AIE-486H machine gun: Difference between revisions

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| maxammo=*200 (Unmounted)
| maxammo=*200 (Unmounted)
| fire= Fully Automatic
| fire= Fully Automatic
| ammotype=12.7(50 cal)Armour Piercing Rounds
| ammotype=Armour Piercing Rounds
| operation=
| operation=
| rate of fire= High
| rate of fire= High
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*When hefting a support weapon, you do not lose the two weapons you were carrying. Your primary weapon will be shunted to the secondary slot, while your previously secondary weapon does not appear on the HUD or on your body. Instead, it is kept somewhere unseen, and goes in a "tertiary" slot.
*When hefting a support weapon, you do not lose the two weapons you were carrying. Your primary weapon will be shunted to the secondary slot, while your previously secondary weapon does not appear on the HUD or on your body. Instead, it is kept somewhere unseen, and goes in a "tertiary" slot.
*Like the [[M41 LAAG]], the AIE-486H bears a striking resemblance to the [[wikipedia:GAU-19|GAU-19/A]] machine gun used by the United States military. The GAU-19 and AIE-486H both share the same distinctive suppressor.
*Like the [[M41 LAAG]], the AIE-486H bears a striking resemblance to the [[wikipedia:GAU-19|GAU-19/A]] machine gun used by the United States military. The GAU-19 and AIE-486H both share the same distinctive suppressor.
*The AIE-486H appeared in early footage of pre-[[Xbox]] [[Halo]] as the minigun.
*The AIE-486H appeared in early footage of pre-[[Xbox]] [[Halo]] as the mini-gun.
*During [[Forge]] matches, the mounted AIE-486H can be picked up, moved, and rotated, even while another player is using the turret. If the other player rips the turret from the base while this is happening, the player will duplicate the turret. This can be used to arm an entire team with turrets. These traits also apply to [[plasma turrets]].
*During [[Forge]] matches, the mounted AIE-486H can be picked up, moved, and rotated, even while another player is using the turret. If the other player rips the turret from the base while this is happening, the player will duplicate the turret. This can be used to arm an entire team with turrets. These traits also apply to [[plasma turrets]].
*The HMG can carry more than 200 rounds when detached, through a [[glitch]].
*The HMG can carry more than 200 rounds when detached, through a [[glitch]].