Ellen Anders/Gameplay: Difference between revisions
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***Power Cost: 1,400 | ***Power Cost: 1,400 | ||
***Cooldown: 360 seconds {{C|One Retriever Sentinel per player only}} | ***Cooldown: 360 seconds {{C|One Retriever Sentinel per player only}} | ||
===Strategy=== | |||
*'''R&D''' serves as the best form of upgrades. Stacking it with '''Logistics''' upgrade, your units can be prepared faster than other leaders. | |||
*'''Sentinel Beacon''' leader power is very useful at harassing enemy units, as it can provide a good distraction for the enemy and allows the player to strike them when they were distracted. | |||
*'''Retriever Sentinel''' is a useful Super Unit, but try not to deploy it in the middle of the enemy, especially if they got heavy anti-air defenses. If the player can summons a Retriever Sentinel with energy shielding, utilize it to tank enemy units, thereby easing the Nightingale's workload. | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |