Karo'etba-pattern Ghost: Difference between revisions

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==Gameplay==
==Gameplay==
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
The Ghost in ''Halo: Combat Evolved'' was a considerable vehicle to face down in both the campaign and in multiplayer. In ''Halo 2'' the Ghost has changed considerably, the first major change being that the vehicle does not travel as fast as it did in the first game but now has a boost feature to help give it a speed boost, and is slightly smaller than its Combat Evolved counterpart and is lower to the ground. The Ghost's plasma cannons have a higher rate of fire, the fire also alternates between cannons which makes it far more accurate instead of both at the same rate and time. The air brake feature which allowed the front of the Ghost to point upward at a 60 degree angle has been removed. When its exposed reactor tank takes enough damage the player will immediately eject and  the vehicle will explode. A destroyed Ghost will detonate by itself several seconds after its initial destruction due to the propulsion drive overloading. This explosion can harm players. Several aesthetic upgrades were added to the Ghost such as new sound effects, new textures and a generated anti-gravity field to display its hover ability. The plasma bolts also have a lower velocity, and will deionize faster. The health bar on the Ghost is also removed following this change but impacting the solid objects does not deal damage.
The Ghost in ''Halo: Combat Evolved'' was a considerable vehicle to face down in both the campaign and in multiplayer. In ''Halo 2'' the Ghost has changed considerably, the first major change being that the vehicle does not travel as fast as it did in the first game but now has a boost feature to help give it a speed boost, and is slightly smaller than its Combat Evolved counterpart and is lower to the ground. The Ghost's plasma cannons have a higher rate of fire, the fire also alternates between cannons which makes it far more accurate instead of both at the same rate and time. The air brake feature which allowed the front of the Ghost to point upward at a 60 degree angle has been removed. When its exposed reactor tank takes enough damage the player will immediately eject and  the vehicle will explode. A destroyed Ghost will detonate by itself several seconds after its initial destruction due to the propulsion drive overloading that often moves uncontrollaby before destruction. This explosion can harm players and it's death can be counted as splattering kill from previous rider. Several aesthetic upgrades were added to the Ghost such as new sound effects, new textures and a generated anti-gravity field to display its hover ability. The plasma bolts also have a lower velocity, and will deionize faster. The health bar on the Ghost is also removed following this change but impacting the solid objects does not deal damage.
 
Ghost can now be hijacked but driver must dismount to avoid being constantly punched by hijackers.


===Changes from ''Halo 2'' to ''Halo 3'' and ''Halo 3: ODST''===
===Changes from ''Halo 2'' to ''Halo 3'' and ''Halo 3: ODST''===
The changes made to the Ghost in ''Halo 3'' were not as significant as the changes between ''Combat Evolved'' and ''Halo 2'', however major tweaks were made. The reactor tank is now part of the vehicle and is not vulnerable to cause immediate destruction and can now be destroyed without having the propulsion drive overload. It will overload only when the damage threshold is met. Otherwise, it will just explode. The flaps underneath each wing of the Ghost cannot be totally blown off unless there is an explosion from underneath the vehicle. The air-break makes a return, pressing the A button will cause the nose of the Ghost to lift slightly, allowing the Ghost to drive over some obstacles and barriers. The firing rate of the plasma cannons however have been decreased considerably to make the vehicle more balanced in multiplayer. The speed of the Ghost or any object(s) impacting it now affects the amount of collision damage taken and a head-on ram with [[Type-25 Chopper|Chopper]] can instantly kill the player. Unlike in ''Halo 2'', destroyed Ghosts don't always result in aftermath explosions.
The changes made to the Ghost in ''Halo 3'' were not as significant as the changes between ''Combat Evolved'' and ''Halo 2'', however major tweaks were made. The reactor tank is now part of the vehicle and is not vulnerable to cause immediate destruction and can now be destroyed without having the propulsion drive overload. It will overload only when the damage threshold is met. Otherwise, it will just explode. The flaps underneath each wing of the Ghost cannot be totally blown off unless there is an explosion from underneath the vehicle. The air-break makes a return, pressing the A button will cause the nose of the Ghost to lift slightly, allowing the Ghost to drive over some obstacles and barriers. The firing rate of the plasma cannons however have been decreased considerably to make the vehicle more balanced in multiplayer. The speed of the Ghost or any object(s) impacting it now affects the amount of collision damage taken and a head-on ram with [[Type-25 Chopper|Chopper]] can instantly kill the player. Unlike in ''Halo 2'', destroyed Ghosts don't always result in aftermath explosions but can be instantly exploded if hitted by direct fire from Scorpion Tank and Spartan Laser.


The Ghost has once again received aesthetic upgrades, although the sound effects remain mostly unchanged. The screen on the dashboard of the Ghost now displays real time similar to the Halo 3 [[Sniper Rifle System 99D-S2 Anti-Matériel|SRS99D-S2 Sniper Rifle]]. The hijacking of a Ghost can play out in two ways in ''Halo 3'' and ''Halo 3: ODST''. In the first, the player hops to the front of the Ghost and kick the driver out with a slide kick, which does not kill the driver. In the second version, the player leaps to the back of the Ghost and smashes the driver out with their fists, killing the driver instantly.
The Ghost has once again received aesthetic upgrades, although the sound effects remain mostly unchanged. The screen on the dashboard of the Ghost now displays real time similar to the Halo 3 [[Sniper Rifle System 99D-S2 Anti-Matériel|SRS99D-S2 Sniper Rifle]]. The hijacking of a Ghost can play out in two ways in ''Halo 3'' and ''Halo 3: ODST''. In the first, the player hops to the front of the Ghost and kick the driver out with a slide kick, which does not kill the driver. In the second version, the player leaps to the back of the Ghost and smashes the driver out with their fists, killing the driver instantly.