AIE-486H machine gun: Difference between revisions

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The '''AIE-486H Heavy Machine Gun''' (abbreviated '''AIE-486H HMG''' or simply '''HMG'''), more commonly referred to as the '''Heavy Machine Gun Turret''', is a [[United Nations Space Command]] ground [[weapon]] effective against infantry and light [[vehicles]].
The '''AIE-486H Heavy Machine Gun''' (abbreviated '''AIE-486H HMG''' or simply '''HMG''')<ref>[http://www.microsoft.com/silverlight/halo3.aspx '''Microsoft''': Halo 3 Guide]</ref>, more commonly referred to as the '''Heavy Machine Gun Turret''', is a [[United Nations Space Command]] ground [[weapon]] effective against infantry and light [[vehicles]].


==Design Details==
==Design Details==
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*The AIE-486H fulfills the same defensive role of the [[wikipedia:GAU-19|GAU-19/A]], being mounted on aircraft like the [[Pelican]], reminiscent to the [[wikipedia:GAU-19|GAU-19/A]] being mounted on a modern-day helicopter.
*The AIE-486H fulfills the same defensive role of the [[wikipedia:GAU-19|GAU-19/A]], being mounted on aircraft like the [[Pelican]], reminiscent to the [[wikipedia:GAU-19|GAU-19/A]] being mounted on a modern-day helicopter.
*During [[Forge]] matches, the mounted AIE-486H can be picked up, moved, and rotated, even while another player is using the turret. If the other player rips the turret from the base while this is happening, the player will duplicate the turret. This can be used to arm an entire team with turrets. These traits also apply to Plasma Turrets, and anyone seated in the turret position of a vehicle won't be forced out like the driver will.  
*During [[Forge]] matches, the mounted AIE-486H can be picked up, moved, and rotated, even while another player is using the turret. If the other player rips the turret from the base while this is happening, the player will duplicate the turret. This can be used to arm an entire team with turrets. These traits also apply to Plasma Turrets, and anyone seated in the turret position of a vehicle won't be forced out like the driver will.  
*[[Brutes]] will occasionally utilize Heavy Machine Guns against players and allies, the most common example of this appears in the level Crow's Nest, in the Armory.
*The AIE-486H's first mention may in fact be in [[First Strike|Halo: First Strike]], in which the surviving Marines and Spartans of [[Red Team]] use ''chainguns'', among other defenses, to keep the Covenant from compromising one of the orbital defense platform generators on the surface of [[Reach]], though, technically speaking, a chaingun is a fixed-position, single-barrel machine gun, and a gatling-/mini-gun has 3+ ''rotating'' barrels.
*It is possible to use the machine gun mounted in the back of a [[Pelican]] in ''Halo 3'' by killing the NPC manning it and getting into the drop bay.
*On the base of the empty shell casings, the words '''Chief-EGX''' can be seen. This is apparent on all of the UNSC weapons that eject shell casings.
*If you put a detached turret into the tunnel in High Ground, then crouch in the tunnel and pick up the turret, you will be standing, meaning that you have shrunk to half-size.
*The AIE-486H's first mention may in fact be in [[First Strike|Halo: First Strike]], in which the surviving Marines and Spartans of&nbsp;[[Red Team]] use ''chainguns'', among other defenses, to keep the Covenant from compromising one of the orbital defense platform generators on the surface of [[Reach]], though, technically speaking, a chaingun is a&nbsp;fixed-position,&nbsp;single-barrel machine gun, and a gatling-/mini-gun has 3+ ''rotating'' barrels.
*While the AIE-486H HMG might appear more mobile than the Halo 2 turret, it is shown to be heavier and harder to carry, even slowing Spartans and Elites. The M247 General Purpose Machine Gun (from Halo 2) is actually lighter in its portable form; it is able to be carried by Marines as seen in the levels [[Cairo Station (level)|Cairo Station]] and [[Outskirts]], and the stationary form doesn't appear difficult to rip off.
*While the AIE-486H HMG might appear more mobile than the Halo 2 turret, it is shown to be heavier and harder to carry, even slowing Spartans and Elites. The M247 General Purpose Machine Gun (from Halo 2) is actually lighter in its portable form; it is able to be carried by Marines as seen in the levels [[Cairo Station (level)|Cairo Station]] and [[Outskirts]], and the stationary form doesn't appear difficult to rip off.
*The AIE-486H is usable in ''[[Halo 3: ODST]]'' in its detached state, just as it is in ''Halo 3''. This is done for gameplay reasons only, as an un-enhanced human should not be strong enough to pick the turret up, much less carry it around and fire it accurately on the move.
*The AIE-486H is usable in ''[[Halo 3: ODST]]'' in its detached state, just as it is in ''Halo 3''. This is done for gameplay reasons only, as an un-enhanced human should not be strong enough to pick the turret up, much less carry it around and fire it accurately on the move.
*the Marines in [[Halo 3 ODST]] call it a .50 cal even though it uses 7.62x51 nato round
*The Marines in [[Halo 3 ODST]] call it a .50 cal even though it uses 7.62x51 nato round


==Gallery==
==Gallery==
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<references/>
<references/>


==Links==
==See Also==
===Internal===
*[[Plasma Cannon]]
*[[Plasma Cannon]]
*[[M247 GP Machine Gun]]
*[[M247 GP Machine Gun]]


{{UNSC Infantry Weapons}}
{{UNSC Infantry Weapons}}