Season 4 (Halo Wars 2): Difference between revisions
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==Season 4 Title Updates== | ==Season 4 Title Updates== | ||
The launch of Season 4 saw the release of an accompanying [[Halo Wars 2 Title Updates|Title Update]]{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post7|Site=Halo Waypoint Forums|Page=Halo Wars 2 - Patch Notes|Detail=Post 7 (June 28 patch notes)}} and several balance patches.{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/balance-update---june-29/3a762cac-1fe3-47ba-b507-df278253d31d/posts?page=1|Site=Halo Waypoint Forums|Page=Balance Update - June 29|Detail=(June 29 balance patch notes)}}{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/balance-update---week-of-july-5th/53649ec8-af96-4d78-89ab-d4ffc2f101ce/posts?page=1|Site=Halo Waypoint Forums|Page=Balance Update - Week of July 5th|Detail=(July 7 patch notes)}} | The launch of Season 4 saw the release of an accompanying [[Halo Wars 2 Title Updates|Title Update]]{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post7|Site=Halo Waypoint Forums|Page=Halo Wars 2 - Patch Notes|Detail=Post 7 (June 28 patch notes)}} and several balance patches.{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/balance-update---june-29/3a762cac-1fe3-47ba-b507-df278253d31d/posts?page=1|Site=Halo Waypoint Forums|Page=Balance Update - June 29|Detail=(June 29 balance patch notes)}}{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/balance-update---week-of-july-5th/53649ec8-af96-4d78-89ab-d4ffc2f101ce/posts?page=1|Site=Halo Waypoint Forums|Page=Balance Update - Week of July 5th|Detail=(July 7 patch notes)}} | ||
{{Tabcontainer | {{Tabcontainer | ||
|title1=June 28 patch | |title1=June 28 patch | ||
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====UI/Navigation==== | ====UI/Navigation==== | ||
Improved selection box to allow for easier selection of units when on the fringe of the unit | * Improved selection box to allow for easier selection of units when on the fringe of the unit | ||
Selected unit sub-selection now more responsive when using Right Trigger and Y button to cycle through the selection | * Selected unit sub-selection now more responsive when using Right Trigger and Y button to cycle through the selection | ||
Fog of war made more readable | * Fog of war made more readable | ||
Now lines up more closely with logical sight ranges | * Now lines up more closely with logical sight ranges | ||
The visual transition when units emerge from the fog of war is much quicker | * The visual transition when units emerge from the fog of war is much quicker | ||
Improvements to camera scroll speed and feel when playing with a controller – regular scroll is noticeably more responsive, and fast scroll (holding LB) gives a much larger speed boost | * Improvements to camera scroll speed and feel when playing with a controller – regular scroll is noticeably more responsive, and fast scroll (holding LB) gives a much larger speed boost | ||
Changing the Scroll Speed settings in options also has a much greater effect than before, resulting in more control over how scroll speed to feels | * Changing the Scroll Speed settings in options also has a much greater effect than before, resulting in more control over how scroll speed to feels | ||
Speed can be reduced to previous levels by adjusting the Scroll Speed setting in the Options menu | * Speed can be reduced to previous levels by adjusting the Scroll Speed setting in the Options menu | ||
Hid player gamertag and rank in the map load screen | * Hid player gamertag and rank in the map load screen | ||
====AI==== | ====AI==== | ||
AI is no longer able to place rally flags in places players are not allowed to place | * AI is no longer able to place rally flags in places players are not allowed to place | ||
AI no longer knows when the player is beginning to target them with a leader power before they use it | * AI no longer knows when the player is beginning to target them with a leader power before they use it | ||
Units won’t be aggroed by Suicide Grunts and won’t automatically move towards them to engage (they will stand their ground instead) | * Units won’t be aggroed by Suicide Grunts and won’t automatically move towards them to engage (they will stand their ground instead) | ||
====Buildings/Units:==== | ====Buildings/Units:==== | ||
Supply Pad upgrade time reduced from 25 to 18s | * Supply Pad upgrade time reduced from 25 to 18s | ||
Shield Generator stacking reduced per generator from 50% efficiency to 20% | * Shield Generator stacking reduced per generator from 50% efficiency to 20% | ||
Special abilities (Hijack, Slam, Phoenix Missile, Brute Warlord’s Hammer Shockwave, etc.) now gain the benefit from generic damage upgrades | * Special abilities (Hijack, Slam, Phoenix Missile, Brute Warlord’s Hammer Shockwave, etc.) now gain the benefit from generic damage upgrades | ||
Fixed an issue where the Hunter Captain would not be able to attack if its taunt ability was interrupted | * Fixed an issue where the Hunter Captain would not be able to attack if its taunt ability was interrupted | ||
Hunter Captain no longer receives as much healing from Combat Repair | * Hunter Captain no longer receives as much healing from Combat Repair | ||
Hunter Captain health lowered | * Hunter Captain health lowered | ||
Adjusted Locust’s behavior when targeting units in the fog of war | * Adjusted Locust’s behavior when targeting units in the fog of war | ||
Upgrade 3 for Vehicle, Air, and Infantry apply the correct amount of health to appropriate units | * Upgrade 3 for Vehicle, Air, and Infantry apply the correct amount of health to appropriate units | ||
Skitterer health from Vehicle Upgrade lowered at all levels | * Skitterer health from Vehicle Upgrade lowered at all levels | ||
Skitterer can no longer become useless if the unit it is going to pair with dies before pairing is complete | * Skitterer can no longer become useless if the unit it is going to pair with dies before pairing is complete | ||
Kodiaks should no longer fail to target an enemy on the other side of a cliff or hill if they have line of sight | * Kodiaks should no longer fail to target an enemy on the other side of a cliff or hill if they have line of sight | ||
Cutter’s Jerome Hero unit will no longer get stuck in a vehicle if upgraded while in a vehicle | * Cutter’s Jerome Hero unit will no longer get stuck in a vehicle if upgraded while in a vehicle | ||
Spartans no longer become unresponsive when slamming a teleport pad | * Spartans no longer become unresponsive when slamming a teleport pad | ||
Spartans no longer damage the unit they’re hijacking | * Spartans no longer damage the unit they’re hijacking | ||
Honor guard will now have more success when attempting to slay a fleeing unit | * Honor guard will now have more success when attempting to slay a fleeing unit | ||
Units grouped with engineers should now be able to use their Y ability when the group is selected | * Units grouped with engineers should now be able to use their Y ability when the group is selected | ||
Snipers can now be commanded to attack units in garrisons without being grouped with other units who could | * Snipers can now be commanded to attack units in garrisons without being grouped with other units who could | ||
Units will now auto attack garrisoned units as they walk past | * Units will now auto attack garrisoned units as they walk past | ||
Scorpions now have better accuracy when attacking garrisoned units | * Scorpions now have better accuracy when attacking garrisoned units | ||
Scorpion can no longer fire two canister shots | * Scorpion can no longer fire two canister shots | ||
Chopper can no longer trigger ram animation when selecting an air unit | * Chopper can no longer trigger ram animation when selecting an air unit | ||
Condors will no longer waste their Y ability when targeting air units | * Condors will no longer waste their Y ability when targeting air units | ||
Decimus can now use Y ability on buildings | * Decimus can now use Y ability on buildings | ||
Hornets no longer fail to do damage after firing at a target for a prolonged time | * Hornets no longer fail to do damage after firing at a target for a prolonged time | ||
Blisterbacks shouldn’t be deployed under the surface of the map anymore | * Blisterbacks shouldn’t be deployed under the surface of the map anymore | ||
Veteran Blisterbacks can once again be healed to full | * Veteran Blisterbacks can once again be healed to full | ||
Johnson’s heal beacon size and effect now correctly match | * Johnson’s heal beacon size and effect now correctly match | ||
Johnson can no longer move to cancel his animation and fire additional smart missiles | * Johnson can no longer move to cancel his animation and fire additional smart missiles | ||
Skitterers now correctly apply full damage from focus beam upgrade | * Skitterers now correctly apply full damage from focus beam upgrade | ||
Colony’s Living Barrier benefits from base Fortify upgrades | * Colony’s Living Barrier benefits from base Fortify upgrades | ||
Shipmaster’s Grunt squad leaders are now rightfully Sangheili instead of Jiralhanae, and now can be upgraded to cloak instead of having Shrapnel Mines | * Shipmaster’s Grunt squad leaders are now rightfully Sangheili instead of Jiralhanae, and now can be upgraded to cloak instead of having Shrapnel Mines | ||
Normalized damage of hijacked vehicles regardless of who made the vehicle | * Normalized damage of hijacked vehicles regardless of who made the vehicle | ||
Kinsano’s Cyclops Hero unit selection circle should now be more visible when not hovering over it | * Kinsano’s Cyclops Hero unit selection circle should now be more visible when not hovering over it | ||
Decimus and Warlord will no longer try to pull units that are already close to them | * Decimus and Warlord will no longer try to pull units that are already close to them | ||
Warlord no longer resets his attack animation when selecting a unit to attack | * Warlord no longer resets his attack animation when selecting a unit to attack | ||
ODST charges will now explode when placed on top of or next to buildings in side plots | * ODST charges will now explode when placed on top of or next to buildings in side plots | ||
ODSTs can no longer throw more than 1 charge at a time | * ODSTs can no longer throw more than 1 charge at a time | ||
ODSTs can’t attempt to throw their demo charge at air units | * ODSTs can’t attempt to throw their demo charge at air units | ||
====Leader Power:==== | ====Leader Power:==== | ||
Atriox Fortifications slightly reduced in effectiveness at level 1, and greatly reduced at level 2, and is specifically less beneficial to shield generators | * Atriox Fortifications slightly reduced in effectiveness at level 1, and greatly reduced at level 2, and is specifically less beneficial to shield generators | ||
Cost reduction on bases, stronghold upgrade, turrets and shield generators changed reduced to 15% per level. | * Cost reduction on bases, stronghold upgrade, turrets and shield generators changed reduced to 15% per level. | ||
Fortifications-altered cost of Fortify upgrades rounded to nearest 5. | * Fortifications-altered cost of Fortify upgrades rounded to nearest 5. | ||
Upgrade speed buff on stronghold upgrade and turret upgrades reduced to 15% per level. | * Upgrade speed buff on stronghold upgrade and turret upgrades reduced to 15% per level. | ||
Vehicle Symbiotes power can now target turrets | * Vehicle Symbiotes power can now target turrets | ||
Buffed Vehicle Symbiotes to now apply correct armor and health | * Buffed Vehicle Symbiotes to now apply correct armor and health | ||
Scorch Mines can no longer blow each other up on deployment | * Scorch Mines can no longer blow each other up on deployment | ||
Shipmaster’s Displacement can now affect Protector Sentinels | * Shipmaster’s Displacement can now affect Protector Sentinels | ||
Restoration Drones can now target turrets | * Restoration Drones can now target turrets | ||
Scatter Bomb now more correctly aligns with its targeting reticle | * Scatter Bomb now more correctly aligns with its targeting reticle | ||
Vortex Lightning now damages and debuffs units in garrisons | * Vortex Lightning now damages and debuffs units in garrisons | ||
Garrisoned units no longer heal faster from leader powers than ungarrisoned units | * Garrisoned units no longer heal faster from leader powers than ungarrisoned units | ||
Mech Overcharge and Combat Salvage can now be invoked regardless of whether the reticle is in the fog of war or not | * Mech Overcharge and Combat Salvage can now be invoked regardless of whether the reticle is in the fog of war or not | ||
Mass Cloaking now removes units from the minimap in Blitz mode | * Mass Cloaking now removes units from the minimap in Blitz mode | ||
Reavers will no longer continue to shoot when hit with EMP Mac Blast while stunned | * Reavers will no longer continue to shoot when hit with EMP Mac Blast while stunned | ||
Vehicles stolen by Ghost in the Machine are no longer visible in the Fog of War | * Vehicles stolen by Ghost in the Machine are no longer visible in the Fog of War | ||
Ghost in the Machine can no longer permanently increase Isabel’s population cap by using it on units that are teleported | * Ghost in the Machine can no longer permanently increase Isabel’s population cap by using it on units that are teleported | ||
EMP Mac Blast now more correctly matches the targeting reticle | * EMP Mac Blast now more correctly matches the targeting reticle | ||
====Engine:==== | ====Engine:==== |