Auto-aim: Difference between revisions

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'''Auto-Aiming''' is a technique used by [[Bungie]] in the Halo series to make targeting your opponent easier. This shifts the challenge from aiming to movement and strategy, unlike most FPSs. Other games use Auto-Aim to completely lock on to a target, while Halo simply makes it easier.
'''Auto-Aim''' is a feature found in the ''Halo'' [[first-person shooter]]s. It makes it easier for a player to target an opponent, shifting their focus from aiming to movement and strategy. Unlike other FPS games, ''Halo''<nowiki/>'s Auto-Aim simply makes it easier to hit a target, rather than completely locking on to a target.


== Face painting ==
== Assisted aiming ==
[[Face painting]] is the most well known and used form of auto-aim. Utilizing this can give you a large advantage. It was implemented by Bungie to counter combat lag.
There are two types of assisted aiming in ''Halo'' games: ''Auto-Aim'' and ''Magnetism''.


== Assisted Aiming ==
Auto-Aim defines and outlines how far a bullet will "bend" in order to hit an enemy. Bullets and projectiles do not necessarily travel in a straight path; they will curve very slightly in order to hit a target. Different projectiles will experience different curvatures.
There are two types of assisted aiming in [[Halo]] games, Auto-Aim and Magnetism.


'''Auto-Aim''' defines and outlines how far a bullet will "bend" in order to hit an enemy. This is also affected by the speed at which the bullet moves and impacts.
Magnetism assists aiming and [[face painting]] by creating a "sticky" effect between a player's [[reticule]] and their target, when in range. When the player moves their reticule near a target within range, the reticule will seem to gravitate toward the target. The effect only happens when the reticule is moving; the moment the player stops aiming, the reticule will stop being pulled toward the target.
 
'''Magnetism''' simply assists and advocates in your face painting and your aim by creating a sticky effect between your [[reticule]] and your target when in range. Unlike [[Halo: Combat Evolved]], it will not work without you moving your reticule entirely.


=== Statistics ===
Note that range calculations are rough, and are based on the fact that [[Spartans]] and [[Elites]] are [[seven]] feet tall.
{| border=1
{| border=1
|+ '''Weapon Auto-Aim Statistics''' (Note: range calculation is rough, and based on Spartans and Elites being 7 foot tall)
! Attribute !! [[Sentinel Beam]] !! [[Magnum|M6C]] !! [[Needler]] !! [[Plasma Pistol]] !! [[BR|Battle Rifle]] !! [[Beam Rifle]] !! [[Carbine|Covenant Carbine]] !! [[Plasma Rifle]] !! [[Shotgun]] !! [[SMG]] !! [[Sniper|Sniper Rifle]] !! [[Rockets|Rocket Launcher]] !! [[Brute Shot]]
! Attribute !! [[Sentinel Beam]] !! [[Magnum|M6C]] !! [[Needler]] !! [[Plasma Pistol]] !! [[BR|Battle Rifle]] !! [[Beam Rifle]] !! [[Carbine|Covenant Carbine]] !! [[Plasma Rifle]] !! [[Shotgun]] !! [[SMG]] !! [[Sniper|Sniper Rifle]] !! [[Rockets|Rocket Launcher]] !! [[Brute Shot]]
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==Aimbot==
== Aimbots ==
In the Halo PC ports, users were able to hack the game to get an auto-aim known as "Aimbot". When this is turned on, whenever you press shift, the [[reticule]] immediately jumps to the closest target and sticks there for as long as you hold shift. However, "aimbotting" is considered cheating and usually results being banned from the server.
[[Halo PC]] users were able to hack the game's auto-aiming feature to create "aimbots". A typical aimbot, once activated, will automatically lock on to the nearest target whenever Shift is pressed. Usage of an aimbot ("aimbotting") is considered [[cheating]], and usually results in a server ban.
 
==See Also==


== Related pages ==
*[[Face painting]]
*[[Hit Box]]
*[[Hit Box]]
[[Category:Terms and Phrases]]
[[Category:Terms and Phrases]]