Blastacular Pack: Difference between revisions

From Halopedia, the Halo wiki

m (adding archive fields to ref/site)
mNo edit summary
Line 16: Line 16:


==Production notes==
==Production notes==
The Blastacular map pack was originally slated to include three maps; two remakes and one original map. The map pack's original release date was to be set later in [[2007]], but Bungie's release date for the ''[[Halo 3 Beta]]'' ultimately forced Certain Affinity to scale back the map pack to ensure it could release before the ''Halo 3 Beta'' and not clash. As a result, the original map design was cut, a decision said by [[Max Hoberman]] to be one made for the wrong reasons, as the [[Cut Halo 2 levels|cut map]] had potential and was turning out well. The cut map would have been asymmetric and very similar to [[Zanzibar]], focusing on one-flag [[Capture the Flag|CTF]] and other similar gamemodes with lots of dynamic elements, with a major element being a [[light bridge]] that could be turned on and off.{{Ref/Site|D=01|M=6|Y=2020|URL=https://youtu.be/9BURsPjNKck?t=2280|SiteName=YouTube|PageName=Ex-Bungie Dev Shares Halo 2 Stories - Podcast Unlocked|Detail=38:00}}
The Blastacular map pack was originally slated to include three maps; two remakes and one original map. The map pack's original release date was to be set later in [[2007]], but Bungie's release date for the ''[[Halo 3 Beta]]'' ultimately forced Certain Affinity to scale back the map pack to ensure it could release before the ''Halo 3 Beta'' and not clash. As a result, the original map design was cut, a decision said by [[Max Hoberman]] to be one made for the wrong reasons, as the [[Cut Halo 2 levels|cut map]] had potential and was turning out well. The cut map would have been asymmetric and very similar to [[Zanzibar]], focusing on one-flag [[Capture the Flag|CTF]] and other similar gamemodes with lots of dynamic elements, with a major element being a [[light bridge]] that could be turned on and off.{{Ref/YouTube|D=01|M=6|Y=2020|9BURsPjNKck|Time=2280|Channel=IGN|VideoName=Ex-Bungie Dev Shares Halo 2 Stories - Podcast Unlocked|Detail=38:00}}


During the map pack's development, the [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' PC]] map [[Timberland]] was considered by Hoberman for inclusion as a remake in ''Halo 2''. The map was eventually remade as [[Ridgeline]] in the [[Anniversary Map Pack]] for ''[[Halo: Reach]]''.{{Ref/Site|D=01|M=6|Y=2020|URL=https://youtu.be/9BURsPjNKck?t=3132|SiteName=YouTube|PageName=Ex-Bungie Dev Shares Halo 2 Stories - Podcast Unlocked|Detail=52:12}}
During the map pack's development, the [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' PC]] map [[Timberland]] was considered by Hoberman for inclusion as a remake in ''Halo 2''. The map was eventually remade as [[Ridgeline]] in the [[Anniversary Map Pack]] for ''[[Halo: Reach]]''.{{Ref/YouTube|D=01|M=6|Y=2020|9BURsPjNKck|Time=3132|Channel=IGN|VideoName=Ex-Bungie Dev Shares Halo 2 Stories - Podcast Unlocked|Detail=52:12}}


==Trivia==
==Trivia==