Battle of the Quarantine Zone: Difference between revisions

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(hes only ever seen in Gravemind's grasp)
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The establishment of the Quarantine Zone is rooted in ancient history - approximately 3,000 years after the activation of the [[Halo Array]], the Flood under containment on [[Installation 05]] were released. Under normal circumstances [[Sentinel]] guards would have been able to keep the parasite under control. Unfortunately, the Flood had access to [[Flood combat form|hosts]], and were able to hold off the constructs.
The establishment of the Quarantine Zone is rooted in ancient history - approximately 3,000 years after the activation of the [[Halo Array]], the Flood under containment on [[Installation 05]] were released. Under normal circumstances [[Sentinel]] guards would have been able to keep the parasite under control. Unfortunately, the Flood had access to [[Flood combat form|hosts]], and were able to hold off the constructs.


In [[97,227 BCE|May 97,227 BCE]], Installation 05's [[Monitor]] [[2401 Penitent Tangent]] was warned by [[Unidentified ancilla (Installation 05)|a Forerunner ancilla]] of a pending outbreak in one the installation's [[Flood]] [[Flood containment facility|containment facilities]]. The monitor continued to ignore this warning, and those that followed, for millennia. Within [[2552|99,779 years]], the containment facility had been overrun by the Flood, with lockdown protocols in effect within the Halo's [[teleportation grid]] to prevent further infestation.<ref>'''[[Halo 3]]''', [[multiplayer]] map ''[[Cold Storage]]'' [[Installation 05 containment failure report|transmissions]]</ref> Eventually, the full force of the installation's [[Sentinel]]s and [[Enforcer]]s was mobilized, and a [[Quarantine Zone]] was established, surrounded by an enormous [[Sentinel Wall|wall]] projecting a powerful [[Containment Shield]].<ref name="icon">'''[[Halo 2]]''', campaign level, ''[[Sacred Icon]]''</ref><ref name="zone">'''Halo 2''', campaign level, ''[[Quarantine Zone (level)|Quarantine Zone]]''</ref>
In [[97,227 BCE|May 97,227 BCE]], Installation 05's [[Monitor]] [[2401 Penitent Tangent]] was warned by [[Unidentified ancilla (Installation 05)|a Forerunner ancilla]] of a pending outbreak in one the installation's [[Flood]] [[Flood containment facility|containment facilities]]. The monitor continued to ignore this warning, and those that followed, for millennia. Within [[2552|99,779 years]], the containment facility had been overrun by the Flood, with lockdown protocols in effect within the Halo's [[teleportation grid]] to prevent further infestation.<ref>'''[[Halo 3]]''', [[multiplayer]] map ''[[Cold Storage]]'' [[Cold Storage Reports|transmissions]]</ref> Eventually, the full force of the installation's [[Sentinel]]s and [[Enforcer]]s was mobilized, and a [[Quarantine Zone]] was established, surrounded by an enormous [[Sentinel Wall|wall]] projecting a powerful [[Containment Shield]].<ref name="icon">'''[[Halo 2]]''', campaign level, ''[[Sacred Icon]]''</ref><ref name="zone">'''Halo 2''', campaign level, ''[[Quarantine Zone (level)|Quarantine Zone]]''</ref>


The establishment of the Quarantine Zone was too late to prevent the formation of a [[Gravemind]]. Over the centuries, the Gravemind's reach spread throughout the installation,<ref>'''Halo 2''', campaign level ''[[Regret (level)|Regret]]''</ref> eventually capturing the [[monitor]] of the installation, [[2401 Penitent Tangent]], giving him access to the [[teleportation grid]] and causing the structures on the Installation to fall into disrepair.<ref name="gravemind">'''Halo 2''', campaign level, ''[[Gravemind (level)|Gravemind]]''</ref>  
The establishment of the Quarantine Zone was too late to prevent the formation of a [[Gravemind]]. Over the centuries, the Gravemind's reach spread throughout the installation,<ref>'''Halo 2''', campaign level ''[[Regret (level)|Regret]]''</ref> eventually capturing the [[monitor]] of the installation, [[2401 Penitent Tangent]], giving him access to the [[teleportation grid]] and causing the structures on the Installation to fall into disrepair.<ref name="gravemind">'''Halo 2''', campaign level, ''[[Gravemind (level)|Gravemind]]''</ref>