Lockout: Difference between revisions

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A small room exists on the bottom floor with small, damaged, Green-Glowing chambers (possibly Flood Stasis Chambers, one of which is open) and at the end there is a [[Gravity Lift]] back to the surface.
A small room exists on the bottom floor with small, damaged, Green-Glowing chambers (possibly Flood Stasis Chambers, one of which is open) and at the end there is a [[Gravity Lift]] back to the surface.


Basically, Lockout consists of two levels; a higher level and a lower level. Most of the action centers around the center of the level, either the higher ''or'' lower level.  
Basically, Lockout consists of two levels; a upper level and a lower level. Most of the action centers around the center of the map, either the upper ''or'' lower level.  


The towers abutting the center arena are used to get a better view of the higher level, as well as surprise attacks for people beneath them. There is a room with a Gravity lift on the lower level which takes you up to the higher level, near the center.  
The towers abutting the center arena are used to get a better view of the upper level, as well as surprise attacks for people beneath them. There is a room with a Gravity lift on the lower level which takes you up to the upper level, near the center.  


It's overall a very straightforward map, hence its popularity with all duels, and the map default spawns are generally close-quarters minded.
Lockout is, overall, a very straightforward map hence its popularity among MLG players, and the map default weapons are generally close-quarters minded.


== Territories ==
== Territories ==