Timberland: Difference between revisions
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It features two, two-story [[base]]s (nearly identical to those in [[Sidewinder]], but with some subtle differences) separated by steep hills, trees and a small creek. In general the map is very symmetric, which makes Timberland one of Halo PC's best maps to play [[Capture the Flag|CTF]] or [[Assault]]. | It features two, two-story [[base]]s (nearly identical to those in [[Sidewinder]], but with some subtle differences) separated by steep hills, trees and a small creek. In general the map is very symmetric, which makes Timberland one of Halo PC's best maps to play [[Capture the Flag|CTF]] or [[Assault]]. | ||
The map has several control points and many aspects which suit it for competitive games. Along with an [[overshield]] in the middle sitting on an island in the creek, it has an [[active camouflage]] on either side and one inside the small waterfall (much like in [[Beaver Creek]]). The symmetry of Timberland makes it a balanced map. In terms of weapons with the gametype weapon settings on normal, four [[SRS99C-S2 AM sniper rifle|sniper rifles]] spawn, two [[M41 SPNKR|rocket launchers]], and two [[ | The map has several control points and many aspects which suit it for competitive games. Along with an [[overshield]] in the middle sitting on an island in the creek, it has an [[active camouflage]] on either side and one inside the small waterfall (much like in [[Beaver Creek]]). The symmetry of Timberland makes it a balanced map. In terms of weapons with the gametype weapon settings on normal, four [[SRS99C-S2 AM sniper rifle|sniper rifles]] spawn, two [[M41 SPNKR|rocket launchers]], and two [[Unidentified rod gun|fuel rod guns]] each of these weapons spawn opposite to their counterparts with respect to the overshield in the center of the map. The level also does not have any [[teleporter]]s, making for more intense gameplay. | ||
==Strategies== | ==Strategies== |