Karo'etba-pattern Ghost: Difference between revisions

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===Disadvantages===
===Disadvantages===
The Type-32s primary weakness is its light armor and exposed cockpit, most anti-armor weapons can easily punch through the armor of the Ghost and destroy it. If the [[Fuel cell|plasma containment vessel]] of the Ghost is damaged, or breached, a chain reaction can start which will result in the destruction of the vehicle, anything within a certain radius of the Ghost as the vehicle is destroyed by the resulting explosion and the subsequent release of the more than 5000°C plasma will be incinerated instantly.<ref>'''[[Halo: Evolutions]]''', "[[Palace Hotel (short story)|Palace Hotel]]", ''pages 362-363''</ref> Anything just outside of the blast radius can also sustain injures by debris ejected from the explosion. The boost propulsion system of the Ghost greatly increases its speed, but because this function diverts energy from the weapon and steering systems, the Ghost is much less maneuverable and cannot fire while boosting.<ref name="man"/> The Class 2 weapon system only has a 150° vertical firing range, meaning that the Ghost has a harder time engaging targets at an elevated angle. The Ghost is also very ineffective in close quarters, due to its blind spot, which makes it vulnerable to return fire. Despite its apparent simplicity and grace, the Ghost requires a skilled driver to handle it properly. Uneven or broken terrain makes the Ghost extremely difficult to pilot.<ref>'''[[Halo: The Flood]]''', ''page 185''</ref>
The Type-32s primary weakness is its light armor and exposed cockpit, most anti-armor weapons can easily punch through the armor of the Ghost and destroy it. If the [[Fuel cell|plasma containment vessel]] of the Ghost is damaged, or breached, a chain reaction can start which will result in the destruction of the vehicle, anything within a certain radius of the Ghost as the vehicle is destroyed by the resulting explosion and the subsequent release of the more than 5000°C plasma will be incinerated instantly.<ref>'''[[Halo: Evolutions]]''', "[[Palace Hotel (short story)|Palace Hotel]]", ''pages 362-363''</ref> Anything just outside of the blast radius can also sustain injures by debris ejected from the explosion. The boost propulsion system of the Ghost greatly increases its speed, but because this function diverts energy from the weapon and steering systems, the Ghost is much less maneuverable and cannot fire while boosting.<ref name="man"/> The Class 2 weapon system only has a 150° vertical firing range, meaning that the Ghost has a harder time engaging targets at an elevated angle. The Ghost is also very ineffective in close quarters, due to its blind spot, which makes it vulnerable to return fire, so mid-range is the best range to operate a Ghost. Despite its apparent simplicity and grace, the Ghost requires a skilled driver to handle it properly. Uneven or broken terrain makes the Ghost extremely difficult to pilot.<ref>'''[[Halo: The Flood]]''', ''page 185''</ref>


==Operational history==
==Operational history==