New Mombasa: Difference between revisions

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''Halo 3: ODST'' introduces considerable changes to the city. Unlike [[Metropolis]] in ''Halo 2'', which was set on the northern side of the city, all gameplay spaces in ''ODST'' are located on the southern part of the island. While the areas seen in ''Halo 2'' are not visited nor clearly seen at any point, the city's in-game model from in the level ''[[Prepare to Drop]]'' has significant differences to the ''Halo 2'' version; namely, the absence of the large canal cutting into the island, as well as the bridge crossed in Metropolis. The northwest side of the island now also has a different overall shape than the ''Halo 2'' version, which mostly followed the shape of the real-world Mombasa Island. However, the absence of most of the canal and the bridge seen in ''Halo 2'' can be attributed to the fact ''ODST'' takes place on the other side of the city. The locations seen in ''Halo 2'' are never visited nor meant to be seen, and are thus not modeled in-game even if they still exist in the fiction.
''Halo 3: ODST'' introduces considerable changes to the city. Unlike [[Metropolis]] in ''Halo 2'', which was set on the northern side of the city, all gameplay spaces in ''ODST'' are located on the southern part of the island. While the areas seen in ''Halo 2'' are not visited nor clearly seen at any point, the city's in-game model from in the level ''[[Prepare to Drop]]'' has significant differences to the ''Halo 2'' version; namely, the absence of the large canal cutting into the island, as well as the bridge crossed in Metropolis. The northwest side of the island now also has a different overall shape than the ''Halo 2'' version, which mostly followed the shape of the real-world Mombasa Island. However, the absence of most of the canal and the bridge seen in ''Halo 2'' can be attributed to the fact ''ODST'' takes place on the other side of the city. The locations seen in ''Halo 2'' are never visited nor meant to be seen, and are thus not modeled in-game even if they still exist in the fiction.


The skyscrapers in the city appear more sleek than the gargantuan industrial complexes in ''Halo 2'', and are very similar to those later seen in the city of [[New Alexandria]] on [[Reach]] in ''[[Halo: Reach]]''. The city center, itself part of a walled, [[Wikipedia:arcology|arcology]]-like complex, now also has a more clearly defined skyline, with a series of thin skyscrapers increasing evenly in height toward the [[Vyrant Telecom]] headquarters at the center. Another prominent addition is a massive [[ONI]] complex in the southeastern end of the city. The orbital elevator's base has also been moved, and now resides on a small island away from the city center. Its base structure is different, notably being less massive in size than in ''Halo 2''. The internal architecture of the city is much more detailed, with the streets ramping up and down and elevated walkways surrounding them.
The skyscrapers in the city appear more sleek than the gargantuan industrial complexes in ''Halo 2'', and are very similar to those later seen in the city of [[New Alexandria (location)|New Alexandria]] on [[Reach]] in ''[[Halo: Reach]]''. The city center, itself part of a walled, [[Wikipedia:arcology|arcology]]-like complex, now also has a more clearly defined skyline, with a series of thin skyscrapers increasing evenly in height toward the [[Vyrant Telecom]] headquarters at the center. Another prominent addition is a massive [[ONI]] complex in the southeastern end of the city. The orbital elevator's base has also been moved, and now resides on a small island away from the city center. Its base structure is different, notably being less massive in size than in ''Halo 2''. The internal architecture of the city is much more detailed, with the streets ramping up and down and elevated walkways surrounding them.


Most of the action in ''ODST'' takes place within a symmetrically designed "hub" area between the city center and ONI Alpha Site complex, although certain levels take the player to the Uplift Reserve, into the ONI complex, the data center underneath the city, as well as the Waterfront Highway on the island's seawall.
Most of the action in ''ODST'' takes place within a symmetrically designed "hub" area between the city center and ONI Alpha Site complex, although certain levels take the player to the Uplift Reserve, into the ONI complex, the data center underneath the city, as well as the Waterfront Highway on the island's seawall.