Halo 3 ViDoc: Et Tu, Brute?: Difference between revisions

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[[Nathan Walpole]] - 3:14 - If a Brute is punching the face off a Marine, we're going to embellish that.  We're going make him punch the jaw off, too.  We're going to make him just punch straight through that Marine.
[[Nathan Walpole]] - 3:14 - If a Brute is punching the face off a Marine, we're going to embellish that.  We're going make him punch the jaw off, too.  We're going to make him just punch straight through that Marine.


[[Shi Kai Wang]] - 3:25 - God damn, that looked like fucking real life.  That is just like Jesus *bleep*, that was awesome.
[[Shi Kai Wang]] - 3:25 - God damn, that looked like f*''Warthog horn''*ing real life.  That is just like Jesus *''Warthog horn''*, that was awesome.


[[Bill O'Brien]] - 3:32 - When I look over and see Jeremy doing something, I'm like, 'Oh that's really cool! How can I work something like that into his move set?'
[[Bill O'Brien]] - 3:32 - When I look over and see Jeremy doing something, I'm like, 'Oh that's really cool! How can I work something like that into his move set?'


[[Nathan Walpole]] - 3:36 - It's exciting to see what Jeremy does tomorrow, and what Bill does the next day.  It's always a new ...
[[Nathan Walpole]] - 3:36 - It's exciting to see what Jeremy does tomorrow, and what Bill does the next day.  It's always a new...


John - 3:44 - Me too?
John - 3:44 - Me too?
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[[Jaime Griesemer]] - 3:53 - Players who are familiar with the Brutes from Halo 2 will notice that these Brutes are fully armed, fully equipped, and are not going to be pushovers.
[[Jaime Griesemer]] - 3:53 - Players who are familiar with the Brutes from Halo 2 will notice that these Brutes are fully armed, fully equipped, and are not going to be pushovers.


[[Shi Kai Wang]] - 4:20 - For the game to be interesting, like the guys you'll be playing against have to be interesting.  Does the profile of the character create an interesting look from afar?  Is it fun to shoot at him?  When he runs around do you see his limbs moving up and down because there are things are jutting up from his sides?
[[Shi Kai Wang]] - 4:20 - For the game to be interesting, like the guys you'll be playing against have to be fun to play.  Does the profile of the character create an interesting look from afar?  Is it fun to shoot at him?  When he runs around do you see his limbs moving up and down because there are things are jutting up from his sides?


[[Chris Butcher]] - 4:40 - Rather than make them look like they're dumb apes,  we want to make them very brutal and pragmatic warriors, and that's really informed a lot of the visual design.
[[Chris Butcher]] - 4:40 - Rather than make them look like they're dumb apes,  we want to make them very brutal and pragmatic warriors, and that's really informed a lot of the visual design.


[[Paul Bertone]] - 5:02 - Visually, through the art, we defined the different classes.  The standard Brute has just it's normal armor with a very standard helmet.  The Brute Captain has a much bigger headdress, and then the Brute Chieftains have very elaborate head dresses and very elaborate shoulder pads and armor on 'em.  The interesting thing with some of the ideas that we came up with is not only do we need to figure out how the Brutes interact with the other Covenant, but also how Brutes interact with Brutes, and we developed the idea of the Brute Pack.
[[Paul Bertone]] - 5:00 - Visually, through the art, we defined the different classes.  The standard Brute has just it's normal armor with a very standard helmet.  The Brute Captain has a much bigger headdress, and then the Brute Chieftains have very elaborate head dresses and very elaborate shoulder pads and armor on 'em.  The interesting thing with some of the ideas that we came up with is not only do we need to figure out how the Brutes interact with the other Covenant, but also how Brutes interact with Brutes, and we developed the idea of the Brute Pack.


[[Damian Isla]] - 5:39 - What makes you feel like two characters are aware of each other?  Deciding to do the same thing at the same time.
[[Damian Isla]] - 5:39 - What makes you feel like two characters are aware of each other?  Deciding to do the same thing at the same time.
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[[Chris Butcher]] - 6:06 - That's always going to give the player a little bit of an adrenaline rush, that, 'Oh my God, now this guy is right up in my face!  I've to back up and hit him hard!'
[[Chris Butcher]] - 6:06 - That's always going to give the player a little bit of an adrenaline rush, that, 'Oh my God, now this guy is right up in my face!  I've to back up and hit him hard!'


[[Paul Bertone]] - 6:18 - When the players kill him, they're like, 'Oh man, I had to kill that guy!' and then they go around a corner, and there's like four more of them standing there, and they're like, 'Shit!'
[[Paul Bertone]] - 6:18 - When the players kill him, they're like, 'Oh man, I had to kill that guy!' and then they go around a corner, and there's like four more of them standing there, and they're like, 'Sh*''Warthog horn''*t!'


[[Jaime Griesemer]] - 6:30 - I think that the Brutes bring out sort of the indignant, self righteous aspect of a lot of players.  So I'm hoping to hear a lot of, 'Take that!' and 'I can't believe that you have invaded my planet and I'm going to throw you off!' and we hope to really bring people really into the character and the drama of the situation by putting them up against these really brutal characters.
[[Jaime Griesemer]] - 6:30 - I think that the Brutes bring out sort of the indignant, self righteous aspect of a lot of players.  So I'm hoping to hear a lot of, 'Take that!' and 'I can't believe that you have invaded my planet and I'm going to throw you off!' and we hope to really bring people really into the character and the drama of the situation by putting them up against these really brutal characters.


[[Category: Cinematics]]
[[Category: Cinematics]]