User:XScruffyDaSasquatchx/Sandbox: Difference between revisions

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==''Halo: Combat Evolved''==
==''Halo: Combat Evolved''==
''[[Halo: Combat Evolved]]'' does not use damage tables, instead every single damage effect tag contains its own complete set of damage multipliers. Also of note, the total number of materials that exist within ''Halo: Combat Evolved'' is hardcoded to the engine itself and cannot be modified through tags.
''[[Halo: Combat Evolved]]'' does not use damage tables, instead every damage effect tag contains its own complete set of damage multipliers. Also of note, the total number of materials that exist within ''Halo: Combat Evolved'' is hardcoded to the engine itself and cannot be modified through tags.
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==''Halo 2''==
==''Halo 2''==
''Halo 2'' is the first proper title in which a damage table appears, allowing multiple damage effects to share the same damage type, such as both the [[SMG]] and [[Magnum]] utilizing "damage_slow".
''Halo 2'' is the first proper title in which a damage table appears, allowing multiple damage effects to share the same damage type, such as both the [[SMG]] and [[Magnum]] utilizing "damage_slow".
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{{:Damage_table/H2}}
{{:Damage_table/H2}}
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==''Halo 3''==
==''Halo 3''==
Starting with ''[[Halo 3]]'' an additional damage table was introduced. This second table is used whenever the Tilt skull is activated.
Starting with ''[[Halo 3]]'' an additional damage table was introduced. This second table is used whenever the Tilt skull is activated.
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{{:Damage_table/H3}}
{{:Damage_table/H3}}
{{:Damage_table/H3_tilt}}
{{:Damage_table/H3_tilt}}
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==''Halo 3: ODST''==
==''Halo 3: ODST''==
''[[Halo 3: ODST]]'' features largely the same damage tables as ''Halo 3'' but with bullet based damage types having a damage reduction to personal energy shields. Interestingly "plasma vehicle" received a similar nerf but "bullet vehicle" did not. With the inclusion of the [[battle rifle]] in ''[[Halo: The Master Chief Collection]]'' an additional damage type was introduced called "bullet fast h3".
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{{:Damage_table/H3ODST}}
{{:Damage_table/H3ODST}}
{{:Damage_table/H3ODST_tilt}}
{{:Damage_table/H3ODST_tilt}}
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==''Halo: Reach''==
==''Halo: Reach''==
With sandbox elements such as the [[flamethrower]], [[Flood]], and [[Sentinel|Sentinels]] not returning, the damage tables in ''Halo: Reach'' were greatly reduced in complexity. Specific damage types such as "anti flood", and specific armor modifiers such as "soft organic flesh hunter" and "sentinel" were removed.
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{{:Damage_table/HR}}
{{:Damage_table/HR}}
{{:Damage_table/HR_tilt}}
{{:Damage_table/HR_tilt}}
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==''Halo 4''==
==''Halo 4''==
''[[Halo 4]]'s'' only notable additions to the damage tables since ''Halo: Reach'' were the addition of a damage type exclusive to the [[Mantis]] and a rebalance to explosive damage types. The newly introduced [[storm rifle]] and [[Promethean]] weapons all make use of preexisting damage types. The [[plasma pistol]] and [[needler]] are the only two weapons in the entire game that deal bonus damage to shields.
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{{:Damage_table/H4}}
{{:Damage_table/H4}}
{{:Damage_table/H4_tilt}}
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==''Halo 2: Anniversary'' multiplayer==
==''Halo 2: Anniversary'' multiplayer==
''[[Halo 2: Anniversary]]'' multiplayer features the ''Halo 4'' damage table a modified to recreate the balance of ''Halo 2''. Many damage types are left over from ''Halo 4'' and go unused, including the tilt damage table despite ''Halo 2: Anniversary'' not featuring any skull modifiers.
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{{:Damage_table/H2AMP}}
{{:Damage_table/H2AMP}}
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==''Halo 5: Guardians''==
==''Halo 5: Guardians''==
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
''[[Halo 5: Guardians]]'' features one of the more expansive damage table sets in the series. The returning storm rifle and Promethean weapons were expanded upon to possess unique damage types of their own.
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{{:Damage_table/H5}}
{{:Damage_table/H5}}
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==''Halo Infinite''==
==''Halo Infinite''==
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
Despite appearing in almost every game, damage types never had much attention drawn to the mechanic. Aside from recognizing plasma as an excellent shield stripper, other damage types acted in less impactful ways and were more subtle. The developers of ''Halo Infinite'' sought to correct this by simplifying the existing damage types while also creating more unique distinctions between them. Weapons now fall into one of four categories: Kinetic, Plasma, Hardlight, and the newly introduced Shock.{{Ref/Site|Id=WaypointDamage|URL=https://www.halowaypoint.com/news/inside-infinite-january-2021|Site=Halo Waypoint|Page=Inside Infinite January 2021|D=09|M=12|Y=2023}}
Despite appearing in almost every game, damage types never had much attention drawn to the mechanic. Aside from recognizing plasma as an excellent shield stripper, other damage types acted in less impactful ways and were more subtle. The developers of ''Halo Infinite'' sought to correct this by simplifying the existing damage types while also creating more unique distinctions between them. Weapons now fall into one of four categories: [[Weapon_types#Kinetic|Kinetic]], [[Weapon_types#Plasma|Plasma]], [[Weapon_types#Hardlight|Hardlight]], and the newly introduced [[Weapon_types#Shock|Shock]].{{Ref/Site|Id=WaypointDamage|URL=https://www.halowaypoint.com/news/inside-infinite-january-2021|Site=Halo Waypoint|Page=Inside Infinite January 2021|D=09|M=12|Y=2023}}
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{{:Damage_table/HI}}
{{:Damage_table/HI}}
{{:Damage_table/HI_tilt}}
{{:Damage_table/HI_tilt}}
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==Production notes==
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==Trivia==
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==List of appearances==
==List of appearances==
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*''[[Halo 5: Guardians]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
==Notes==
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==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}