M6C magnum: Difference between revisions

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|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
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The '''M6C Magnum Sidearm''' is a [[United Nations Space Command]] sidearm introduced into [[Halo 2]].
The '''M6C Magnum Sidearm''' is a [[United Nations Space Command]] sidearm introduced into ''[[Halo 2]]''.


== Introduction ==
== Introduction ==


The M6C Magnum Sidearm, is a common [[UNSC]] sidearm and was first put into service around [[2531]] (based on [[Halo Wars]] concept art). It is an earlier model, of the M6 series pistol, that was distributed to members of the [[UNSC Marine Corps]], especially those of vehicular crews (the M6G replaced this pistol roughly around the [[Covenant]] invasion). The UNSC Marine Corps aviators, are an example of this. This particular M6 [[weapon]] is featured exclusively in Halo 2 and is considered a weak weapon when compared to other M6 series weapons. Its flesh damage is lower than other M6 models as well as accuracy and range. Its rate of fire; however, is actually much higher than other models and this compensates for the lack of power. This model, can also be dual-wielded.
The M6C Magnum Sidearm, is a common UNSC sidearm and was first put into service around [[2531]] (based on [[Halo Wars]] concept art). It is an earlier model, of the M6 series pistol, that was distributed to members of the [[UNSC Marine Corps]], especially those of vehicular crews (the [[M6G]] replaced this pistol roughly around the [[Covenant]] invasion). The UNSC Marine Corps aviators, are an example of this. This particular M6 [[weapon]] is featured exclusively in ''Halo 2'' and is considered a weak weapon when compared to other M6 series weapons. Its flesh damage is lower than other M6 models as well as accuracy and range. Its rate of fire; however, is actually much higher than other models and this compensates for the lack of power. This model, can also be [[dual-wield]]ed.


== Summary ==
== Summary ==
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The M6C Magnum Sidearm is a DA only (Double Action, possibly) UNSC handgun capable of using heavy pistol rounds (magnum loads). This weapon has a polymer handle, making it comfortable in the user's hands, along with a titanium alloy body, and utilizes the M228 12.7mmx40mm SAP-HP round (.50 caliber). It fires these powerful rounds from a 12 round magazine that fits flush into the magazine housing. A flush magazine fits completely inside the housing and does not protrude out of it.
The M6C Magnum Sidearm is a DA only (Double Action, possibly) UNSC handgun capable of using heavy pistol rounds (magnum loads). This weapon has a polymer handle, making it comfortable in the user's hands, along with a titanium alloy body, and utilizes the M228 12.7mmx40mm SAP-HP round (.50 caliber). It fires these powerful rounds from a 12 round magazine that fits flush into the magazine housing. A flush magazine fits completely inside the housing and does not protrude out of it.


The M6C is semi-automatic and fires using the short recoil principle. This means that the trigger needs to be pulled after every shot for the next round to be fired. Because it is semi-automatic, the gun will cock itself after every shot due to recoil and will continue to do so until the magazine is empty. The recoil comes from the gases of the rounds fired. The gases force the slide, located on the top of the gun, backward. The slide not only absorbs the force of the gases but it also uses the force to eject spent casings out of the ejection port and load new rounds into the chamber. It also re-cocks the gun. Of course, before the first round can be fired, the round must be chambered. This is done by first, inserting a magazine with ammunition into the grip of the weapon (where most semi-auto pistol mags are inserted today) and second by pulling the slide back completely and letting it launch forward, chambering a round on the way. There is a small, red rectangular box on the flat back of the slide that protrudes out slightly when the weapon is cocked. Once this is done, the safety, located at the back of the slide on both sides, must be switched off or the weapon will not fire. Once all the rounds have been spent, the slide catch, a rectangular lever located above the trigger, is forced upward and “catches” the slide by a little notch. To reload, the empty magazine must be removed and this is done by using the magazine release button which is located on the grip. Once the empty mag is out, a fresh one can be inserted. Once the fresh mag is inserted, the slide catch is pressed downward and the slide chambers a round (in Halo 2, this reload is cut down to a simple ejection of one mag and an insertion of another, disregarding the slide catch portion of the reload. This was probably to cut down on reload time for multiplayer). If there is still a round in the chamber when reloading, than the "Halo 2 reload" would be all that is required.
The M6C is semi-automatic and fires using the short recoil principle. This means that the trigger needs to be pulled after every shot for the next round to be fired. Because it is semi-automatic, the gun will cock itself after every shot due to recoil and will continue to do so until the magazine is empty. The recoil comes from the gases of the rounds fired. The gases force the slide, located on the top of the gun, backward. The slide not only absorbs the force of the gases but it also uses the force to eject spent casings out of the ejection port and load new rounds into the chamber. It also re-cocks the gun. Of course, before the first round can be fired, the round must be chambered. This is done by first, inserting a magazine with ammunition into the grip of the weapon (where most semi-auto pistol mags are inserted today) and second by pulling the slide back completely and letting it launch forward, chambering a round on the way. There is a small, red rectangular box on the flat back of the slide that protrudes out slightly when the weapon is cocked. Once this is done, the safety, located at the back of the slide on both sides, must be switched off or the weapon will not fire. Once all the rounds have been spent, the slide catch, a rectangular lever located above the trigger, is forced upward and “catches” the slide by a little notch. To reload, the empty magazine must be removed and this is done by using the magazine release button which is located on the grip. Once the empty mag is out, a fresh one can be inserted. Once the fresh mag is inserted, the slide catch is pressed downward and the slide chambers a round (in ''Halo 2'', this reload is cut down to a simple ejection of one mag and an insertion of another, disregarding the slide catch portion of the reload. This was probably to cut down on reload time for multiplayer). If there is still a round in the chamber when reloading, than the "''Halo 2'' reload" would be all that is required.
   
   
The M6C is a very basic pistol when it comes to technology. It is a rather large handgun, having an overall length of 26.8cm and possesses a barrel with traditional rifling, improving accuracy by spinning the bullet. It has a flat black color and operates like most modern day pistols. It also has forward and rear sights (most likely adjustable for wind and elevation). The control lever serves as a safety (and most likely a decocking lever). If it is also a decocking lever this would most likely be done by pushing down on the lever past the safety point. This weapon does not feature any special attachments. It does, however, have a large trigger guard, which helps prevent the user from dropping it and a chrome barrel which helps prevent corrosion.  
The M6C is a very basic pistol when it comes to technology. It is a rather large handgun, having an overall length of 26.8cm and possesses a barrel with traditional rifling, improving accuracy by spinning the bullet. It has a flat black color and operates like most modern day pistols. It also has forward and rear sights (most likely adjustable for wind and elevation). The control lever serves as a safety (and most likely a decocking lever). If it is also a decocking lever this would most likely be done by pushing down on the lever past the safety point. This weapon does not feature any special attachments. It does, however, have a large trigger guard, which helps prevent the user from dropping it and a chrome barrel which helps prevent corrosion.  
*Model: Model 6C
*Model: Model 6C
*Manufacturer: Misriah Armory
*Manufacturer: [[Misriah Armory]]
*Ammunition: 12.7mm Automatic
*Ammunition: 12.7mm Automatic


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== Influences ==
== Influences ==


One possible influence on the design of the weapon is the [[wikipedia:Walther P99|Walther P99]]. Another possible influence could be the [[Wikipedia: FP-45 Liberator|FP-45 Liberator]], a weapon designed in the United States during World War II. The long handle, but short barrel as well as the covered hand-grip are obvious features.
One possible influence on the design of the weapon is the [[wikipedia:Walther P99|Walther P99]]. Another possible influence could be the [[Wikipedia: FP-45 Liberator|FP-45 Liberator]], a weapon designed in the United States during World War II. The long handle, but short barrel as well as the covered hand-grip are obvious features.


== Character Compatibility ==
== Character Compatibility ==
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== Trivia ==
== Trivia ==
*Spare ammo packets, for the M6C are marked in blue, unlike the M7's spare ammo packets which are marked in red.
*Spare ammo packets, for the M6C are marked in blue, unlike the M7's spare ammo packets which are marked in red.
*Similar to the [[M6D]], on the bottom of the magazine is a triangular piece that blends into the handle when the magazine is in place, this allows for the user to get a better grip on the gun, and if you look closely when wielding it in [[Halo 2]] you will notice two fingers are wrapped around it. (Easiest to see in [[multiplayer]]).
*Similar to the M6D, on the bottom of the magazine is a triangular piece that blends into the handle when the magazine is in place, this allows for the user to get a better grip on the gun, and if you look closely when wielding it in ''Halo 2'' you will notice two fingers are wrapped around it. (Easiest to see in multiplayer).
*According to [[Jason Jones]], there was a Covenant sabotage mission to dispose of all M6D pistols because they were too powerful, which is why they weren't in Halo 2. It is possible that the [[M6G Personal Defense Weapon System|M6G]] is the UNSC Marine Corps Standard Sidearm, as the M6C seems to use older technology, and the M6D seems to use technology reserved for Spartans and other Special-Ops units. It is also possible that there is a civilian version of the M6G weapon, as in the Halo 3 Campaign Level "The Storm" as the factory workers start out with pistols, and they have very little combat training, it would have to be a civilian version, therefore making M6G the UNSC's Chief Sidearm. That would mean, that the M6C is the Navy's version of the M6.
*According to [[Jason Jones]], there was a Covenant sabotage mission to dispose of all M6D pistols because they were too powerful, which is why they weren't in ''Halo 2''. It is possible that the M6G is the UNSC Marine Corps Standard Sidearm, as the M6C seems to use older technology, and the M6D seems to use technology reserved for Spartans and other Special-Ops units. It is also possible that there is a civilian version of the M6G weapon, as in the ''[[Halo 3]]'' Campaign Level "[[The Storm]]" as the factory workers start out with pistols, and they have very little combat training, it would have to be a civilian version, therefore making M6G the UNSC's Chief Sidearm. That would mean, that the M6C is the Navy's version of the M6.
*Due to the numbering of the M6C, that would mean that this pistol went into production before the D and G variants, meaning the M6C was around before [[Halo: Combat Evolved|Halo 1]], which uses the M6D. This supports the idea that the M6C uses older technology.
*Due to the numbering of the M6C, that would mean that this pistol went into production before the D and G variants, meaning the M6C was around before ''[[Halo: Combat Evolved]]'', which uses the M6D. This supports the idea that the M6C uses older technology.
*[[Bungie]] was not happy on how the [[M6D]] [[Pistol]] and the [[MA5B]] behaved in [[Halo:Combat Evolved]]. They complained that the [[M6D]] behaved more like a rifle and the [[MA5B]] behaved like an [[SMG]]. Thus, in [[Halo 2]], the M6C, [[BR55]], and the [[SMG]] were born. [[Robert McLees]], a weapons designer in [[Bungie]], commented, "Now we have a rifle that behaves like a rifle, an [[SMG]] that acts like an [[SMG]], and a [[pistol]] that acts like a [[pistol]]."
*[[Bungie]] was not happy on how the M6D [[Pistol]] and the [[MA5B]] behaved in ''Halo: Combat Evolved''. They complained that the M6D behaved more like a rifle and the MA5B behaved like an SMG. Thus, in ''Halo 2'', the M6C, [[BR55]], and the SMG were born. [[Robert McLees]], a weapons designer in Bungie, commented, "Now we have a rifle that behaves like a rifle, an SMG that acts like an SMG, and a pistol that acts like a pistol."
*The M6C Magnum Sidearm looks similar to the real life [http://en.wikipedia.org/wiki/Walther_P99 Walther P99] and [[wikipedia:Glock 23|Glock 23]]
*The M6C Magnum Sidearm looks similar to the real life [http://en.wikipedia.org/wiki/Walther_P99 Walther P99] and [[wikipedia:Glock 23|Glock 23]]
*The [[Halo 2]] Post Game Carnage Report Breakdown Tab on Bungie.net shows the [[weapon]] as "Magnum [[M6G]] [[Pistol]]" even though the game manual states it is the M6C model. This is ironic, as in [[Halo 3]], the [[pistol]] '''is''' the [[M6G]] model.
*The ''Halo 2'' Post Game Carnage Report Breakdown Tab on Bungie.net shows the weapon as "Magnum [[M6G]] Pistol" even though the game manual states it is the M6C model. This is ironic, as in ''Halo 3'', the pistol '''is''' the M6G model.
*The M6C Magnum Sidearm is ''only'' exclusive to [[Halo 2]], as in [[Halo:Combat Evolved]], the [[pistol]] model is the [[M6D]], and in [[Halo 3]] the [[pistol]] is the [[M6G]].*If used right the M6C sidearm can be an effective weapon in both Campain ''and'' multiplayer if held, aimed, "combined", and operated right.
*The M6C Magnum Sidearm is ''only'' exclusive to ''Halo 2'', as in ''Halo: Combat Evolved'', the pistol model is the M6D, and in ''Halo 3'' the pistol is the M6G.
*Also in Halo: Combat Evolved  the M6D was issued as the crew was given those weapons for the special mission.  In Halo 2 it the M6C was the standard issue, yet old, sidearm for the Navy and Marine forces defending Earth. The M6G came in during the rearment for the request for new weapons to help defend Earth during the 2nd Battle of Earth.
*If used right the M6C sidearm can be an effective weapon in both campaign ''and'' multiplayer if held, aimed, "combined", and operated right.
*Also in ''Halo: Combat Evolved'' the M6D was issued as the crew was given those weapons for the special mission.  In ''Halo 2'' it the M6C was the standard issue, yet old, sidearm for the Navy and Marine forces defending Earth. The M6G came in during the rearment for the request for new weapons to help defend Earth during the [[Second Battle of Earth]].


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