Cut Halo: Reach vehicles: Difference between revisions

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m (→‎Motorboat: Section header fix + misc changes)
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===Motorboat===
===Motorboat===
Once notable vehicle heavily prototyped in-engine was a UNSC watercraft, a small attack boat capable of seating a driver, a passenger and a gunner on an [[M41 Vulcan]] - akin to the [[Warthog]]. Early campaign [[Cut Halo: Reach levels|level layouts]] by [[Marcus Lehto]] indicated an [[Cut_Halo:_Reach_levels#Mission_3_-_Boat_level|intent for the fourth level]] of the game to be a "covert [[Wikipedia:United States Navy SEALs|SEAL]]-esque boat attack at night", with the goal of sinking a ship.{{Ref/Twitter|Id=Levels|game_fabricator|1035367310725279744|Marcus Lehto|Quote=This was a very early campaign layout I made for Reach. Space combat. But it took brave people like @tipul [Mike Tipul] who made it a reality.|D=11|M=9|Y=2021}}
Once notable vehicle heavily prototyped in-engine was a UNSC watercraft, a small attack boat capable of seating a driver, a passenger and a gunner on an [[M41 Vulcan]] - akin to the [[Warthog]]. Early campaign [[Cut Halo: Reach levels|level layouts]] by [[Marcus Lehto]] indicated an [[Cut Halo: Reach levels#Mission 3 - Boat level|intent for the fourth level]] of the game to be a "covert [[Wikipedia:United States Navy SEALs|SEAL]]-esque boat attack at night", with the goal of sinking a ship.{{Ref/Twitter|Id=Levels|game_fabricator|1035367310725279744|Marcus Lehto|Quote=This was a very early campaign layout I made for Reach. Space combat. But it took brave people like @tipul [Mike Tipul] who made it a reality.|D=11|M=9|Y=2021}}


The boat was concepted by [[Isaac Hannaford]]{{Ref/Site|URL=http://www.isaachannaford.com/2011/02/halo-reach-boat-and-pioneer-offroad.html|Site=Isaac Hannaford's Blog|Page=Halo Reach boat and the Pioneer offroad vehicle|Quote=The boat would have been great, and some of the test were promising, but it never quite made it.  You should have seen it jump the waves though...  Awsome!|D=11|M=9|Y=2021}}{{Ref/Site|URL=https://www.artstation.com/artwork/98ZxQ|Site=ArtStation|Page=Assorted Vehicle designs for Halo: REACH|D=11|M=9|Y=2021}}, and prototyped extensively in-engine resulting in the development of water-wake technology later re-used for the jet-wash effects on the [[Series 8 jetpack|jetpack]].{{Ref/Twitter|stepscot|1035516267808010240|Steve Scott|Quote=The sweet water wake tech we developed for the shelved boat prototype came back as ground-aware jet wash on the jetpack. Working with Baldwin on that feature was a highlight of that development cycle for me|D=11|M=9|Y=2021}} Ultimately, the boat was cut entirely, though the boat's removal was credited in allowing the level [[New Alexandria]] to be fully-developed and make it into the final game.{{Ref/Twitter|sam_arguez|1035374911248728064|Sam Arguez|Quote=We may have lost the boat, but in doing so we made room for that cool Falcon rooftop mission by @dmiller360 [Dan Miller] . Man, I should go play Reach again...|D=11|M=9|Y=2021}} A small amount of footage of the boat prototype was later shown at PAX 2010 in a demo reel of cut content; showcasing the boat riding on the waves and driven in a third-person view.{{Ref/YouTube|Id=PAX10|pZs8ryXP4kE|Halo|PAX 2010: Bungie Halo: Reach Panel (Part 3)}}
The boat was concepted by [[Isaac Hannaford]]{{Ref/Site|URL=http://www.isaachannaford.com/2011/02/halo-reach-boat-and-pioneer-offroad.html|Site=Isaac Hannaford's Blog|Page=Halo Reach boat and the Pioneer offroad vehicle|Quote=The boat would have been great, and some of the test were promising, but it never quite made it.  You should have seen it jump the waves though...  Awsome!|D=11|M=9|Y=2021}}{{Ref/Site|URL=https://www.artstation.com/artwork/98ZxQ|Site=ArtStation|Page=Assorted Vehicle designs for Halo: REACH|D=11|M=9|Y=2021}}, and prototyped extensively in-engine resulting in the development of water-wake technology later re-used for the jet-wash effects on the [[Series 8 jetpack|jetpack]].{{Ref/Twitter|stepscot|1035516267808010240|Steve Scott|Quote=The sweet water wake tech we developed for the shelved boat prototype came back as ground-aware jet wash on the jetpack. Working with Baldwin on that feature was a highlight of that development cycle for me|D=11|M=9|Y=2021}} Ultimately, the boat was cut entirely, though the boat's removal was credited in allowing the level [[New Alexandria]] to be fully-developed and make it into the final game.{{Ref/Twitter|sam_arguez|1035374911248728064|Sam Arguez|Quote=We may have lost the boat, but in doing so we made room for that cool Falcon rooftop mission by @dmiller360 [Dan Miller] . Man, I should go play Reach again...|D=11|M=9|Y=2021}} A small amount of footage of the boat prototype was later shown at PAX 2010 in a demo reel of cut content; showcasing the boat riding on the waves and driven in a third-person view.{{Ref/YouTube|Id=PAX10|pZs8ryXP4kE|Halo|PAX 2010: Bungie Halo: Reach Panel (Part 3)}}