The Great Journey: Difference between revisions

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==Summary==
==Summary==
[[Arbiter]] [[Thel 'Vadam]], reunited with [[Rtas 'Vadum]] and a [[Special Operations Sangheili]], heads to the "[[Bastion of the Brutes]]" to take control of a [[Type-47A 'Protos' Scarab|Scarab]]. Defeating numerous [[Type-32 Rapid Attack Vehicle|Ghost]]s and three [[Type-26 Assault Gun Carriage|Wraith]]s, they reach the far end of the canyon, finding another Special Operations Sangheili as well as a [[Mgalekgolo]] pair. 'Vadum leaves the team to take control of a cruiser, while the Arbiter and the other Sangheili and Mgalekgolo continue on, freeing several imprisoned [[Sangheili Councilor]]s and more Mgalekgolo. They reach a landing pad, and stop a [[pack]] of [[Jiralhanae]] from executing [[Sergeant Major]] [[Avery Junior Johnson]], [[Gunnery Sergeant]] [[Stacker]] and [[Staff Sergeant]] [[Banks]]. While the [[Sangheili]] kill the Brutes, Johnson takes his chance and commandeers the Scarab. Forming an unexpected alliance, 'Vadam takes a [[Type-26 Ground Support Aircraft|Banshee]] and escorts the Johnson and the Scarab to [[Installation 05|Delta Halo]]'s [[Control room]].  Johnson uses the Scarab's [[focus cannon|main cannon]] to destroy the Control room's door. 'Vadam then enters the Control Room and confronts [[Tartarus]], who is trying to force Miranda Keyes to activate Halo. Backed up by Johnson, 'Vadam gets 343 Guilty Spark to reveal Halo's true purpose to everyone.  However, Tartarus refuses to accept the truth and forces [[Commander (UNSC)|Commander]] [[Miranda Keyes]] to activate the ring. With no other choice, 'Vadam battles and kills the Chieftain.  Keyes removes the [[Activation Index]], stopping the ring from firing, but activating a fail safe mechanism in the process. Explained by [[343 Guilty Spark]], the fail-safe of the ring sends a signal to the [[Installation 00|Ark]], where all Halos will be activated from. Meanwhile, [[Master Chief Petty Officer]] [[John-117]] returns to Earth onboard the [[Forerunner Dreadnought]], ready to finish the fight.
[[Arbiter]] [[Thel 'Vadam]], reunited with [[Rtas 'Vadum]] and a [[Special Operations Sangheili]], heads to the "[[Bastion of the Brutes]]" to take control of a [[Type-47A 'Protos' Scarab]]. Defeating numerous [[Type-32 Rapid Attack Vehicle|Ghost]]s and three [[Type-26 Assault Gun Carriage|Wraith]]s, they reach the far end of the canyon, finding another Special Operations Sangheili as well as a [[Mgalekgolo]] pair. 'Vadum leaves the team to take control of a cruiser, while the Arbiter and the other Sangheili and Mgalekgolo continue on, freeing several imprisoned [[Sangheili Councilor]]s and more Mgalekgolo. They reach a landing pad, and stop a [[pack]] of [[Jiralhanae]] from executing [[Sergeant Major]] [[Avery Junior Johnson]], [[Gunnery Sergeant]] [[Stacker]] and [[Staff Sergeant]] [[Banks]]. While the [[Sangheili]] kill the Brutes, Johnson takes his chance and commandeers the Scarab. Forming an unexpected alliance, 'Vadam takes a [[Type-26 Ground Support Aircraft|Banshee]] and escorts the Johnson and the Scarab to [[Installation 05|Delta Halo]]'s [[Control room]].  Johnson uses the Scarab's [[focus cannon|main cannon]] to destroy the Control room's door. 'Vadam then enters the Control Room and confronts [[Tartarus]], who is trying to force Miranda Keyes to activate Halo. Backed up by Johnson, 'Vadam gets 343 Guilty Spark to reveal Halo's true purpose to everyone.  However, Tartarus refuses to accept the truth and forces [[Commander (UNSC)|Commander]] [[Miranda Keyes]] to activate the ring. With no other choice, 'Vadam battles and kills the Chieftain.  Keyes removes the [[Activation Index]], stopping the ring from firing, but activating a fail safe mechanism in the process. Explained by [[343 Guilty Spark]], the fail-safe of the ring sends a signal to the [[Installation 00|Ark]], where all Halos will be activated from. Meanwhile, [[Master Chief Petty Officer]] [[John-117]] returns to Earth onboard the [[Forerunner Dreadnought]], ready to finish the fight.


Meanwhile, on the Flood-infested ''High Charity'', the Gravemind demands information from Cortana.  
Meanwhile, on the Flood-infested ''High Charity'', the Gravemind demands information from Cortana.  
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''The Arbiter takes the Wraith (on Legendary, the player cannot take the Wraith) or the [[Type-46 Infantry Support Vehicle|Spectre]] that drives up to him. He and Rtas 'Vadum then fight past multiple waves of Jiralhanae-controlled [[Type-32 Rapid Attack Vehicle|Ghost]]s, a Wraith tank and even a [[Type-52 Troop Carrier|Phantom]]. A [[CCS-class battlecruiser]] can be seen in the distance.''
''The Arbiter takes the Wraith (on Legendary, the player cannot take the Wraith) or the [[Type-46 Infantry Support Vehicle|Spectre]] that drives up to him. He and Rtas 'Vadum then fight past multiple waves of Jiralhanae-controlled [[Type-32 Rapid Attack Vehicle|Ghost]]s, a Wraith tank and even a [[Type-52 Troop Carrier|Phantom]]. A [[CCS-class battlecruiser]] can be seen in the distance.''


''As they travel to where a [[Type-47A 'Protos' Scarab|Scarab]] is visible, docked up on a ledge.''
''As they travel to where a [[Type-47A 'Protos' Scarab]] is visible, docked up on a ledge.''


*'''Rtas 'Vadum''': "There, Arbiter. That Scarab's main gun will break the Control Room's door. At the far end of the beach there's a passage into the cliff. It'll take you up to the Scarab."
*'''Rtas 'Vadum''': "There, Arbiter. That Scarab's main gun will break the Control Room's door. At the far end of the beach there's a passage into the cliff. It'll take you up to the Scarab."
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[http://www.youtube.com/watch?v=xfAVP0X1Abk '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=xfAVP0X1Abk '''{''Cutscene''}''']


[[File:H2A - Scarab console.jpg|thumb|300px|[[Avery Junior Johnson|Johnson]] commandeers the [[Type-47A 'Protos' Scarab|Scarab]].]]
[[File:H2A - Scarab console.jpg|thumb|300px|[[Avery Junior Johnson|Johnson]] commandeers the [[Type-47A 'Protos' Scarab]].]]


''The Arbiter turns around to see the Scarab's main cannon aimed at him.''
''The Arbiter turns around to see the Scarab's main cannon aimed at him.''
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*This level is ironic in that, being the last level the player plays as the Arbiter, the Arbiter is trying to convince Tartarus about Halo's true purpose, when the Arbiter had killed the Heretic leader for trying to say the same things in the second [[The Oracle (level)|level where the player takes control of the Arbiter]].
*This level is ironic in that, being the last level the player plays as the Arbiter, the Arbiter is trying to convince Tartarus about Halo's true purpose, when the Arbiter had killed the Heretic leader for trying to say the same things in the second [[The Oracle (level)|level where the player takes control of the Arbiter]].
*It is possible to go through the "Bastion of the Brutes" with a Ghost.
*It is possible to go through the "Bastion of the Brutes" with a Ghost.
*The [[Forerunner]] structure encountered by the unmanned [[TType-47A 'Protos' Scarab|Scarab]] is designed with almost the exact same architecture as the entrance of [[Alpha Halo]]'s [[Cartographer]].
*The [[Forerunner]] structure encountered by the unmanned Scarab is designed with almost the exact same architecture as the entrance of [[Alpha Halo]]'s [[Cartographer]].
*When Johnson commandeers the Scarab, it starts moving even before he is able to go to the controls; he's only at the leg. This is to prevent the player from boarding the Scarab, though it is possible to without the Banshee from ''Backseat Driver''. When the player meets Johnson, he mistakes the Arbiter as Master Chief, as it was never intended for the Arbiter to actually interact with a human.
*When Johnson commandeers the Scarab, it starts moving even before he is able to go to the controls; he's only at the leg. This is to prevent the player from boarding the Scarab, though it is possible to without the Banshee from ''Backseat Driver''. When the player meets Johnson, he mistakes the Arbiter as Master Chief, as it was never intended for the Arbiter to actually interact with a human.
**Boarding the Scarab is much easier with a Ghost, as it is fast enough to zip right in front of the Scarab and give the player ample time to get out and jump on the Scarab.
**Boarding the Scarab is much easier with a Ghost, as it is fast enough to zip right in front of the Scarab and give the player ample time to get out and jump on the Scarab.