Sangheili: Difference between revisions

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==Combat==
==Combat==
Some weapons are useful against the Elites, some are useless. Find out in this table.
Some weapons are useful against the Elites, some are useless. Find out in this list.


*'''M6D Pistol''' (Halo 1): About five or six headshots will drop a shield and kill whatever was behind it. That simple.
*'''M6D Pistol''' (Halo 1): About five or six headshots will deplete a shield and kill whatever was behind it.
*'''MA5B Assault Rifle''' (Halo 1): Not exactly the most useful weapon, but effective for shied breaking.
*'''MA5B Assault Rifle''' (Halo 1): Not exactly the most useful weapon, but effective for shied breaking.
*'''Magnum''' (Halo 2): Effective if used in conjunction with a 'shield breaker' weapon, like the Plasma pistol, since it's pretty good at unshielded Elite's.
*'''Magnum''' (Halo 2): Effective if used in conjunction with a 'shield breaker' weapon, like the Plasma pistol, since it's powerful against unshielded Elites.
*'''Battle Rifle''' (Halo 2): Ass-kickery in gun form. A high step up from the MA5B, it's 3 round burst makes this workhorse weapon, good all around.
*'''Battle Rifle''' (Halo 2): Highly effective against Elites. A high step up from the MA5B, it's 3 round burst makes this workhorse weapon, good all around.
*'''SMG''' (Halo 2): Good when coupled with the Magnum or the Plasma Rifle, breaks shields quickly, and is excellent when it does.
*'''SMG''' (Halo 2): Good when coupled with the Magnum or the Plasma Rifle, breaks shields quickly, and is excellent when it does.
*'''Shotgun''': The closer you are, the faster they fall. This is honestly the best weapon to handle Elite's with, and works against pretty much in every situation 'cept blade wielding fights.
*'''Shotgun''': The closer you are, the faster they fall. This is honestly the best weapon to handle Elite's with, and works against pretty much in every situation 'cept blade wielding fights.
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*'''Plasma Grenade''': Run up close, or take damn good aim, then chuck it at an Elite. If it gets scared, then it runs toward it's rear guard, blasting them too.
*'''Plasma Grenade''': Run up close, or take damn good aim, then chuck it at an Elite. If it gets scared, then it runs toward it's rear guard, blasting them too.
*'''Carbine''' (Halo 2): Effective. Seriously.  
*'''Carbine''' (Halo 2): Effective. Seriously.  
*'''Brute Shot''' (Halo 2): Dodgeball anyone? The grenades bounce high unless you hit first try and the explosion is restrained, but they can take out an Elite in 1, maybe 2, shots, so it's worth it.
*'''Brute Shot''' (Halo 2): The grenades bounce high unless you hit first try and the explosion radius is small compared to other grenades, but can take out an Elite in only one or two hits.
*'''Fuel Rod Cannon''' (Halo 2): Same as the Rocket Launcher but with a little less power. Carry something smaller for 1 on 1..
*'''Fuel Rod Cannon''' (Halo 2): Similar to the Rocket Launcher but a little less powerful. Inefficient and dangerous at closer ranges.
*'''Energy Sword''' (Halo 2): Slash, smash, bash. This thing is awesome for close quarters, and kills pretty much one hit unless your chasing more than 1. So don't.
*'''Energy Sword''' (Halo 2): This weapon is effective at close quarters, and is fatal in one hit unless.
*'''Shade Turret''': Fairly useful but you will be better off with another weapon.
*'''Shade Turret''': Fairly useful but you will be better off with another weapon.