Lockout: Difference between revisions
From Halopedia, the Halo wiki
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A small room exists on the bottom floor with small, damaged, Green-Glowing chambers (possibly Flood Stasis Chambers, one of which is open) and at the end there is a [[Gravity Lift]] back to the surface. | A small room exists on the bottom floor with small, damaged, Green-Glowing chambers (possibly Flood Stasis Chambers, one of which is open) and at the end there is a [[Gravity Lift]] back to the surface. | ||
Basically, Lockout consists of two levels; a | Basically, Lockout consists of two levels; a upper level and a lower level. Most of the action centers around the center of the map, either the upper ''or'' lower level. | ||
The towers abutting the center arena are used to get a better view of the | The towers abutting the center arena are used to get a better view of the upper level, as well as surprise attacks for people beneath them. There is a room with a Gravity lift on the lower level which takes you up to the upper level, near the center. | ||
Lockout is, overall, a very straightforward map hence its popularity among MLG players, and the map default weapons are generally close-quarters minded. | |||
== Territories == | == Territories == |