Karo'etba-pattern Ghost: Difference between revisions
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===''Halo: Spartan Assault'' and ''Halo: Spartan Strike''=== | ===''Halo: Spartan Assault'' and ''Halo: Spartan Strike''=== | ||
The Ghost becomes | The Ghost becomes easier to control and the pilot skills makes hijacking the Ghost harder, since it does not have animation for frontal hijacking, and a light touch can kill the player instantly. An overcharged plasma pistol shot can disable a Ghost for at least three seconds, but it can still change direction, albeit while otherwise immobilized. Additionally, enemies cannot hijack the player. When an enemy Ghost takes is at about 33% health, the driver will immediately leave and will not use it again, while the player can still use it as long as it's functional. Destroying a Ghost with the driver in it will not earn the player a double kill. | ||
===Changes from ''Halo 4'' to ''Halo 2: Anniversary''=== | ===Changes from ''Halo 4'' to ''Halo 2: Anniversary''=== |