Challenges/Halo: The Master Chief Collection: Difference between revisions

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'''Challenges''' are a feature of ''[[Halo: The Master Chief Collection]]'' added with the launch of [[Season 2: Spark]]. Challenges can be earned in all gameplay modes of ''The Master Chief Collection'' across all games, and upon completion provide the player rewards of XP for [[Rank (Halo: The Master Chief Collection)|ranking up]] and {{SeasonPoint|Season Points}} to spend on [[Player customisation (Halo: The Master Chief Collection)|player customisation]] items such as [[Armor permutations (Halo: Reach)|armor permutations]] for ''[[Halo: Reach]]'' and [[Skins (Halo: The Master Chief Collection)|skins]] for ''[[Halo: Combat Evolved]]''. The addition of challenges allows players who don't wish to engage in competitive [[matchmaking]] multiplayer a way to still earn progression via [[campaign]], [[Firefight]], [[custom games]] and even [[Forge]].
'''Challenges''' are a feature of ''[[Halo: The Master Chief Collection]]'' added with the launch of [[Season 2: Spark]]. Challenges can be earned in all gameplay modes of ''The Master Chief Collection'' across all games, and upon completion provide the player rewards of XP for [[Rank (Halo: The Master Chief Collection)|ranking up]] and {{SeasonPoint|Season Points}} to spend on [[Player customisation (Halo: The Master Chief Collection)|player customisation]] items such as [[Armor permutations (Halo: Reach)|armor permutations]] for ''[[Halo: Reach]]'' and [[Skins (Halo: Combat Evolved)|skins]] for ''[[Halo: Combat Evolved]]''. The addition of challenges allows players who don't wish to engage in competitive [[matchmaking]] multiplayer a way to still earn progression via [[campaign]], [[Firefight]], [[custom games]] and even [[Forge]].


==Challenge types==
==Challenge types==