AIE-486H machine gun: Difference between revisions

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The gun slowly climbs during automatic fire like the [[M7 Caseless Sub Machine Gun]], but its recoil is lessened by the gun's weight, which makes it hard to move around as well as decreasing the user's speed. Unlike most heavy machine guns in other games, the AIE-486H does not overheat with continuous fire. This is a more realistic feature as having three barrels on the gun disperses the heat equally within each barrel, allowing the gun to remain cool and continue functioning.
The gun slowly climbs during automatic fire like the [[M7 Caseless Sub Machine Gun]], but its recoil is lessened by the gun's weight, which makes it hard to move around as well as decreasing the user's speed. Unlike most heavy machine guns in other games, the AIE-486H does not overheat with continuous fire. This is a more realistic feature as having three barrels on the gun disperses the heat equally within each barrel, allowing the gun to remain cool and continue functioning.
===Changes in Halo: Reach===
===Changes in Halo: Reach===
[[File:Reachturret.jpg|right|thumb|175px|The new version of the turret in ''Halo: Reach'']]
The heavy machine gun used by the [[UNSC Army]] in ''[[Halo: Reach]]'' has a drastically different design than the one in ''Halo 3''. While the fire rate, damage, ammunition capacity, and accuracy do not appear to have changed, the weapon posesses only one, stationary barrel, as opposed to three rotating ones. Making it so that it doesn't have to spin up to reach its fastest rate of fire, as opposed to ''Halo 3'' where it takes about 1 second to spool up as a result of the triple barrel design. The weapon's tripod is bulkier, the protective metal shield has a different shape, and the gun seems to have been designed with handles to make detached use easier. Overheat has also been added, as is the case with all turret-mounted weapons in ''Halo: Reach''. However, despite these differences, it was still referred to as the AIE-486H on the ''Halo: Reach Multiplayer Beta'' career stats and its description contained the same text as it did in ''Halo 3''. It is unclear if Bungie did this intentionally, or if they simply didn't change the name yet due to the beta status of the game. This weapon is also configured on the [[UH-144 Falcon]] as a door-gun. A pintle-mounted variant of this machine gun is mounted on the [[M808B Main Battle Tank|Scorpion]]. However, in yet another possible error, Bungie.net career stats labeled it as an [[M247 General Purpose Machine Gun|M247T MMG]], with yet again the same description text as ''Halo 3''.
The heavy machine gun used by the [[UNSC Army]] in ''[[Halo: Reach]]'' has a drastically different design than the one in ''Halo 3''. While the fire rate, damage, ammunition capacity, and accuracy do not appear to have changed, the weapon posesses only one, stationary barrel, as opposed to three rotating ones. Making it so that it doesn't have to spin up to reach its fastest rate of fire, as opposed to ''Halo 3'' where it takes about 1 second to spool up as a result of the triple barrel design. The weapon's tripod is bulkier, the protective metal shield has a different shape, and the gun seems to have been designed with handles to make detached use easier. Overheat has also been added, as is the case with all turret-mounted weapons in ''Halo: Reach''. However, despite these differences, it was still referred to as the AIE-486H on the ''Halo: Reach Multiplayer Beta'' career stats and its description contained the same text as it did in ''Halo 3''. It is unclear if Bungie did this intentionally, or if they simply didn't change the name yet due to the beta status of the game. This weapon is also configured on the [[UH-144 Falcon]] as a door-gun. A pintle-mounted variant of this machine gun is mounted on the [[M808B Main Battle Tank|Scorpion]]. However, in yet another possible error, Bungie.net career stats labeled it as an [[M247 General Purpose Machine Gun|M247T MMG]], with yet again the same description text as ''Halo 3''.


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*''Halo Wars''
*''Halo Wars''
*''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Reach]]''


==Gallery==
==Gallery==
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File:Firefight.jpg|An ODST wielding a dismounted turret, alongside his squadmates in ''Halo 3: ODST''.
File:Firefight.jpg|An ODST wielding a dismounted turret, alongside his squadmates in ''Halo 3: ODST''.
File:63468010-Full.jpg|John-117 using the AIE-486 on his way to the crashed Flood-controlled CCS-class Battlecruiser in [[Voi]].
File:63468010-Full.jpg|John-117 using the AIE-486 on his way to the crashed Flood-controlled CCS-class Battlecruiser in [[Voi]].
File:HaloReach - Spartan HMG.png|A [[SPARTAN-III]] using the new HMG in ''Halo Reach''.
</gallery>
</gallery>


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[[Category:Held Weapons]]
[[Category:Held Weapons]]
[[Category:Human Weapons]]
[[Category:Human Weapons]]
[[Category:Weapons]]
[[Category:Halo: Reach Vehicles]]
[[Category:Mounted Weapons]]
[[Category:Mounted Weapons]]