Season 4 (Halo Wars 2): Difference between revisions

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==Season 4 Title Updates==
==Season 4 Title Updates==
The launch of Season 4 saw the release of an accompanying [[Halo Wars 2 Title Updates|Title Update]]{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post7|Site=Halo Waypoint Forums|Page=Halo Wars 2 - Patch Notes|Detail=Post 7 (June 28 patch notes)}} and several balance patches.{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/balance-update---june-29/3a762cac-1fe3-47ba-b507-df278253d31d/posts?page=1|Site=Halo Waypoint Forums|Page=Balance Update - June 29|Detail=(June 29 balance patch notes)}}{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/balance-update---week-of-july-5th/53649ec8-af96-4d78-89ab-d4ffc2f101ce/posts?page=1|Site=Halo Waypoint Forums|Page=Balance Update - Week of July 5th|Detail=(July 7 patch notes)}}
The launch of Season 4 saw the release of an accompanying [[Halo Wars 2 Title Updates|Title Update]]{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post7|Site=Halo Waypoint Forums|Page=Halo Wars 2 - Patch Notes|Detail=Post 7 (June 28 patch notes)}} and several balance patches.{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/balance-update---june-29/3a762cac-1fe3-47ba-b507-df278253d31d/posts?page=1|Site=Halo Waypoint Forums|Page=Balance Update - June 29|Detail=(June 29 balance patch notes)}}{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/balance-update---week-of-july-5th/53649ec8-af96-4d78-89ab-d4ffc2f101ce/posts?page=1|Site=Halo Waypoint Forums|Page=Balance Update - Week of July 5th|Detail=(July 7 patch notes)}}
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|title1=June 28 patch
|title1=June 28 patch
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====UI/Navigation====
====UI/Navigation====
Improved selection box to allow for easier selection of units when on the fringe of the unit
* Improved selection box to allow for easier selection of units when on the fringe of the unit
Selected unit sub-selection now more responsive when using Right Trigger and Y button to cycle through the selection
* Selected unit sub-selection now more responsive when using Right Trigger and Y button to cycle through the selection
Fog of war made more readable
* Fog of war made more readable
Now lines up more closely with logical sight ranges
* Now lines up more closely with logical sight ranges
The visual transition when units emerge from the fog of war is much quicker
* The visual transition when units emerge from the fog of war is much quicker
Improvements to camera scroll speed and feel when playing with a controller – regular scroll is noticeably more responsive, and fast scroll (holding LB) gives a much larger speed boost
* Improvements to camera scroll speed and feel when playing with a controller – regular scroll is noticeably more responsive, and fast scroll (holding LB) gives a much larger speed boost
Changing the Scroll Speed settings in options also has a much greater effect than before, resulting in more control over how scroll speed to feels
* Changing the Scroll Speed settings in options also has a much greater effect than before, resulting in more control over how scroll speed to feels
Speed can be reduced to previous levels by adjusting the Scroll Speed setting in the Options menu
* Speed can be reduced to previous levels by adjusting the Scroll Speed setting in the Options menu
Hid player gamertag and rank in the map load screen
* Hid player gamertag and rank in the map load screen


====AI====
====AI====
AI is no longer able to place rally flags in places players are not allowed to place
* AI is no longer able to place rally flags in places players are not allowed to place
AI no longer knows when the player is beginning to target them with a leader power before they use it
* AI no longer knows when the player is beginning to target them with a leader power before they use it
Units won’t be aggroed by Suicide Grunts and won’t automatically move towards them to engage (they will stand their ground instead)
* Units won’t be aggroed by Suicide Grunts and won’t automatically move towards them to engage (they will stand their ground instead)


====Buildings/Units:====
====Buildings/Units:====
Supply Pad upgrade time reduced from 25 to 18s
* Supply Pad upgrade time reduced from 25 to 18s
Shield Generator stacking reduced per generator from 50% efficiency to 20%
* Shield Generator stacking reduced per generator from 50% efficiency to 20%
Special abilities (Hijack, Slam, Phoenix Missile, Brute Warlord’s Hammer Shockwave, etc.) now gain the benefit from generic damage upgrades
* Special abilities (Hijack, Slam, Phoenix Missile, Brute Warlord’s Hammer Shockwave, etc.) now gain the benefit from generic damage upgrades
Fixed an issue where the Hunter Captain would not be able to attack if its taunt ability was interrupted
* Fixed an issue where the Hunter Captain would not be able to attack if its taunt ability was interrupted
Hunter Captain no longer receives as much healing from Combat Repair
* Hunter Captain no longer receives as much healing from Combat Repair
Hunter Captain health lowered
* Hunter Captain health lowered
Adjusted Locust’s behavior when targeting units in the fog of war
* Adjusted Locust’s behavior when targeting units in the fog of war
Upgrade 3 for Vehicle, Air, and Infantry apply the correct amount of health to appropriate units
* Upgrade 3 for Vehicle, Air, and Infantry apply the correct amount of health to appropriate units
Skitterer health from Vehicle Upgrade lowered at all levels
* Skitterer health from Vehicle Upgrade lowered at all levels
Skitterer can no longer become useless if the unit it is going to pair with dies before pairing is complete
* Skitterer can no longer become useless if the unit it is going to pair with dies before pairing is complete
Kodiaks should no longer fail to target an enemy on the other side of a cliff or hill if they have line of sight
* Kodiaks should no longer fail to target an enemy on the other side of a cliff or hill if they have line of sight
Cutter’s Jerome Hero unit will no longer get stuck in a vehicle if upgraded while in a vehicle
* Cutter’s Jerome Hero unit will no longer get stuck in a vehicle if upgraded while in a vehicle
Spartans no longer become unresponsive when slamming a teleport pad
* Spartans no longer become unresponsive when slamming a teleport pad
Spartans no longer damage the unit they’re hijacking
* Spartans no longer damage the unit they’re hijacking
Honor guard will now have more success when attempting to slay a fleeing unit
* Honor guard will now have more success when attempting to slay a fleeing unit
Units grouped with engineers should now be able to use their Y ability when the group is selected
* Units grouped with engineers should now be able to use their Y ability when the group is selected
Snipers can now be commanded to attack units in garrisons without being grouped with other units who could
* Snipers can now be commanded to attack units in garrisons without being grouped with other units who could
Units will now auto attack garrisoned units as they walk past
* Units will now auto attack garrisoned units as they walk past
Scorpions now have better accuracy when attacking garrisoned units
* Scorpions now have better accuracy when attacking garrisoned units
Scorpion can no longer fire two canister shots
* Scorpion can no longer fire two canister shots
Chopper can no longer trigger ram animation when selecting an air unit
* Chopper can no longer trigger ram animation when selecting an air unit
Condors will no longer waste their Y ability when targeting air units
* Condors will no longer waste their Y ability when targeting air units
Decimus can now use Y ability on buildings
* Decimus can now use Y ability on buildings
Hornets no longer fail to do damage after firing at a target for a prolonged time
* Hornets no longer fail to do damage after firing at a target for a prolonged time
Blisterbacks shouldn’t be deployed under the surface of the map anymore
* Blisterbacks shouldn’t be deployed under the surface of the map anymore
Veteran Blisterbacks can once again be healed to full
* Veteran Blisterbacks can once again be healed to full
Johnson’s heal beacon size and effect now correctly match
* Johnson’s heal beacon size and effect now correctly match
Johnson can no longer move to cancel his animation and fire additional smart missiles
* Johnson can no longer move to cancel his animation and fire additional smart missiles
Skitterers now correctly apply full damage from focus beam upgrade
* Skitterers now correctly apply full damage from focus beam upgrade
Colony’s Living Barrier benefits from base Fortify upgrades
* Colony’s Living Barrier benefits from base Fortify upgrades
Shipmaster’s Grunt squad leaders are now rightfully Sangheili instead of Jiralhanae, and now can be upgraded to cloak instead of having Shrapnel Mines
* Shipmaster’s Grunt squad leaders are now rightfully Sangheili instead of Jiralhanae, and now can be upgraded to cloak instead of having Shrapnel Mines
Normalized damage of hijacked vehicles regardless of who made the vehicle
* Normalized damage of hijacked vehicles regardless of who made the vehicle
Kinsano’s Cyclops Hero unit selection circle should now be more visible when not hovering over it
* Kinsano’s Cyclops Hero unit selection circle should now be more visible when not hovering over it
Decimus and Warlord will no longer try to pull units that are already close to them
* Decimus and Warlord will no longer try to pull units that are already close to them
Warlord no longer resets his attack animation when selecting a unit to attack
* Warlord no longer resets his attack animation when selecting a unit to attack
ODST charges will now explode when placed on top of or next to buildings in side plots
* ODST charges will now explode when placed on top of or next to buildings in side plots
ODSTs can no longer throw more than 1 charge at a time
* ODSTs can no longer throw more than 1 charge at a time
ODSTs can’t attempt to throw their demo charge at air units
* ODSTs can’t attempt to throw their demo charge at air units


====Leader Power:====
====Leader Power:====
Atriox Fortifications slightly reduced in effectiveness at level 1, and greatly reduced at level 2, and is specifically less beneficial to shield generators
* Atriox Fortifications slightly reduced in effectiveness at level 1, and greatly reduced at level 2, and is specifically less beneficial to shield generators
Cost reduction on bases, stronghold upgrade, turrets and shield generators changed reduced to 15% per level.
* Cost reduction on bases, stronghold upgrade, turrets and shield generators changed reduced to 15% per level.
Fortifications-altered cost of Fortify upgrades rounded to nearest 5.
* Fortifications-altered cost of Fortify upgrades rounded to nearest 5.
Upgrade speed buff on stronghold upgrade and turret upgrades reduced to 15% per level.
* Upgrade speed buff on stronghold upgrade and turret upgrades reduced to 15% per level.
Vehicle Symbiotes power can now target turrets
* Vehicle Symbiotes power can now target turrets
Buffed Vehicle Symbiotes to now apply correct armor and health
* Buffed Vehicle Symbiotes to now apply correct armor and health
Scorch Mines can no longer blow each other up on deployment
* Scorch Mines can no longer blow each other up on deployment
Shipmaster’s Displacement can now affect Protector Sentinels
* Shipmaster’s Displacement can now affect Protector Sentinels
Restoration Drones can now target turrets
* Restoration Drones can now target turrets
Scatter Bomb now more correctly aligns with its targeting reticle
* Scatter Bomb now more correctly aligns with its targeting reticle
Vortex Lightning now damages and debuffs units in garrisons
* Vortex Lightning now damages and debuffs units in garrisons
Garrisoned units no longer heal faster from leader powers than ungarrisoned units
* Garrisoned units no longer heal faster from leader powers than ungarrisoned units
Mech Overcharge and Combat Salvage can now be invoked regardless of whether the reticle is in the fog of war or not
* Mech Overcharge and Combat Salvage can now be invoked regardless of whether the reticle is in the fog of war or not
Mass Cloaking now removes units from the minimap in Blitz mode
* Mass Cloaking now removes units from the minimap in Blitz mode
Reavers will no longer continue to shoot when hit with EMP Mac Blast while stunned
* Reavers will no longer continue to shoot when hit with EMP Mac Blast while stunned
Vehicles stolen by Ghost in the Machine are no longer visible in the Fog of War
* Vehicles stolen by Ghost in the Machine are no longer visible in the Fog of War
Ghost in the Machine can no longer permanently increase Isabel’s population cap by using it on units that are teleported
* Ghost in the Machine can no longer permanently increase Isabel’s population cap by using it on units that are teleported
EMP Mac Blast now more correctly matches the targeting reticle
* EMP Mac Blast now more correctly matches the targeting reticle


====Engine:====
====Engine:====