Unarmed Marine: Difference between revisions
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The '''Unarmed Marine''' [[glitch]] is where the very last [[Marine]] in all [[Pelicans]] has no [[weapon]] but their hands are in the shape of a [[Battle Rifle|Rifle]]. When they get out of the Pelican the rifle appears in their hands. Also if you manage to save the [[Scorpion Tank]] in [[Metropolis]] before it gets destroyed by the [[Scarab]], the [[Marine]] that is riding the tank is unarmed. | The '''Unarmed Marine''' [[glitch]] is where the very last [[Marine]] in all [[Pelicans]] has no [[weapon]] but their hands are in the shape of a [[Battle Rifle|Rifle]]. When they get out of the Pelican the rifle appears in their hands. Also if you manage to save the [[Scorpion Tank]] in [[Metropolis]] before it gets destroyed by the [[Scarab]], the [[Marine]] that is riding the tank is unarmed. | ||
During the level [[Cairo Station]], at the part where [[Johnson]] and [[Commander]] [[Miranda Keyes]] and two Marines are fighting off [[Covenant]], you can actually take away a Marine's weapon. First, kill all the aliens. Then, when a Marine fires his [[SMG]] at a body swap weapons with him (it works best if you have a [[M6C]] [[Magnum]]. With luck, the Marine won't pick up the pistol and will run around without a weapon. | During the level [[Cairo Station]], at the part where [[Johnson]] and [[Commander]] [[Miranda Keyes]] and two Marines are fighting off [[Covenant]], you can actually take away a Marine's weapon. First, kill all the aliens. Then, when a Marine fires his [[SMG]] at a body swap weapons with him (it works best if you have a [[M6C]] [[Magnum]]). With luck, the Marine won't pick up the pistol and will run around without a weapon. | ||
It is possible to this on other levels. | It is possible to this on other levels. |