similarity to the Halo rifle is highlighted beautifully.
*The NTW-20 AM rifle makes an appearance in the recent movie 'District 9' and when seen in action it's similarity to the Halo rifle is highlighted beautifully.