TR/9 trip mine: Difference between revisions

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The Trip Mine is activated by proximity or impact of a vehicle or personnel. Once deployed, it can be identified by a high-pitched beeping noise, 4 inner spokes that rise up and a distinctive flashing bright orange light on its top. Its blast radius is considerably larger than a grenade or rocket explosion, throwing vehicles and personnel into the air. The Trip Mine cannot be deactivated once deployed, but it will explode after about ninety seconds if it is not triggered. However, it can be remotely detonated by projectile [[weapons]] or [[grenade]] explosions.  There is no device that can detonate the mine. The Trip Mine, while having a larger blast radius than a [[Frag Grenade]], will only slightly injure a [[Spartan-II|Spartan]] or [[Elite]] when they are positioned near the edge of the blast radius. It will, however, kill [[Brutes]] and unwary [[Marines]], even if they are on the edge of the blast. The greater damage to Marines and Brutes may be due to the fact that they do not have [[Energy Shields]].  The fragments will slip through their armor and kill them.
The Trip Mine is activated by proximity or impact of a vehicle or personnel. Once deployed, it can be identified by a high-pitched beeping noise, 4 inner spokes that rise up and a distinctive flashing bright orange light on its top. Its blast radius is considerably larger than a grenade or rocket explosion, throwing vehicles and personnel into the air. The Trip Mine cannot be deactivated once deployed, but it will explode after about ninety seconds if it is not triggered. However, it can be remotely detonated by projectile [[weapons]] or [[grenade]] explosions.  There is no device that can detonate the mine. The Trip Mine, while having a larger blast radius than a [[Frag Grenade]], will only slightly injure a [[Spartan-II|Spartan]] or [[Elite]] when they are positioned near the edge of the blast radius. It will, however, kill [[Brutes]] and unwary [[Marines]], even if they are on the edge of the blast. The greater damage to Marines and Brutes may be due to the fact that they do not have [[Energy Shields]].  The fragments will slip through their armor and kill them.


The Trip Mine spawns by default on [[Sandtrap]], [[Rat's Nest]], and [[Avalanche]]. Destroying an enemy vehicle with the trip mine in [[Campaign]] or [[Multiplayer]] will unlock the [[We're In For Some Chop]] achievement. Brutes may sometimes deploy Trip Mines. In multiplayer, a single Trip Mine is incapable of killing a player, it will only injure them. On foot, a player must have two or more mines available to kill someone with a full shield without the assistance of a weapon or grenade. This is impractical, becuase a player cannot carry multiple Trip Mines, and the player's victim will most likely avoid a second Trip Mine. It also will not destroy vehicles if they drive over the mine unless the driver is already weakened.  Vehicles that use     
The Trip Mine spawns by default on [[Sandtrap]], [[Rat's Nest]], and [[Avalanche]]. Destroying an enemy vehicle with the trip mine in [[Campaign]] or [[Multiplayer]] will unlock the [[We're In For Some Chop]] achievement. Brutes may sometimes deploy Trip Mines. In Multiplayer, a single Trip Mine is incapable of killing a player, it will only injure them. On foot, a player must have two or more mines available to kill someone with a full shield without the assistance of a weapon or grenade. This is impractical, because a player cannot carry multiple Trip Mines, and the player's victim will most likely avoid a second Trip Mine. It also will not destroy vehicles if they drive over the mine unless the driver is already weakened.  Vehicles that use     
anti-gravity ( [[Ghosts]] and [[Wraiths]]) can also be damaged or destroyed by the mines.  A vehicle that doesn't touch the mine, but gets close can cause it to detonate.
anti-gravity ( [[Ghosts]] and [[Wraiths]]) can also be damaged or destroyed by the mines.  A vehicle that doesn't touch the mine, but gets close can cause it to detonate.


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*If you deploy a Trip Mine on top of a [[Man Cannon]], the mine will go flying out into the battle field. Throughout the beta, the Trip Mine would sometimes disappear entirely when thrown into the [[Man Cannon]]. It would still explode if someone or something goes within the activation radius.
*If you deploy a Trip Mine on top of a [[Man Cannon]], the mine will go flying out into the battle field. Throughout the beta, the Trip Mine would sometimes disappear entirely when thrown into the [[Man Cannon]]. It would still explode if someone or something goes within the activation radius.
*One of the most evil tricks, as [[Bungie]] mentioned before is to deploy a mine in the exact position where it spawns. Some players will notice that the mine is armed (by listening to its distinct audio and visual cues), but most players will attempt to collect it, resulting in a kill which would certainly not have happened if the player is attentive. However, this tactic can kill teammates, it is wise to communicate with them beforehand.
*One of the most evil tricks, as [[Bungie]] mentioned before is to deploy a mine in the exact position where it spawns. Some players will notice that the mine is armed (by listening to its distinct audio and visual cues), but most players will attempt to collect it, resulting in a kill which would certainly not have happened if the player is attentive. However, this tactic can kill teammates, it is wise to communicate with them beforehand.
*Trip Mines are the only equipment currently in multiplayer that can directly kill enemies.  
*Trip Mines are the only equipment currently in Multiplayer that can directly kill enemies.  
*Throwing a [[Fragmentation Grenade]] at a trip mine can cause extra damage.
*Throwing a [[Fragmentation Grenade]] at a trip mine can cause extra damage.
*If a player walks slow enough over a trip mine, it will not explode.
*If a player walks slow enough over a trip mine, it will not explode.
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*In [[capture the flag]], a player can place a Trip Mine by their own flag. It will kill any opponents trying to steal the flag. This tactic works very well when one flag gets the win. A good deal of players are focusing on getting the flag, so the mine would be ignored until it detonates.
*In [[capture the flag]], a player can place a Trip Mine by their own flag. It will kill any opponents trying to steal the flag. This tactic works very well when one flag gets the win. A good deal of players are focusing on getting the flag, so the mine would be ignored until it detonates.
* In the level [[Tsavo Highway]], Trip Mines are a useful way of destroying the [[Chopper]]s by throwing it at the chopper once it starts charging at you. They are a one hit kill on lower difficulties, allowing players to unlock the "[[We're in for some Chop]]" achievement. To make this easier, a plasma pistol overload can be used to disable the Chopper. When it is stationary, a trip mine can be placed right in front of it, guaranteeing death for the enemy.  
* In the level [[Tsavo Highway]], Trip Mines are a useful way of destroying the [[Chopper]]s by throwing it at the chopper once it starts charging at you. They are a one hit kill on lower difficulties, allowing players to unlock the "[[We're in for some Chop]]" achievement. To make this easier, a plasma pistol overload can be used to disable the Chopper. When it is stationary, a trip mine can be placed right in front of it, guaranteeing death for the enemy.  
*In multiplayer, [[Banshee]]s are commonly used to splatter enemies. If you happen to see a Banshee angling toward you and boosting, drop a Trip Mine. The explosion will probably kill both of you, but is usually still desirable, as Banshees are often hard to kill.
*In Multiplayer, [[Banshee]]s are commonly used to splatter enemies. If you happen to see a Banshee angling toward you and boosting, drop a Trip Mine. The explosion will probably kill both of you, but is usually still desirable, as Banshees are often hard to kill.
*If a player has low shields and an enemy is chasing him/her, a good tactic is to throw the trip mine down. So when the enemy comes around the corner, it will explode, taking down his/her shields. He/She can then be finished off with a shot from a battle rifle. If the opponent hears the beeping and doesn't come around the corner, it gives the player chance for your his/her shields to recharge.
*If a player has low shields and an enemy is chasing him/her, a good tactic is to throw the trip mine down. So when the enemy comes around the corner, it will explode, taking down his/her shields. He/She can then be finished off with a shot from a battle rifle. If the opponent hears the beeping and doesn't come around the corner, it gives the player chance for your his/her shields to recharge.