Haven: Difference between revisions

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==Universe and lore==
==Universe and lore==
{{Main|Requiem}}
{{Main|Requiem}}
Clouds billow past. The sun is blinding. And your mind cannot even begin to comprehend the monstrous scale of the imposing towers that surround you. As your eyes follow the flowing lines of the [[Forerunner]] architecture, your body picks up the implied movement and your mind suddenly asks, “Where am I?” The answer comes to you, a subtle whisper hidden within the whistling of the wind: you’re inside a tower, suspended in the atmosphere….{{Ref/Reuse|HaloBulletin}}
Many worlds created by the [[Forerunners]] play host to vast ecosystems that are ultimately fed by an artificial sun. On the [[shield world]] of [[Requiem]], such suns are formed and maintained by a massive grid of harmonic resonance platforms --intricate and powerful structures that are hidden high above the surface of the world and operate in perpetuity in order to ensure it's safety.  During the [[UNSC Infinity]]'s initial scans of Requiem, the technicians captured extremely detailed scans of a number of these structures and, believing that they might be useful during combat situations, sent them to the [[War Games]] [[AI]] for review and possible integration.{{Ref/Reuse|VIS}}  
Many worlds created by the [[Forerunners]] play host to vast ecosystems that are ultimately fed by an artificial sun. On the [[shield world]] of [[Requiem]], such suns are formed and maintained by a massive grid of harmonic resonance platforms --intricate and powerful structures that are hidden high above the surface of the world and operate in perpetuity in order to ensure it's safety.  During the [[UNSC Infinity]]'s initial scans of Requiem, the technicians captured extremely detailed scans of a number of these structures and, believing that they might be useful during combat situations, sent them to the [[War Games]] [[AI]] for review and possible integration.{{Ref/Reuse|VIS}}  


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==Production notes==
==Production notes==
*Haven was one of the first maps 343i worked on for Halo 4, along with being one of the 1st ones they finished. Due to this, it had gone through a couple different reboots, the reboots didn't change the design of the map but more so the visual looks of it. The philosophy behind the layout of Haven is closer to the small, symmetrical arenas in Halo: CE, 2, and 3.{{Ref/Reuse|HaloBulletin}}
{{Article Quote|Clouds billow past. The sun is blinding. And your mind cannot even begin to comprehend the monstrous scale of the imposing towers that surround you. As your eyes follow the flowing lines of the [[Forerunner]] architecture, your body picks up the implied movement and your mind suddenly asks, “Where am I?” The answer comes to you, a subtle whisper hidden within the whistling of the wind: you’re inside a tower, suspended in the atmosphere….{{Ref/Reuse|HaloBulletin}}}}
Haven was one of the first maps [[343 Industries]] worked on for ''Halo 4'', along with being one of the first to be completed. Due to the nature of game development, Haven had gone through a couple of design reboots, which didn't alter the core design of the map, but overhauled the visual aspects of it. Over time, Haven became integral in defining ''Halo 4's'' Forerunner architecture.
 
The design philosophy behind the layout of Haven in gameplay is closer to the small, symmetrical arenas seen in ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', and ''[[Halo 3]]''. It was noted that Haven was designed and tuned for competitive play.{{Ref/Reuse|HaloBulletin}}


==Trivia==
==Trivia==
*Certain areas of Haven have sound issues which result in gunshots being heavily distorted - even to the point of being beyond recognition. This is similar to the distortion produced when the player is inside a [[M2705 Regenerative Kinetic Dispersal Field|Regeneration Field]].
*Certain areas of Haven have sound issues which result in gunshots being heavily distorted - even to the point of being beyond recognition. This is similar to the distortion produced when the player is inside a [[M2705 Regenerative Kinetic Dispersal Field|Regeneration Field]].
*This map is also the setting for the cutscene where the Master Chief speaks with the imprint of The Librarian during the level Reclaimer in the Halo 4 campaign.
*This map is the setting for the cutscene where [[John-117]] speaks with the imprint of the [[Librarian]] during the level [[Reclaimer (level)|Reclaimer]] in the ''Halo 4'' campaign.
*Haven is 120 meters long.<ref>Measured using sniper rifle rangefinder along the map's east-west axis.</ref>
*Haven is approximately 120 meters long.<ref>Measured using sniper rifle rangefinder along the map's east-west axis.</ref>


==Gallery==
==Gallery==
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File:H4-MP-Haven-Map-04.jpg|View of the central Forerunner structure.
File:H4-MP-Haven-Map-04.jpg|View of the central Forerunner structure.
File:H4-MP-Haven-Map-05.jpg|Another view of the one of Haven's ramps.
File:H4-MP-Haven-Map-05.jpg|Another view of the one of Haven's ramps.
File:H4-Haven-Columns.jpg|A group of columnlike structures on Haven.
File:H4-Haven-Columns.jpg|A group of column-like structures on Haven.
File:H4-Haven-Ramp.jpg|Another ramp on Haven.
File:H4-Haven-Ramp.jpg|Another ramp on Haven.
File:H4-Haven-ManCannon.jpg|A [[man cannon]] on Haven.
File:H4-Haven-ManCannon.jpg|A [[man cannon]] on Haven.